In career you choose event from a large map similar to “tree” in Ridge Racer
Driving model doesn’t change fundamentally, but drifting is a little easier
It’s more difficult to spin opponent’s car with hitting his back
You can create online cups
200 courses
Shanghai has the longest straights in MSR/PGR series plus wide roads and loose corners
Puddles on the road while raining, ruts when it snow
Menus aren’t static as in PGR3, now they’re red-white and SSX-style
Intro is short, but very dynamic
After finish cars doing donuts
When you’re doing good drifts on screen appears status like Sweet, Dude, Awesome
720p, 30fps, better textures and dynamic lighting
Every car is build-up with 70k-100k polygons
In-car camera is hanging a bit lower than in PGR3
More polygons on drivers, because of… it’s secret for a while
More spectators on tracks, they’re more interactive, better animated, and waving national flags
Up to now series had bad luck, PGR was a launch title on Xbox, PGR2 was developing while Xbox Live debuted, PGR3 was a X360’s launch title but now with PGR4 Bizarre could focus on gameplay, not on the technical aspects and new technologies
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The next list is more on what is included, but some language is slang and as such doesn’t always make sense to everyone. Where possible it has been fixed or removed, but sometimes it isn’t that easy:
All PGR3 Enviroments to Return
Joined By Shanghai and Two Other New Cities TBA, and a “Fantasy Track”
Ditched The 170mph and Up. This Time It’s Iconographix.
Cars to feature are: 1960s Mini, ‘63 Corvette Stingray, ‘54 Maserati 250F, Ferrari 599 GTB Fiorano and many more…
Fully developed fog, puddles turning to ice, windshields collecting frost
Fully rejiggered Career Mode totally mapped out a la Tiger Woods. You create a driver, their nationality etc
AI now has character. You know the drivers and they have their own style.
In car view features more active driver (fist pumping) and more shaky craziness.
Online physics improved to cut down on cheesers.
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