Hoi, ik heb een videokaart te koop, maar ik weet niet hoeveel ik er nog voor kan krijgen. Ze is nog nie heel oud.
ATI Radeon Sapphire X850xt pe
256MB GDDR3 Memory
Dual DVI
VIVO
Display Device 1/1
RADEON X850 Series Driver 6.14.10.6599
Description RADEON X850 Series
Manufacturer ATI Technologies Inc.
Total Local Video Memory 256 MB
Total Local Texture Memory 256 MB
AGP Aperture Size 244 MB
Driver File ati2dvag.dll
Driver Version 6.14.10.6599
Driver Details 8.221-060124a1-030152C-ATI
Driver Date 1-24-2006
Driver WHQL Certified true
Max Texture Width 2048 px
Max Texture Height 2048 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 2.0
Pixel Shader Version 2.0
Max Vertex Blend Matrices 37
Max Texture Coordinates 8
VGA Memory Clock 587.3 MHz
VGA Core Clock 540.0 MHz
PCI
Name RADEON X850 Series
Vendor ID 0x1002
Device ID 0x5d4d
SubSystem ID 0x0b121002
Revision ID 0x0000
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Bus
Type PCI Express
Revision 1.0
Enabled true
Rate 16
Sideband Addressing Not Supported
Fast Write Not Supported
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Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [UYVY]
FourCC [YUY2]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
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Iemand een gedacht???
Laatst bewerkt: 1 sep 2006