A number of questions were also about features that have already been revealed and so that we don't bug the developers with them, I'll answer them instead.
Q: Will the handling of the vehicles feel like NFS Underground, NFS Carbon, or like a simulation game (Forza, Gran Turismo)?
A: Handling is very different to previous NFS games and is definetly more like a simulation (GT or Forza). Driving without assists will be pretty challenging even to a pro in those two games.
Q: Already knowing that they can be repaired with ducttape and what not, how can we fully repair them back to their prestine performance/looks?
A: Yes, it will be possible to repair the car completely, but it will cost more money that using duct tape. It is also said that damage will be a factor, but totalling your car in a race will not cost too much.
Q: Can a car flip over?
A: Of course and I've actually seen it happen!
Q: Hey will NCAA football 08 let you equip your player with towels to hang on there belts? thank you
A: I think you missed the game, the questions are about Need for Speed Pro Street.
Q: Where are the Evos 3 5 7 8, MR, FQ400? And they should really use more japanese cars like the GT Starlet/Glanza, Sylvia sr20vet, GTS Sunny/Pulsar VVl, 20V Levin/Corolla Caldina GTT, Lada........
A: Unfortunatly car list questions are not available this session and I didn't know Lada is a japanese car.
Q: Would there be Car interiors in the game?
A: No, car interiors are not available
Dus geen dashboard camera!!!
---------------------------------------------
Interview over de auto's in NFS Pro Street
How is this year's car list different?
This year we have more variety in brand and age of cars. Also, the car list is influenced by the culture and type of racing we have in the game. These aren't all the ones you'll find sitting, primped and proper in a show room. The cars you'll find in ProStreet are true battle machines that have been built for performance and for pushing your skills to the limits. They're prepped for competition and are not intended to stay clean and flashy. These are the cars that if you saw on the streets, you would know they weren't your ordinary commuter vehicle and that they were meant for competing.
What made you choose these cars?
When we started picking the cars for the game, there had to be a reason for each and every car that was selected. There had to be something unique, aspirational, memorable, or just cool about the car in order for it to stay on the car list.
There are some legendary vehicles. The car list currently features over 40 years of the automotive spectrum, and the widest range of cars we've ever featured with old classics like the 1970 Plymouth(r) Hemi(r) Cuda.
Multidisciplinary is key to Need for Speed ProStreet. Your cars will need to excel in different disciplines. The 1995 Mazda RX-7 is one of the greatest tuner cars of all time, excelling in drift. The 1999 Mitsubish Eclipse is prime for drag races and the 2006 Audi S4 will soar in grip races.
There are also those iconic cars that at the time may have seemed like any other car, but now we look at those cars as a cut above the rest (e.g. 1986 Toyota Corolla GTS AE86).
We've also got some of the latest and the greatest cars, including the Nissan GT-R PROTO, the 2008 BMW M3 and the latest version VW hatchback, the 2006 Volkswagen Golf GTI.
What can we expect to see from this game at E3?
At E3 you will be experiencing the power and adrenaline of the 1995 Mazda RX-7 and the 2008 BMW M3.
How important is it to have the Nissan GT-R PROTO in the game?
It's definitely a big deal for us to be featuring the Nissan GT-R PROTO in ProStreet. This iconic vehicle is a signature of performance, technology and legacy. It is one car that really encapsulates the history of our franchise as well as the ambitions of Need for Speed ProStreet.
Laatst bewerkt: 10 jul 2007