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Spiderman: Web of Shadows

Discussie in 'Algemeen' gestart door DulleNL, 18 apr 2008.

  1. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Platforms Xbox 360, PS3, Wii, NDS, PSP, PC
    Uitgever Activision
    Developer Treyarch
    Genre Free-roam actiespel
    Release datum Reeds verschenen

    [GB]Informatie:[/GB]
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    [GB]Screenshots:[/GB]
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    [GB]Trailers:[/GB]


    [GT]41311[/GT]

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    [GB]Achievements:[/GB]
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    [GB]Boxart:[/GB]
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    [GB]Officiële website:[/GB]
    http://www.seizecontrol.com/

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    [GB]Opmerkingen:[/GB]
    Eindelijk een goede Spidey game?

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    [GB]Why it will be awesome:[/GB]

    1. It spins a brand new tale.
    Sorry, Tobey - Spider-Man: Web of Shadows isn't based on the film franchise, it's based on the web-slinging comic book legend himself, giving the developers at Shaba and Treyarch a great deal of leeway in crafting an entirely new plot. In a nutshell, New York has been invaded by something very bad, resulting in a cataclysmic event that has rocked city leaders to the point of declaring martial law. Other heroes are gathering uptown to protect civilians, while villains are grouping downtown to repel the aggressors. And Spidey? He has to sort it all out, of course.


    2. Friends and foes, together at last.
    As you swing through the streets, you'll bump into some of Spidey's greatest allies and most nefarious foes fighting in the same struggle. Kingpin, for instance, is holed up in his office fortress, while S.H.I.E.L.D. has quarantined some of the other new villains. Meanwhile, Luke Cage is forging a desperate stand in Harlem. It's all going down in New York, and you've got a front row seat.


    3. Fight and flight.
    He might not have bulging green biceps or wear a suit made of impenetrable iron, but Spider-Man is seriously capable in a fight. Web of Shadows introduces a brand new combat system that utilizes the game's jaw-dropping verticality more than ever. You might start a fight in the streets, continue brawling up the side of a skyscraper and finish it off on a rooftop. Web attacks, mid-air combos, seamlessly shifting from web-swinging to butt-kicking: though they've yet to release a final list of Spidey's abilities, expect plenty of ways to dish out justice.


    4. Love him, hate him or love to hate him.
    Too many superhero games turn you into you a flawless force of goodness with an unassailable public image. In a move that's sure to please J. Jonah Jameson, Spider-Man: Web of Shadows reintroduces the concept of a fickle public. Treat citizens well and they'll reward you with loyalty; treat them like they're in your way and you might find the masses a bit less manageable. No one get s a free pass in Manhattan.


    5. Decisions, decisions.
    Past Spider-Man games have let players roam freely about New York. Web of Shadows is no different, featuring an upgraded version of the outstanding game engine that powered earlier releases. This time, however, how you play can actually affect the outcome, including which crime fighters (or criminals) will aid Spidey in the final stand. Such decision-making starts early, as amateur marketing directors can even log on to the official site and cast votes for which features they want the developers to reveal.

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    Laatst bewerkt: 24 jun 2009
  2. Gdzr

    Gdzr Hmmm?

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    btw. activision kan toch niet meer? is toch overgenomen door vivendi?
    linkje!
     
  3. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Maar de naam blijft blijkbaar hetzelfde... :)
    Of die info van IGN is nog niet helemaal up-to-date.
     
  4. kenshin

    kenshin Active Member

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    ben een enorme spiderman fan maar de games vind ik niks heb spiderman 3 ook niet uitgespeeld en volgens mij word het weer veel van het zelfde
     
  5. Dark Miracle

    Dark Miracle Guest

    Spider-Man: Web of Shadows wordt gemaakt door Treyarch en Shaba Games, beide eigendom van uitgever Activision.
     
