Previews
TeamXbox
'The days and nights of “Fast and the Furious”-style street races and cop chases seen the last few titles are gone, replaced by a completely new experience. Need for Speed ProStreet brings the action onto the track, without losing any of the elements that tuner fans know and love.'
'The game already looks excellent, with visuals that may end up putting Forza 2 to shame.'
IGN
'What we didn't expect from EA was just how "real world" it was taking NFS. We watched a developer do a quick lap at Sears Point and this is unlike any NFS you've ever seen. It actually looks real. Sears Point was bordering on photorealism. More importantly, the sense of intense speed is gone -- this game plays more like Forza than previous NFS titles in which you dodged cops and knocked opponents off cliffs.'
'The new visuals will blow you away.'
GameSpot
'The visuals in the work-in-progress version of the Xbox 360 game, though early, were looking very cool. The 21,000-polygon car models sported a razor-sharp level of detail that busted up in a promising, showy fashion.'
'The visuals are looking very swank, with the crazy smoke effects and deformation that we saw really adding some kick to the experience.'
Laatst bewerkt: 2 jun 2007