Fuel

Discussie in 'Algemeen' gestart door Hybrid, 19 aug 2008.

  1. Hybrid

    Hybrid Well-Known Member

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    [​IMG]


    Uitgever: Codemasters
    Ontwikkelaar: Asobo Studio
    Genre: Free Roam Racing
    Releasedatum: Mei 2009





    Informatie

    De game die wordt ontwikkeld door Asobo Studio (Ratatouile, Garfield 2) laat spelers met diverse twee- en vierwielige voertuigen door een gevarieerde omgeving racen. De speelwereld beslaat een oppervlakte van meer dan 14.000 vierkante kilometer en bestaat uit besneeuwde berghellingen, stoffige canyons en ruige kusten.

    Om de races te winnen zul je zelf de snelste weg moeten vinden door de open wereld. Onderweg zul je te te maken krijgen met sneeuw- en zandstormen en tornado's die een extra dimensie aan de moeilijkheidsgraad toe moeten voegen. Het doel van de race is de beloning voor de winnaar in de vorm van brandstof. In het scenario van Fuel is olie namelijk schaars en daarom peperduur geworden.

    De grafische engine van het spel is door Asobo Studio zelf ontwikkeld, het spel zal dus geen gebruik gaan maken van de vermaarde Codemasters EGO engine waarop de racespellen uit eigen stal worden gebouwd. De game zal in 2009 uitkomen op PC, Playstation 3 en Xbox 360.



    Filmpjes


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    Screens

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    First Look

    Asobo's new racing game boasts 100,000 square miles of road as well as torrential weather conditions. We got a first look ahead of its official unveiling at the 2008 Leipzig Games Convention.

    While track-based racers are as popular as ever, their open-world competitors are becoming more and more commonplace. Burnout Paradise put you in a fictionalised open city, while Midnight Club: Los Angeles is going one step further by using a real-world location as its inspiration. However, neither one is as ambitious as Asobo's upcoming Fuel--a 100,000-square-mile racer with dynamic weather, alternate routes, and destructible environments. The game is published by Codemasters, and we were lucky enough to be able to get a first look before its unveiling at this year's Leipzig Games Convention.

    Because the game is so ambitious, it has taken the developers a long time to put together both the technical and artistic resources. Asobo has toiled away on some high-profile Disney games, including Ratatouille and Wall-E, and because of those games' financial success, the studio has been able to invest in its labour of love. The team originally wanted to do something of a driving massively multiplayer game, but they eventually settled on the idea of a high-concept racer set in an alternate version of present-day North America. Natural resources are low, the world has become ravaged by global warming, and a small group of adrenaline junkies take advantage of the situation. They make the most of the desolate locations and freak weather conditions to take part in high-octane races all over the country, while being free to explore the rest of the land as they wish.

    Fuel is still in the early stages of development, but we were lucky enough to see some of the first-ever footage of in-game action. Races will be multivehicle and multiroute affairs, with bikes, quads, trucks, muscle cars, SUVs, and "specials" all tearing up the track at the same time. We were shown images of a tornado ripping through a building, with the resulting debris forcing drivers to take a different route. The best path through each race will depend on your vehicle, but a dynamic global positioning system will show you the optimum routes based on the vehicle you've selected. And with 70 unique vehicles in total, there will be plenty of opportunity for tactical driving.

    Global warming has produced quite a mix of environments in the game, with deserts, mountains, canyons, salt flats, forests, beaches, cliffs, and valleys in the roster of tracks. While the country hasn't been replicated exactly, Codemasters promises authentic North American landmarks such as the Grand Canyon, and the environmental damage system has allowed for some artistic license with the cities themselves. There will be plenty for you to explore, and realistic day and night cycles and weather such as torrential rain will provide some variation. Thankfully, you won't have to physically travel the entire breadth of the country just to move between races, because there will be a helicopter to take you between events in an instant.

    Fuel's single-player game will be career-based, though at this stage we know only that there will be circuit races. You'll also be able to customise your character with tattoos when you win certain races, as well as create your own races on the fly to challenge friends online. The online mode will offer support for up to 16 players in total, and thankfully the two modes will integrate seamlessly so you'll be able to move back and forth without any interruption. Codemasters also promises postrelease support with new vehicles being made available via download. The only other thing we could ascertain at this stage is that fuel is an important part of your performance. And while you won't ever run out of petrol, the publisher hinted that it might be linked to your ability to boost.

    Hands on

    Hands-on: FUEL

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    As the newest racing franchise from Codemasters, FUEL has a lot to live up to. Namely the pedigree of the publisher's two other racers this generation, the stellar DiRT and GRID. Its premise is grandiose: allow players to race on order of 5,000 square miles of open world in a variety of vehicles, rancing from dune buggies and roadsters to dirt bikes and monster trucks. It's obvious from playing the game that its developer, Asobo Studio, has the big picture covered; everything else is all over the map.
    Created not by the internal racing team at Codemasters behind for DiRT and GRID,FUEL is the first racer from Asobo Studio, a developer responsible for a number of licensed titles, notably the last-gen tie-ins Ratatouille, WALL-E and The Mummy. It runs on a proprietary engine -- not, as might be expected, the technology used by Codemasters proper.

    The game looks nice in alpha form, especially for a title that offers a good amount of visible detail reaching out 20 miles in all directions. We didn't get to see any of the dramatic weather effects present in the first trailer for the game or screenshots, though. Save for patches of burnt forest, the demo build didn't offer any sense of a world ravaged by dramatic climate change.