  6. iRoy

    iRoy Held op sokken

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    Ik blijf een zwak hebben/houden voor Spider-man. Hoe kut de games (soms) ook zijn, ik wil ze spelen. I just love the webslinger :D Het ziet er op zich wel leuk uit, maar ben wel benieuwd wat die zwarte drab nou precies is... Zal hem wel weer kopen o_O
     
  7. Dark Miracle

    Dark Miracle Guest

    Web of Shadows, hè. :+
     
  8. Delphiki

    Delphiki Active Member

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    :D Eindelijk een spidey game die niet verpest hoeft te worden door de druk van het tegelijk met een film uit moeten komen , hoop dat ze er nu eens alles uit halen wat er in zit
     
  9. regtur

    regtur Save the last humans..

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    Geen filmlicentie, dus geen vaste release, maarjah kheb nog nooit een egt geweldige spiderman game gesien...
     
  10. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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    Spiderman 1 en 2 Enter Electro op de PS1 waren echt heilig! _O_
     
  11. Dark Miracle

    Dark Miracle Guest

    Ik herinner me dat gevecht met Rhino nog wel. Was wel lachen.
     
  12. Elvini

    Elvini Paramore

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    Of een verwijzing naar de Symbiote ? :eek:
     
  13. Fardo

    Fardo Well-Known Member

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    als je naar de beelden kijkt gaat het om symbiote :)
     
  14. NoLimit

    NoLimit Active Member

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    Spiderman 3 vond ik ook niks aan, dus dit wordt ook niet mijn spel ben ik bang.
     
  15. Miem

    Miem Up The Boro

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    Spiderman Friend or Foe was owk niet gebaseerd op één Spidey film en zie was ook bagger :D
     
  16. arma22

    arma22 Active Member

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    Spider-Man friend or foe vond ik erg slecht. Ik denk wel dat deze net zoals Spider-Man 3 erg goed word. Ik zal hem als Spidey fan wel gaan kopen
     
  17. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Niet geweldig, ook niet lelijk.

    IGN's first look:

    Spider-Man: Web of Shadows First Look
    A redefined action system brings new life to Spider-Man's latest.


    June 9, 2008 - When comic book fans think of Spider-Man, images of extreme sports are likely far from their minds. That will change soon enough if Shaba Games has anything to say about it. The creators of Tony Hawk Project 8 and Wakeboarding Unleashed Featuring Shaun Murray are now helming development on Web of Shadows. And they're hoping their re-imagined fighting engine and beefed up XP mechanics will give Spidey the freedom -- through both fluidity of motion and character development options -- to whoop ass in a way that we've never seen from our favorite arachnid hero.

    There's no doubt that Spider-Man is one of the most agile characters on Marvel's roster of heroes. Whether it's vaulting off of the top of a building, creating a makeshift slingshot for himself with his webs or attaching himself to oncoming traffic and going along for the ride, we've seen a lot of moves from Spider-Man over the years. Having seen the game running in its current pre-alpha state first-hand, we can say that Web of Shadows will feature moves that some may have never thought possible in a videogame.


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    The aerial combat system at work.


    While our look into the world of Web of Shadows was limited since the game is still fairly rough around the edges, we did get a general overview and a fairly in-depth look at what the combat system has in store. First things first, Venom is the main bad guy in the game. While you will fight and have the option to team up with a gaggle of other Marvel heroes and villains (including Luke Cage, Vulture and Kingpin), Spidey's black-suited arch nemesis is your main antagonist. At the beginning of the adventure Venom learns -- thanks to Spider-Man, actually -- that he can clone his symbiote suit and have it spread throughout the city, possessing hapless bystanders along the way. To combat this, SHIELD has stepped in and quarantined the island of Manhattan by blowing up the numerous bridges that connect the bustling cityscape to the rest of civilization.

    Needless to say, that's not exactly conducive to Spider-Man's vision of a safe and cozy Manhattan. In order to combat this new army of symbiote citizenry Spider-Man must make use of the black suit himself. At least, players will have the option to do so. See, Web of Shadows is about more than leaping from building to building and taking out baddies and saving people. Instead Spider-Man's latest outing intends to give players the choice of being a friendly superhero or a dark, brooding protagonist who wears a black suit of his own. You'll be able to switch between suits during combat with the traditional red and blue garb providing for more web and agility-based abilities and the black suit having more strength-related advantages. The red suit recovers health by avoiding action while the black suit regenerates health by dealing out damage. Depending on your actions you'll earn either red or black points (good or evil, essentially) and that will then change how characters and the population of Manhattan react to you.

