Een review van games for lunch (editor van kotaku):
Two Worlds
Developer: TopWare Interactive
Publisher: SouthPeak Interactive
Release Date: Aug. 24, 2007
Systems: Xbox 360 (reviewed), PC
ESRB Rating: M
Official Web Site
In a nutshell: Oblivion without all the things that made Oblivion good.
0:01 Starting off in the character editor. I can choose from four whole hair styles! And one whole costume! And... one whole facial type. It makes the Mii Channel look expansive. And what the hell's with this Lorenna Mckennit cum hard rock guitar background music?
0:04 During the loading screen: "The stun skill is usable against a helmeted opponent." Good to know... I guess...
0:05 "Why did you not tell me. You will bleed to death." says my character. "'Tis just a flesh wound." says his female companion, without a trace of irony. or voice acting talent. This is the most stilted delivery I've heard this side of Resident Evil.
0:06 Kira goes missing, but my character seems unconcerned. Sure he cries "Kira!" but he sounds pretty bored when he says it.
0:07 "The village elder will be here directly. They have found another body." "I shall wait!" You really have to hear the delivery on these lines. It's classically bad.
0:08 These facial models are just ugly. Not uncanny valley ugly. Just ugly ugly. Misshapen.
0:09 "Since the dwarves went north, 'tis only Groms that visit this temple." Of course! That makes perfect sense! What's a Grom?
0:10 Hey, I'm finally playing! Anything's better than that horrid voice acting.
0:11 First battle consists of hitting RT a lot to attack a pair of Goblin-looking Groms. The dungeon environment is pretty detailed... the artists went a bit overboard.
0:12 Wait, that was it? I killed two enemies and now they're telling me to go back outside and find my employer. A stranger tells me that some warrior came to the village looking for me. He pays me. "Forsooth, twas generous... where I come from, no one pays unless forced too." This is hard to sit through.
0:14 I like how they let me choose my hair color when making a character, yet they keep my head covered with a hood at all times.
0:15 The stranger finishes with his expositional backstory. To tell you the truth I tuned most of it out. Lots of random fantasy-sounding names and places. Blah blah blah.
0:16 I love how the jump animation just kind of freezes at the peak of your jump. Not quite so-bad-it's-good, but definitely so-bad-it's-funny.
0:18 The detailed graphics are too much for the system -- bits of grass are popping into existence two feet from me. Kind of detracts from the world.
0:19 I try to attack a stray wolf, but my sword goes right through him on eight shots out of ten. Is this the ghost wolf of legend? Wait, what did I just say?
0:21 I stumble across a magic source. Only after fumbling with the buttons for a while do I realize that the L trigger shoots a magic flame. That... might have been nice to know earlier.
0:22 Upon being killed by two Groms and being resurrected nearby: "I'm alive again." Well goody. Apparently I've been resurrected right in a new village. A person there tells me about taxes in northeast Thalmont. Wow... gripping.
0:23 "Ah, you are the mercenary of whom I have heard." How's that for natural writing. This guy wants a moutain crystal as a gift for his wife. No thanks... I'm not an errand boy. He mentions that orcs are attacking a caravan. OK. That's at least potentially exciting later!
0:26 "Well met, stranger. Are you seeking some special wares, perchance." This line is spoken by a guy who sounds like he has the barest understanding of conversational English.
0:27 I open a door outward, and it GOES RIGHT THROUGH MY CHARACTER. Like completely. Not a good sign.
0:28 Someone sees me breaking into a cabinet and calls the guards. "Don't hurt me," he whimpers. Then I talk to him. "Good day to you." he says, cheerfully. Sigh.
0:30 The guard arrives in town. "You've been caught stealing. That is a crime here!" So... there are places where it isn't a crime? When I call him a cur, he responds "You're one dead stranger." My sides are starting to hurt from laughter.
0:31 So the guard who confronted me promptly runs off, but the angry citizens attack me with sticks. One hit and I'm down... the villagers are stronger than the enemy Groms! This would be funny if it weren't so pathetic.
0:34 Apparently wolves don't need to breathe in this universe. I'm up to my waist in ocean water but the wolf keeps following me, totally submerged. Too funny.
0:36 Someone sends me an Xbox Live message asking if Two Worlds is better than Oblivion. I almost fall out of my chair. Oh well... at least responding is more interesting than playing the game.
0:39 OK, response sent, back to the game. I admit I have no idea where I'm supposed to go. I remember them mentioning a hut south of the city, but I have no idea where the city is. Or where south is, for that matter.
0:40 Holy fuck, a black bear. It would be scary if I couldn't easily out run it. Seriously, I have yet to meat the enemy or beast I can't easily run circles around.
0:42 I somehow stumble upon Gandohar, the guy who was looking for me. The Groms that were chasing me wait patiently off to the side as I talk. Seriously, I can see them as behind me during the cut scene, just standing there grumbling!
0:43 For some reason, Gandohar kills the Groms that were following me once our conversation is done. Not that I mind, but... is he my friend now or something?
0:45 I just noticed there's absolutely no background music. After all that effort on the full vocal score during the intro screen, the world is completely silent. What gives?
0:46 I try going around the village I stole from, but some villagers follow me and take me about about 100 yards away. Holy hell, I'm sorry I stole from you, OK?! Just leave me alone already!
0:49 Some wizard guy is blathering on about teleporters activators.I fantasize about what I'll be doing in 11 minutes.
0:57 The most ridiculous battle I've ever taken part in just ended. I take out a group of 12(!) young Groms simply by throwing fireballs from afar and then retreating to a nearby magic restoring point. This whole process takes eight minutes, but isn't even remotely as dangerous as it should be.
1:01 I spend my last four minutes amusing myself by literally running and jumping circles around a pack of wolves. They just sit there growling and occasionally trying to lash out at me. I'm just skipping around them, la la la.
Would I play this game for more than an hour? Not on your life.
Why? It is one of the worst games I've ever played.
This review based on a retail copy provided by SouthPeak.