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[XOne & W10] ReCore

Discussie in 'Games' gestart door AnubisNefer, 15 jun 2015.

  1. AnubisNefer

    AnubisNefer Well-Known Member

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    ReCore

    Keiji Inafune, Armature Studio

    Release: 3e kwartaal 2016

    ---------​

    Microsoft heeft tijdens zijn E3-persconferentie ReCore aangekondigd. De game wordt ontwikkeld door Keiji Inafune en het team achter Metroid Prime en moet in de lente van 2016 exclusief uitkomen voor de Xbox One.

    Microsoft heeft bij de presentatie een trailer laten zien van ReCore, maar deze bevat geen gameplaybeelden. In de trailer is een jongedame te zien die samen met een robotcompagnon het in een woestijn op moet nemen tegen een klein leger van andere robots. De robot gaat dood en wat achterblijft is een energie bal, deze plaats zij dan weer in een wat grotere robot die dan tot leven komt.

    Ben benieuwd wanneer we echte gameplay beelden gaan zien, want wat ik zag, ondanks dat het geen gameplay beelden waren, smaakte naar meer.


    Trailer ReCore E3-2015


    Trailer ReCore E3-2016


    Packshot (voorlopig)


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    Screenshots

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    Laatst bewerkt: 13 jun 2016
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  2. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Prachtige startpost. Wat voor game is het? :+
     
    AnubisNefer vindt dit leuk.
  3. AnubisNefer

    AnubisNefer Well-Known Member

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    Geef me even lul.
    ;+)

    Ik doe dit op mijn mobiel ja...
     
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  4. Ypuh

    Ypuh Active Member

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    Was in ieder geval wel een leuke trailer, ik ben benieuwd.
     
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  5. iMark 007

    iMark 007 Active Member

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    Dit is de enige game van de Microsoft persconferentie die me aansprak, voor zover dat mogelijk is op basis van een trailer. Maar het concept erachter klinkt interessant. Helaas alleen voor Xbox, maar het is überhaupt even afwachten hoe deze game uitpakt.
     
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  6. Olijke Poffer

    Olijke Poffer PC VR fan.

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    Ziet er echt heel erg leuk uit......
     
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  7. BigKabuto

    BigKabuto Well-Known Member

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    Och what the fuck....ik zag de thread echt niet staan. Heb ik er dus gewoon overheen gekeken, ahahaha, ah well.

    Ik vond dit een zeer toffe onthulling, alleen heel jammer dat er geen gameplay werd getoond. Maar aangezien Phil Spencer zei dat E3 deel 1 is van hun Xbox Story, zeg maar, zie ik hier wel gameplay van komen tijdens Gamescom. Daarnaast zegt Keiji Inafune:



    Dat hij en team de game hopen te tonen bij GC, maar de final say ligt uiteraard bij Microsoft. Het is sowieso wel een nice interview. Het enige wat ik een beetje apart vind is dat de game schijnbaar nog maar 14 maanden in ontwikkeling is en dan al in de lente van 2016 moet uitkomen. Daarnaast schijnt het team van hooguit 30 mensen te zijn. Hopelijk rushen ze deze niet en geven ze het de tijd die het nodig heeft. Kan goed uitpakken. Het is een action adventure en daar ben ik wel blij mee. Absoluut benieuwd naar.
     
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  8. Hybrid

    Hybrid Well-Known Member

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  9. X-Junk

    X-Junk GT: Reflex Xeros

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    Hopelijk krijgen we oo de GC gameplay beelden zien.
     
    AnubisNefer vindt dit leuk.
  10. AnubisNefer

    AnubisNefer Well-Known Member

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    [​IMG]


    How ReCore's creators revealed a secret new game without saying a word

    How do you introduce a game and tell everyone everything they should know about it without saying a word or showing them a moment of gameplay? How do you make the coy interesting?

    Those are the questions that the creators of ReCore faced in the weeks leading into June 2015. On the day before E3 2015 began, we got the answer at the Microsoft E3 Media Briefing, with the reveal of the upcoming Xbox One exclusive collaboration between Mega Man creator Keiji Inafune's team Comcept and Armature Studio, a development team made up of proud Metroid Prime veterans. That's where and when the public — millions of potential players, in other words — first learned about ReCore.

