Fable 2 -- Live blog!
12:58: Q&A Time...I think -- everyone is leaving. I guess everyone is going to the bathroom to cry. I mean, this was pretty emotional. I'm actually shedding a tear right now. Should I have admitted that? Damn, dogs!!!
Peace, and we're out!
12:55: The game will also have "dynamic regions." You can help guys in certain regions...and after many years, the region will grow (shops will pop up, etc.). So if you slaughter a village...don't expect it to come back later.
12:51: Another demo! Another warning the game looks crappy (don't worry, Peter -- we know!). The world is made up of different districts (slums, docks, merchants, etc.). Here's another big feature: The player will have a room that stores all your money. Uh, I guess that's big. I guess there's more to it -- you can buy stores and things will happen to because of it. You can also buy houses (um, Fable 1?). OK, this is different: You can buy EVERYTHING in the country, Mr. Moneybags. "That is fantastic gameplay," says Peter. I hate managing money -- I think I'll stick to petting my doggie for 40 hours.
12:50: The dog and the story relate to each other. The game monitors how you treat your dog (PETA will be happy!).
12:47: More dog gameplay stuff: Scout, Bloodhound, Guide, Solver, Highlighter, etc. They have an unique mind...Peter didn't want to tell us this...but he did (sorry, PR!) it seems like you can *maybe* trade your dogs over Xbox Live (Peter says he wants everyone to meet his dog).
12:46: You can't escape your doggie...even if you ditch 'em. It will eventually find you (bloody and limpy, mind you!). So what did we learn: Dogs WILL FIND YOU if you leave them to die.
12:43: When your character draws their sword...the doggie knows. The dog even knows the strongest enemey...and will help you in battle. Aww, the dog is hurt. If he kills it, I'm leaving this session.
12:41: The dog's gameplay purpose is to scout, explore, and see what has changed in the world. Peter hated the mini-map in the orginal Fable. So the dog will almost act as a map (i.e., tell you where to go...unless he's the stupid dog that jumped off the cliff).
12:39: Apparently some tester threw the doggie's ball over a cliff...and well...the dog followed. Stupid dog!
12:36: Your doggie runs around with his own free will. Now we're going to watch the doggie dig up a toy Peter buried. Cute, very cute. You use the "expression system" (from Fable) with the dogs, too. Now Peter is telling the dog "NO!" The madder Peter yells "NO!" the more the dog whimpers. Leave him alone, Peter!
12:34: Apparently the dog REAAAALLLY likes you (Peter, please don't go there!). Pressing the different buttons will make your doggie do different things (dig, follow, etc.). Actually...they changed that. "That sounds like crap," says Peter. So how do you control your dog? "Just playing the game, man!"
12:32: I'm more of a cat person, but the dog is kinda cute. He/she even changes based on how good/evil you are (yikes -- hate to see them evil hounds). Aww, they can even do tricks. Umm, is this a role-playing game or Nintendogs with babies?
12:26: No one ever says "thank you" to Peter in the games he plays. Man, game characters are such assholes! People just called me "Chicken Chaser!" in Fable...that hurt my feelings....
12:24: Fable 2 is all about love. And emotions. Basically he wants us to cry (he should talk to David Jaffe). So yes, you can have sex. Get this -- you can also have a baby. "It's cool," he says. I guess -- babies are annoying, though. Peter has wanted this forever. Babies? Really? That's it? OK. He wants his "fake" kid to tell him how awesome he is for killing things (seriously, Peter -- don't we all?).
12:17: "I'm really hard to work with," says Peter. Great gaming moments from the man himself: FF7 (ending), ICO, and Zelda. You know, basically all the role-playing games you think are totally awesome (well, unless you're a jaded nerd).
12:15: Stuff for Fable 2: you can play as a female (sexy), guns (dangerous), and more weapons (cool -- but not as sexy and/or dangerous as female gun-wielders). Peter DOES NOT do shopping lists. Instead, he wants to make "WOW" moments. Does that mean Fable 2 is an MMO? OK, now I'm confused.
12:13: Peter is now talking about Fable...and about what many people thought of it was too short (No, really?).
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