    Over the course of three checkpoint-based races -- sort of an off-road Midnight Club -- we took the controls of a buggy and two different dirt bikes. With a very prominent on-screen arrow trail to guide us, we proceeded to get schooled by A.I. opponents which, according to a rep, were far from tuned.

    The races were ... mediocre, for two reasons. One, the vehicles lacked any sense of weight, tended to slide far too much and -- despite what the rep said -- didn't seem to control any differently whether on grass, dirt, pavement or any number of surfaces. It just didn't feel right. The other downer was the lack of any real design to the courses. Well, of course there are no "courses" in a traditional sense (remember: giant, post-apocalyptic open world!), but the areas "sectioned off" for the races we took part in were purely mundane, devoid of any real personality. Perhaps the promised point-to-point races -- with a "blaze your own path" play style -- will be more engaging, but as it stands, the likes of MotorStorm gets what FUEL obviously doesn't.

    Codemasters made a point to state FUEL has been in development for at least four years. From what we played, we'd wager that most of this time has been spent developing the technology, not the gameplay. Given that the game is due to roll onto shelves in May, Asobo will have to cram another four years of polish into three months in order to save FUEL from mediocrity.
     
    Laatst bewerkt: 9 mei 2009
  2. strapping young lad

    strapping young lad Active Member

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    Oh oh.. ik verwacht niks van deze game, aangezien hij al in 2005/2006 was aangekondigd en er al behoorlijk belabberd eruitzag om eerlijk te zijn.

    edit: ik had het over een andere "fuel" game, namelijk deze: http://www.gamespot.com/pc/driving/fuel/

    Dit moet wel de doorontwikkelde grand raid offroad game zijn in een nieuw jasje..
     
    Laatst bewerkt: 19 aug 2008
  3. Dedemsvaart

    Dedemsvaart redonkulous

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    Hmm, lijkt me wel grappig.

    @young lad
    Waarschijnlijk gaat ie er goed uit zien, aangezien alle spellen bijna van codemasters
    er goed uit zien.

    Er grappig, met dat fuel.
    Maar het zijn dus infeite, open races. Geen baan?
     
  4. Tyrant

    Tyrant Well-Known Member

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    Codemasters gaat het spel uitgeven, en niet ontwikkelen.
    Ik denk dat dit een typische game is die we gewoon vergeten, en krijgt een 6je.
     
  5. Flavourlicious

    Flavourlicious Game Developer Moderator Redacteur

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    ik ga deze game niet snel vergeten hoor, want dit ziet er echt vet uit.
    er zitten niet alleen gewone stormen, regen sneeuw dag/nacht cyclus in, maar ook tornados:D

     
  6. Dedemsvaart

    Dedemsvaart redonkulous

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    Oh ok. Maar dan nog, als ze zelf een engine maken, moet het ook wel goed zijn;)

    @Ikkk

    Focking mooi! die tornados dan...NICE:D
     
  7. strapping young lad

    strapping young lad Active Member

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    Wooowwww.. dat ziet er strak uit!

    Prachtig, die grote tornado tijdens het racen.. dit kon wel eens heel bijzonder worden.
     
  8. TSquares

    TSquares Pionier

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    Het idee is heel goed. Als het goed wordt uitgewerkt is dit een must buy voor mij.
     
  9. [2k]

    [2k] XBW.nl VIP XBW.nl VIP

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    Ik weet het nog niet.
    Had liever dat ze weer een meer realistische racegame hadden gemaakt.
    De arcade trent van Dirt/Grid ligt me niet zo. Meer Motorstorm dit.
     
  10. Hybrid

    Hybrid Well-Known Member

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    F1 maken zo toch ook?
     
  11. Tyrant

    Tyrant Well-Known Member

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    Als je eens goed leest weet je dat niet de engine van Codemasters wordt gebruikt (EGO, van o.a. Dirt en Grid), maar dat de ontwikkelaars (Asobo) zelf een engine hebben gemaakt.
     
  12. [2k]

    [2k] XBW.nl VIP XBW.nl VIP

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    Die moet dacht ik ook in 09 uitkomen. Hoop dat die wat realistischer wordt.
     
  13. baszs

    baszs Active Member

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    looks good,,
     
  14. Hybrid

    Hybrid Well-Known Member

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    Preview (First Look)

     
  15. strapping young lad

    strapping young lad Active Member

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    Codemasters is de uitgever, die maken de game niet, zoals al is vermeld door Tyrant.
    De line up van games die deze ontwikkelaar al heeft gemaakt is trouwens niet zo goed.. garfield 2, ratatouille, wall-e, super farm en ct special forces 3 is nou niet echt... umh, indrukwekkend.

    Naja, de beelden zijn tot dusver erg mooi in ieder geval.. we zien wel weer.
     
  16. Atton

    Atton Active Member

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    ratatouille en Wall-E vallen niet tegen hoor, zijn vermakelijke games
     
  17. Hybrid

    Hybrid Well-Known Member

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    Preview, die missie editor klinkt goed.

     
  18. strapping young lad

    strapping young lad Active Member

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    wtf? dat is echt gigantisch!
     
  19. Dedemsvaart

    Dedemsvaart redonkulous

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    Ja, dat zeg ik ook.;)
     
  20. TSquares

    TSquares Pionier

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    Tyrant heeft nogal moeite met goed lezen. En dan beschuldigt hij anderen er juist van dat ze niet goed lezen. Maar goed, kan hij ook weinig aan doen.
     

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