We’ve got enough facts so that even the most hardcore Dragon Age fan will be pleased. The brief points below come from a brief interview between Dragon Age producer Fernando Melo and Marketing Director David Silverman, and 2 Q&As.
-Fans liked the Legacy DLC, and BioWare was very happy with the response. They will continue to use Legacy formula.
-Next DLC is an Item Pack to be released today Tuesday, Aug 23.
-BioWare will be able to release more info about upcoming DA2 related content in the coming weeks after gamescom, particularly at PAX Prime this weekend.
-Players liked the Legacy DLC’s final battle. But BioWare admitted that party members AI is pretty broken on that fight, so they want to keep the fights interesting but fix the AI.
-BioWare is going to take their time with future DLC as they did with Legacy and that turned out well.
-They will try to get out some non-story content DLC like item packs in between story content.
-BioWare don’t have any plans for companion specific DLC at this time. This is based on what players seemed to want from DA
DLC, as they preferred it when they got to play DLC with all the available characters.
-Question came in about a Varric romance DLC. They said “we’ll see”.
-Grey Wardens are a “pillar” to what’s going on in Dragon Age.
-They are not done with Hawke’s story and it will be the focus of most incoming DLC.
-Melo couldn’t answer a question about Hawke and Warden returning, and he said it’s quite possible.
-We will see Leliana again “sooner than we think”.
-Melo noted that potential biggest feedback about Dragon Age II is that decisions don’t appear to matter. They will “absolutely” be working on it in the future. They seemed to imply that your decisions that impact the world will absolutely carry over, but perhaps not smaller, character specific ones, unlike Mass Effect.
-There will not be as much as DLC for DAII as for DA
because of the length and quality issues with some of DA
’s DLC. They would like to spend a longer time on DLC and produce higher quality which in essence means less.
-We will be seeing more cameos from Origins and DAII characters in the future.
-Melo stated that Morrigan was critical to the world, and so is Warden, therefore we will definitely be hearing about them or seeing more of them in the future.
-Chances are we will have more DLC in different parts of Kirkwall, but they are going to try to keep it short-lived and minimize reusing environments.
-We will likely be seeing other cities in the Free Marches in the future.
-There was a screenshot fans weren’t allegedly supposed to see that they wouldn’t talk about. It was apparently Hawke riding a dragon.
-They would most likely want to do an expansion but can’t confirm any plans at this time.
-Melo dodged question about Sandal’s prophecy in DAII coming true or not.
Second Q&A
-The book Dragon Age: Asunder will take place towards the end of Dragon Age II, and will set up events that will occur in the future.
-There are no plans for a Varric romance, but if it something that fans desperately wants, they will “see what they can do.”
-We will find out what happened to Hawke’s companions in future content.
-The decision of whether to have a set character in the style of DA2, or multiple origins a la Dragon Age: Origins will be based on fan feedback.
-We will find out more about the Hawke family in future DLC, specifically, Hawke themself.
-There is “a lot of depth” to Sandal, and we “might be surprised” by him in the future.
-There are no plans to see Shale again, but Melo thinks it would be a “great idea” to see her again.
-We will definitely see Flemeth again.
-The team will try to resolve the situation regarding the “Old God Baby”, and will try and show fans what happened regarding the child.
-Melo would love to see more of Isabela.
-Future content will see the same companions and love interests return.
-It is likely that we will encounter female Kossith (Qunari) in the future.
-It is unlikely that we will see a huge difference in graphics and art style in DAIII.
-“Time will tell” whether or not we will ever see Par Vollen or “a few other cities.”
Melo stated he has some regrets regarding DAII, where he feels things could have been executed better. He mentions that Bioware wants to make sure combat feels natural, and no environments are reused. He also mentions that he agrees with people who reacted negatively to the impact of choice (or lack, thereof), saying that the main story quest All That Remains comes to mind. Melo reaffirmed that choices and their consequences will be a major focal point of future content.Klik om te vergroten...