    But what about that new combat system that we were rattling on about earlier? According to the folks at Shaba Games, one of the big detractors to past Spider-Man titles was the combat. Spidey just never had the flow or the repertoire of acrobatic moves to bring the look of the movies and comics to life in a virtual world. Web of Shadows is trying to change that by opening the combat up to three different types.
    There's ground combat, aerial combat and wall combat. But players won't be presented with a singular wall battle followed by a separate incursion on the ground. Instead they'll be able to take an enemy from the ground, run up the side of a building, use their body as a skateboard to go back down the building (other moves feature a similar extreme sports flair), then vault off of the building and take the fight to the air. Picture the Doc Ock fight from Spider-Man 2 and you'll get the idea.

    We were shown one mission where uninfected citizens made their way to the top of a building to meet a helicopter for a safe evacuation from the possessed population of New York. Spider-Man had to run along the side of the structure, thwarting oncoming bad guys trying to run up the building and reach the innocent public.

    The next mission gave us our first look at Vulture, except the virtual depiction of the classic villain in Web of Shadows had seen a bit of a redesign from its comic book roots. Gone are the froofy feathers and soft exterior. They've been replaced by metallic wings made up of several sharp blades. The battle against Vulture was largely aerial-based with the top of a building providing a safe landing spot. Watching Spider-Man use his web slinging to stay aloft actually reminded me a lot of Devil May Cry 4. There's also a combo meter that builds and rewards XP points if you can link several attacks together. We were told that the longest recorded combo by the development team was over 500. No word on how long that actually took to accomplish.


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    Benefits of using the black suit.


    The XP system is where players will find the RPG elements of Web of Shadows, as there are more than 100 upgradeable moves to toy around with. From what we could tell, each move has three levels and you'll assign points to them as you see fit. Of course a Spider-Man game wouldn't be complete without the requisite Spider Sense ability which lends itself to Web of Shadows' targeting system. When Spidey feels the tingle of danger electricity bolts appear above his head. Tap the left bumper (L1 on PS:cool: and a wave will emanate out of Spider-Man's body, revealing good guys and bad guys in the environment. There's also a handy lock-on system that's governed by the left trigger and should help keep Spidey focused on the appropriate baddy.

    Visually Web of Shadows doesn't differentiate itself all that much from what we've seen from prior Spider-Man games. The draw distance has been improved, as standing on top of a building reveals miles and miles of real estate, but the character models have a familiar look. Also, since this is a standalone Spider-Man game, none of the voice actors from the movie are used. The only one we heard was Spider-Man who sounded like a nerdy high school student whining about his lack of girlfriend and no sex life.

    Spider-Man: Web of Shadows looks like it could be heading in the right direction with its redesigned combat that gives players a bit more freedom to fight like the true Spider-Man character, and we're hoping that the rest of the package takes a similar approach. We'd like to see a fleshed-out game world with multiple side quests and a non-linear mission structure that changes depending on your chosen route of good or evil. No news on whether that will become a reality, but it seems like they've got the right idea with regard to the experience points and the different paths (good and not-so-good with black suit) that are available to the player.

    We'll have more on Spider-Man: Web of Shadows leading up to its currently nondescript release date of fall 2008.
     
  18. Elvini

    Elvini Paramore

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    Ha! Ik wist dat die zwarte dingetjes uit de eerste trailer iets te maken hadden met de symbiote. Kan nu al niet meer wachten om met de symbiote te gaan spelen.
     
  19. Ninja_Sean

    Ninja_Sean Finished the Fight

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    Ik denk dat het wel goed komt met deze game, graphics zien er goed uit , alleen vreez ik voor het verhaal. Hopelijk maken ze er iets van!
     
  20. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Mogelijke Boxarts. (klik voor uitvergrote versies)
     

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