    The three-minute debut trailer took pride of place, shown after a huge Halo 5: Guardians reveal. It tells the story of a lone young woman awash in a desert sea, her mechanical dog companion and the evil red robots that want to kill both of them.

    And, developers tell us, without a word of dialogue spoken or a moment of gameplay shown, it contains everything you need to know about ReCore.


    ROUND 1
    ReCore's debut is a case study in video game marketing.

    They start with the abstract, with mystery, with a tantalizing skeleton. This looks interesting, we think, and want to know more. Some time later, they add meat to the bones: gameplay and story details, some sort of twist and innovation. Oh, that's cool, we think, and we want to play the game even more. Anticipation builds, over months or years, until its release when millions are not only aware but interested.

    This is nothing new. Think of Halo 5's debut three years ago. Our first glimpse, a short pre-rendered trailer from E3 2013, didn't even name it. It did little more than confirm its existence — and only vaguely at that. Over the next two years, Microsoft and developer 343 Industries doled out information — the name, the characters, the innovations — at a measured, predetermined pace. All of it in service of building ever-greater anticipation and interest for an established, best-selling brand.

    ReCore had some of Halo 5's advantages (like the full weight of Microsoft behind it and Inafune's star power), but it lacked the built-in fan base and anticipation of an established brand. If Comcept and Armature did their duty, they believed, the latter would follow. The whole of ReCore's debut was designed to do exactly that.

    "So this trailer contains everything that I want to convey in this new IP that we're creating," Inafune told Polygon, "and obviously every one of us has different levels of imagination that we can sort of pull and attract out of our brains, but I think that at the sort of minimum level the backstory, the setting, the world, the narrative and the gameplay elements that you can sort of imagine what you'll be able to do and experience in this world. They're all in there."

    Of course, before ReCore's creators could design a trailer, they had to design a game. That began last year, when what would become a game was little more than idea.

    "We started around 14 months ago," Armature game director Mark Pacini told Polygon. "And we're just going into full production right now. We've done a demo internally. So we're at that point where we can start making the game for real."

    The idea and desire that created ReCore began with Inafune, who wanted to explore, not for the first time, something he's been preoccupied with. His projects begin with high-level concepts, he said. We're still in that first phase of video game reveals where nobody wants to talk specifics, but you can see the seed of ReCore here.

    "You know, the ideas evolve over time," he said. "But there is a very big theme that's common to a couple games that I've worked on, including Lost Planet, it's what is this world going to look like when there are only a few survivors left, or we're on the brink of human extinction. And so, with ReCore that is kind of where the story or the main character wakes up to the situation of as far as she is concerned she's probably the only survivor on this world."

    You don't have to know all the details to understand the trailer. The young woman is the protagonist. Her robot dog is a companion. When things go south for her pal with the glowing blue energy ball — or, really, core — she removes and inserts it into another metal exoskeleton. ReCore, get it?

    "As one of the last remaining humans on a planet controlled by robotic foes bent on your destruction," ReCore's official site reads, "you must forge friendships with a courageous group of robot companions, each with unique abilities and powers. Lead this band of unlikely heroes on an epic adventure through a mysterious, dynamic world.

    "You can't save mankind alone."


    FROM CONCEPT TO CORE
    ReCore's debut trailer is, in a sense, a story about the story. It started as a core, too.

    "It's kind of funny," Pacini said, "because when we were first talking about the game there weren't actually cores yet. We had these cool robots, and it was like, ‘Hey! I get to surround this world with cool robots. This is awesome.' We're like, ‘OK? How do these robots work?'"

    "So we're doing the anatomy of the robot, we're like, 'OK, well you could pull them all apart, put them back together, like what is, how do you, what do you relate to the robot as? Is it the head? Is it like a microchip? What is the thing?" So, we had come up with, ‘Oh, it's like a brain that everything snaps around the brain.'

    "And then Inafune-san's group is like, 'OK, that sounds cool. But what about this?" he says with a laugh. "And they were like, ‘Boom! And it was like core!' And we were like, ‘Awesome!' Solved the problem and then woosh, we took off from there."

