Gears of War Update Detailed and Pulled
UPDATE: Microsoft told us that the below info about Annex was true, but that the April 9 date was wrong. We've changed the headline and original story to reflect the correction.
ORIGINAL STORY: Microsoft and Epic Games made a boo boo this afternoon. Someone uploaded all the details on the upcoming Gears of War update onto the official website, and before they could remove all the information, gamers had already copy and pasted it everywhere.
So, what to expect? The next update coming Monday, April 9, in the semi-near (we hope) future features the already mentioned Annex multiplayer game type, an evolution of the Domination mode introduced in the original Unreal Tournament on the PC. Gamers are divided into teams and tasked to hold specific objectives or locations throughout the map. The longer the point is held, more points are racked up, until that location gives 60 points. These points could be split any number of ways to the teams, depending on how long they hold it.
Once the 60 points are gone, the next objective or location is chosen. Unlike other Gears of War gametypes, this one involves respawning -- players return into battle every 15 seconds. Total round scores can be set as low as 120 points or as high as 480 points. As for HUD and map changes related to Annex:
" On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.
On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero."
And configurable options:
Selected Map: Which map or series of maps to use.
Number of Rounds: Number of rounds required to win the match.
Bleed-out Duration: Amount of time before a player dies while DBNO.
Round Score: Number of points required to win a round.
Friendly Fire: In a player match, whether teammates can damage each other.
Private Slots: In a player match, number of player slots reserved for friend invites.
Weapons Swapped: In a player match, whether the person who sets up the match can determine whether weapons that appear in the maps are replaced or removed.
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