| 
  Interview: Ridge Racer Unbounded
 From blue skies and powerslides to  dank alleyways and bonnet-crushing shunts; Ridge Racer's become  Unbounded. We talk to developer Bugbear on changing Namco's classic  racing series.
 
 It came as a bit of a shock recently to find Namco Bandai was to  put its long-running Ridge Racer series into the destruction derby  sub-genre of racers by way of FlatOut developer Bugbear. Finland Editor  Kimmo caught up Joonas Laakso, who's taking on Producer duties for Ridge  Racer Unbounded to find out what we should expect.
 
 Bugbear and Ridge Racer - how did this collaboration start?
 Namco Bandai was looking for a new developer for Ridge Racer  and we were after a new project to develop. Our schedules just matched  quite well. Namco Bandai liked our games, and for us Ridge Racer is an  amazing opportunity to gain publicity and get to work with an  established game series with a long history.
 
 What does this mean for FlatOut?
 We  never owned FlatOut. When the publisher Empire Interactive went  bankrupt the IP moved elsewhere. The recent FlatOut for Wii is not made  by us. However, we think it would be interesting to continue developing  the series sometime in the future. At the moment we are very happy to  have an opportunity to create something new.
 
 
                                                                                                                     ![[IMG]](http://www.gamereactor.eu/media/w388/flatout_119911.jpg) FlatOut was Bugbear's last ode to destruction derbies. 
  What can we expect from Ridge Racer Unbounded?
 Ridge  Racer Unbounded has Bugbear's touch on it. We are very good at  destructive and dangerous driving, so it's quite safe to assume that the  new Ridge Racer follows these tracks. The teaser trailer gives a taste  of the game's mantra: "drive, destroy, dominate". The mantra summarises  what we are doing. In addition to that, we have all sorts of cool stuff  up our sleeves which we unfortunately cannot talk more just yet.
 
 But what kind of audience are you looking for with the new, more violent style? Will this still appeal to Ridge Racer fans?
 
 I'm  a Ridge Racer fan myself and I wouldn't do this game unless I believed  we can continue and honor the series. The Ridge Racer series is 18 years  old, and some of its fans have been along from the very beginning. For  them the new style can be a big change, but I think Ridge Racer can also  offer other kinds of exciting experiences than what we have seen so  far. I believe that we can win old fans to our side.
 
 And we've  worked on a sequel to a Japanese racing series once before, with Sega  Rally on the PSP, and the FlatOut series has sold over 2.5 million  copies, so we know how to please our racing fans.
 
 But if the new  direction of Unbounded doesn't excite after we've shown it in action,  Namco Bandai is still publishing more traditional entries in the Ridge  Racer series, first in March for Nintendo 3DS and soon after for iPad.
 
 
 How much freedom Bugbear has to develop own ideas and how much comes from Namco?![[IMG]](http://www.gamereactor.eu/media/w388/interview_237496.jpg) The developer also ported Sega Rally to the PSP
 
 
 
 We  develop the game by ourselves at our office in Helsinki. Namco Bandai's  team in Japan participates in discussion every week and visits us  often. There's a great deal of cooperation in development and we have  been able to discuss creative choices very freely. To work with Japan  has been easier than I thought, and also fun! The final game will bare  the mark of a Namco Bandai title, but the product is still  unquestionably a Bugbear's game.
 
 What kind of significance does this game mean for Bugbear?
 
 We  appreciate this as an opportunity to work with both a legendary game  series and a great publisher. Many of the production team members at  Namco Bandai have several decades of experience in the games industry  and they really know what they are talking about.
 
 Compared with  our earlier games we are excited about the opportunity to get more  coverage, and through that more fans. It was tough to get new projects  going in the games industry during the past couple of years, and we are  of course very delighted about the fact that we found a big, inspiring  game to develop, which not only allows the studio to continue operating,  but also to grow.
 
 
 Do you still plan to develop new original games or are we going to see titles from existing IPs in the future?![[IMG]](http://www.gamereactor.eu/media/w388/ridgeracer3d_234065.jpg) Classic Ridge Racer continues with Ridge Racer 3DS.
 
 
 
 We  have always developed both original games (Rally Trophy, FlatOut) and  existing IPs (Sega Rally). While we feel safe developing our own IP, the  development is obviously time-consuming and there's a danger given  today's tight market. Foreign IPs can be turned into something original  as well, which I think we succeeded with in Sega Rally.
 
 We are  glad to continue working with existing, great game series and at the  same work on our own projects. We won't just stand by and wait to see  what could happen next, but instead create our own opportunities.
 
 In what shape is Ridge Racer Unbounded currently and when will it be in stores?
 
 Ridge  Racer Unbounded will be released next year for PlayStation 3, Xbox 360  and, for the first time in the series' history, also for PC. We have a  rather fancy system which keeps all three versions in the same state all  the time. The production is in full swing and the game is looking  really promising already. Just recently I stopped to admire the scenery  and felt bad as we can't show anything yet!
 
 
 
 
 |