Supreme Commander
Releasedatum:
16/02/2007
Supreme Commander is een strategiegame van de hand van Chris Taylor, bekend van Total Annihilation en Dungeon Siege. In Supreme Commander speel je een Supreme Commander die gigantische legers kan bouwen. Om je legers aan te kunnen voeren heb je de mogelijkheid om een volledig overzicht te krijgen van het slagveld en kun je dus ook volledig uitzoomen. Op deze manier veranderen tanks en schepen in kleine stipjes die je makkelijk op de vijand kunt afsturen. Mocht je de actie weer van dichtbij willen bekijken dan kun je moeiteloos inzoomen op een gevecht.
Supreme Commander kent ook enkele kollosale eenheden die de uiteindelijke strijd zullen bepalen. Elk van de drie facties kent een aantal unieke eenheden. Sommige zijn zo groot dat ze andere eenheden en bomen vertrappen.
Deze game heeft al meerdere awards binnengesleept, waaronder een felbegeerde E3 Game Critics Award.
Features:
Gameplay
* Three unique factions with unique and diversified technologies.
* Large scale combat on the greatest scale to date.
* Two resources: mass and energy.
* Avoids the trends of games that are based on hotkey navigation and mouse click contest, macrobuilding, map-resource war, land grab, etc. It’s a game that requires the player to employ actual strategy to win.
* Zoom is not limited to being on top of your units instead you can zoom out to satellite view to employ strategic commands on the battlefield.
* Huge maps that can span four square kilometers of rendered space.
* Multi-click orders - when issuing an attack order, your units respond differently based on the frequency of clicks. Example: (one click) - attack unilaterally, (two clicks) - "all available units attack a single structure but only fire enough to destroy it", (three clicks) - Everyone destroy it immediately!
* Each Dot in satellite view = 1 formation. Formations can range from small, to massive scale. (i.e. 5, 50, 500+)
Buildings and Units
* Air transport unit can carry a couple of tanks or up to 14 smaller robot fighters. Armed with anti-air guns and with added ability for troops to fire when swooping in for a landing.
* "Experimental" units of huge scale and power for each faction.
* Flying aircraft carriers.
* A submersed tank factory that can travel underwater.
* Submarine aircraft carrier that can release a squadron of fighters and bombers on your order.
* Submarine troop carriers to deliver tanks and troops to your enemies shores.
* Devastating nuclear missiles with greater destructive power than what has been seen previously in RTS games.
* Advanced unit movement or patrol orders with waypoints time stamps indicating when they will reach the waypoint, including the ability to coordinate massive simultaneous assaults from different directions. (When zoomed out to strategic level)
* Many units have primary and secondary attacks with tradeoffs.
* Supreme Commander is a super unit with short-range tactical nukes.
* Supreme Commander can launch interceptors(anti air planes) from his shoulders hangers.
* Supreme Commander is able to warp to different parts of the map.
* Mobile shield generators that can deflect incoming fire.
* Defensive walls and towers to protect your base.
* Mortar units to fire over emplacements and terrain.
* Huge scale naval battle ships with long range artillery.
* Nuclear submarines that can deploy several nukes with massive but not infinite range while still submerged.
* Unique ships for factions like the Cybrans partially submerge their ships making them harder to hit by artillery while being more susceptible to torpedoes. Another faction actually hydroplanes on skids for speed benefits but makes them more vonerable to top water fire but less vunerable to torpedos.
* Aircraft carriers to support you airplanes rearming and fueling needs.
* Bombers can be allowed to pick their own priority targets in a bombing run by just sending them to a location and they will prioritize for greatest destructive impact.
* Kamikaze tactics can be employed with aircraft.
* Each faction’s planes have unique features, Aeon has cloaking technology that makes their planes invisible to the naked eye and radar. Until they start shooting, of course. UEF’s planes have the ability to spam radar and show false targets. Cybrans'’s planes have the ability to not show up on radar leaving no signal or target.
* Units Can use formations:Wedge,?,?,?,?,?,?Formations
Construction and Logistics
* Base building includes options to link buildings for increased production
benefits while at the same time making them more vulnerable to attacked.
* Factories can be set to build units indefinitely as long as resources exist.
You will also be shown average build times based on your current economic situation.
* Airplanes are limited on fuel and ammo and must rearm which they can be automated without micromanagement.
* Base Commander can be brought into the base, when the resources allow, to automate base rebuilding and repair.
* Possible inclusion of active and passive radar on land and also with submarines and sonar buoys in the water.
Additional Features
* Free downloadable units will be available after games release which will keep the strategies fresh and exciting.
* Cooperative play will be available through the campaign with a friend.
* Some sort of multiplayer ranking solution is in the works at the very least.
Deze features zijn helaas wat ouder.
System Requirements:
Minimum
* Microsoft Windows XP Service Pack 2, Windows Vista
* 1.8 GHz processor
* 512 MB RAM
* 8GB available hard drive space
* 128MB video RAM or greater, with DirectX 9 Vertex Shader/Pixel Shader 2.0 support
* Sound card, speakers or headphones
* 56.6 Kbps Internet connection required
Recommended
* 3.0 GHz Intel or equivalent AMD processor or better
* 1-2GB RAM or better
* 8GB available hard drive space
* 256 MB Video RAM, with DirectX 9 Vertex Shader/Pixel Shader 2.0 support (Nvidia 6800 or better)
* Internet connection with Cable/DSL speeds
Supreme Commander is designed to take advantage of the special features in Windows Vista and DirectX 10. All capabilities of the game, including the dual-monitor support, are still supported in the DirectX 9 version, although the DirectX 10 version might have improved graphical features.
Screens en movies:
http://video.google.com/videoplay?docid=-1304403414366135212
http://youtube.com/watch?v=cHothxZQoWo
http://www.gametrailers.com/gamepage.php?id=2765
Demo:
Er is kortgeleden ook een demo gereleased, zodat men het spel zelf kan proberen.
3D Gamers
Gamespot
Gamershell
Fragland
Wat een schande dat er nog geen eigen thread was voor deze game.