    The true nature of the cores, however, remains a mystery — one that astute viewers might be able to suss out.

    "We'll be able to talk about that more pretty soon," he said, "but everything about the cores is intentional, even down to the size, the color, where they go. There's a very strong purpose for them. We're really excited to start talking about them."


    STILL STANDING
    Armature and Comcept invented ReCore, in secret, and unleashed it on the world last week. We barely know what we know about the game, but its debut got us interested.

    So how did it go? Did they succeed, by their own standards? Did they stand out against titans like Halo and Gears of War? Yeah. Mostly, yeah.

    "The last thing you want to do is be forgettable,' Pacini said. "And I think that we've been successful in putting an impression in people's minds and the expectations are now high, which is good. But people want to know more. So that's great. That's kind of what this is about."

    Must Read
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    Inafune echoes Pancini, and you can almost hear the weight of decades in the industry in his answer. Not bad, he seems to say. But we're far from done.

    "I see E3 in an analogy I can use, I guess, that we're standing in front of this boxing ring and there's a slew of champions, previous and current and recurring and all that, and here comes us," Inafune said. "And I'm not saying that we're super amateurs, or super first-timers, but it's almost like a game of, like, we're the underdog, and we want to really see what we can do, and hopefully win out some of this competition. So we feel like we've also gained that confidence by being able to be here on the same stage, standing at the same level as these triple-A, other very well-known franchises and IPs. And so now it's really up to us to try to meet and go beyond everyone's expectations."

    "So I feel at least we didn't get KO'd in the first roundl," Inafune said. "We survived that round. That's how we feel right now."

    Link naar de originele column:
    http://www.polygon.com/2015/6/23/8823747/recore-trailer-story-behind-scenes-interview-inafune
     
  11. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Ik moet deze meneer helaas teleurstellen. Ik denk dat 90% van XBW deze "game" alweer is vergeten. :+
     
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  12. AnubisNefer

    AnubisNefer Well-Known Member

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    Klopt, niemand praat zelfs over No Man's Sky, Rime of andere games die toen tijdens de E3 zichtbaar anders waren dan de rest. Sowieso XBW is een beetje leeg qua forum aan het worden..... ;-)
     
  13. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Rime is sowieso nergens meer gespot sinds 2014, dus dat telt niet. ;)
     
  14. Maddmonkey

    Maddmonkey Well-Known Member

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    Wat valt er dan te praten? Hou toch op met dat pessimistische kutgedoe. Zodra er nieuws is, komt de game echt wel weer op de radar.
     
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  15. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Kondig die game dan niet aan als er bijna niks is..
     
  16. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Tsja, de dag dat publishers dat snappen is de dag dat day one patches nooit meer nodig zijn, microtransactions verdwenen zijn en on-disc paid DLC is verbannen. :+
     
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  17. BigKabuto

    BigKabuto Well-Known Member

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    Het idiote is dat deze is aangekondigd om volgend jaar in de lente uit te komen...yeah right. Hoe dan ook komen er meerdere Xbox One exclusives bij de Game Awards deze week, hopelijk dus eindelijk iets van Recore.
     
  18. Hybrid

    Hybrid Well-Known Member

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    Staten is die ex Bungie writer die opeens weg was bij Bungie tijdens Destiny development.

    "ReCore, a Microsoft Studios game scheduled to arrive for Xbox One next year, will open with the main character, Joule, believing that she is the last human in the desert world of Far Eden. Sentient robots roam the sands and ruins of civilization and Joule must enlist some of them in her cause: reviving the human race. How she does it is the game’s central mystery, but the game’s lead writer, Joseph Staten, said the solution would be unconventional.

    “The male gender does not have the monopoly on heroism,” he said. “Joule is emblematic of this conviction, and we hope she’s a character who stands strong and stands out in a market filled with male heroes"
     
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  19. Hybrid

    Hybrid Well-Known Member

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    Komt ook naar PC. Staat in de Xbox Wire.

    ReCore (Xbox One & Windows 10) – 2016
     
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  20. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Jup, goed nieuws dus en steeds minder redenen om een Xbone te kopen :+
     

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