Halo 2 (zijn dit nieuwe pics?)

Discussie in 'Algemeen' gestart door Fardo, 20 sep 2002.

  1. Fardo

    Fardo Well-Known Member

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    :D zo snel ben ik ook weer niet hoor....

    maar ik ben wel voor 1 thread voor 1 game principe
    of voor elke thread een forum ;)
     
  2. JAW-001

    JAW-001 nOOb?!

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    HALO 2 komt over een jaar, Bungie heeft dus geen ene reet! Onzinnige thread....................
     
  3. Fardo

    Fardo Well-Known Member

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    ehm... :mad: zover ik weet moet meb altijd geprikkeld worden.. dus word er elke mmaand wel wat info geleaked.. dus zo onzinnig is deze thread ook weer niet ;)
     
  4. OPL

    OPL Active Member

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    het enige echt is belangrijk zijn er botz ofniet!! voor de rest kan het niet misgaan
     
  5. OPL

    OPL Active Member

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    het enige echt is belangrijk zijn er botz ofniet!! voor de rest kan het niet misgaan ;)
     
  6. Xbox gamer

    Xbox gamer Guest

    Dit is echte goede info over halo2 ik kan nu al niet meer wachten moet je na gaan!}:] }:] }:] }:]
     
  7. Xbox gamer

    Xbox gamer Guest


    waar heb je al die info van?????
     
  8. WouteR

    WouteR Senior Member

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    Ja dat is wat jij denkt :) Bungie zal al meer hebben dan jij denkt..
     
  9. Xbox gamer

    Xbox gamer Guest


    Weet jij Frado al die info over halo 2 heeft gevonden?
     
  10. Martijn

    Martijn I have returned!

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    HBO Of op het forum daar.......
     
  11. Xbox gamer

    Xbox gamer Guest


    eigenlijk vraag ik het aan Frado
     
  12. Fardo

    Fardo Well-Known Member

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    [​IMG]

    Lacht van overal en nergens .. Ik post binnenkort wel ergens een lijste van xbox info rond het wereld wijde web ;)
     
  13. Fardo

    Fardo Well-Known Member

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    :mad: sorry had ik al gepost dus info weg gehaald
     
    Laatst bewerkt: 2 okt 2002
  14. Fardo

    Fardo Well-Known Member

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    ehm... double post
     
    Laatst bewerkt: 2 okt 2002
  15. Tsunami

    Tsunami Feel Tha Wave

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    Halo 2: The Trailer First Impressions

    Not having a Halo sequel would be a lot like George Lucas deciding he was going to call it quits after The Empire Strikes Back. The game practically sold one copy per Xbox, and even nine months later it's still one of the best Xbox games, if not the best. So it surprised no-one but excited everyone when recently Microsoft announced that Bungie would indeed make Halo 2.

    Yesterday in Toronto, Microsoft held an event where Microsoft Game Studios Director of Marketing Pete Parsons showed the trailer for Halo 2 in Canada for the first time (according to Bungie.Net, the trailer will be posted to the net "soon.") Unfortunately he didn't have anything playable, but he did say the trailer used the actual game engine, so what we saw in the cinematics won't be any different from what we see in the gameplay.

    Before he rolled the trailer, Parsons pointed out that Bungie started the original Halo while the Xbox was still being developed, so it wasn't at full capability, and of course the developers weren't used to this new platform yet. Now that they have a full Xbox and experience developing for it, Bungie is developing a new graphics engine designed specifically for the full Xbox hardware. But more than this, Parsons indicated that Bungie's Jason Jones, Bungie co-founder and Project Lead on the original, said that he now "gets to do everything he wanted to do." That's a promising sign, to make the understatement of the year.

    I won't give you a full description of the trailer, since it really has to be seen to be fully appreciated anyway. But here's the general rundown. The trailer shows our pal the Master Chief, marching confidently down the halls of a UNSC ship. He grabs a MA5B Assault Rifle from a cool automated rack, marches through the ship and into an airlock, and then opens it to the void of space. Through the windows of this ship, you can see the ship is orbiting a planet, where large mushroom clouds dot the surface--nuclear explosions, perhaps? As the atmosphere is blown out of the airlock, the Master Chief does a kamikaze leap into space, plummeting towards the planet--which we can now clearly see is Earth.

    It's hard to imagine Halo with better graphics, but here it is. Textures are more detailed and intricate. And the lighting is astonishingly good looking. Much of the trailer shows the Master Chief passing through doors, with light streaming behind him. Pure white light actually, like he's exiting a near death experience (probably not far from the truth, given the nature of the game). The way he is silhouetted in it, the way it streams and plays off his armor and weapons...[drools]. Unless my imagination is deceiving me, the models look like they have more points of animation too.

    When the trailer was done, I asked Parsons every single last question I could think of. Unfortunately, Parsons answered most of the questions with a smile and a "Can't say yet." However, he did lay down some tantalizing hints. Keep in mind that some of this was Parsons simply not denying a question that was put to him, which doesn't necessarily make it fact. With this in mind:

    When asked how long the game had been in development, Parsons said that when Bungie finished the first game, "they shipped it, went on vacation, came back, and started Halo 2."

    The trailer seems to indicate that they are moving on from the giant angel-hat artifact in space, which was the setting of the last game. In fact, Parsons did describe the game as "same gameplay, different story." The trailer made a point of reviewing the goals you completed in the first game, destroying the alien species, and preventing Halo from destroying all life in the Universe. Your last goal, save humanity from extinction, is still "In progress" according to trailer.

    You're still fighting The Covenant, and Parsons said that they've reached Earth. As with everything, he withheld further details about the plot, but did say that it would tie-in with Halo: The Fall of Reach, a novel by Eric S. Nylund based on what we can now call the "Halo series." Reach is a massive military outpost.

    What is known for sure about Halo 2 is that it will have "more of everything," as Parsons put it. That includes more vehicles to drive, more weapons (including new alien weapons), and new enemies.

    For certain Halo 2 will have a single player campaign, split screen and system link features for multiplayer, and an online component through Xbox Live, the details of which will be released later. Bungie's Jaime Griesemer, Lead Designer of Halo 2, is on record saying this about the multiplayer: "I don't want to ruin the surprise, but imagine the essential Halo single-player experience: pitched battles between the humans and the Covenant, massive vehicle and infantry engagements. Now imagine that every combatant is an actual person playing over Xbox Live!" Halo 2 online multiplayer will have squad-oriented team-play, real-time voice chat, and "extensive community support."

    One of the few things I thought Halo was missing was bots. I asked Parsons if they'd be included this time around. He wouldn't say either way. He would only smile and repeat Jason Jones' statement, that this time he "gets to do everything he wanted to do."

    Halo 2 has a release date of "When it's done," the traditional high-profile shooter release date. However, Parsons did estimate that this would be around holiday 2003.


    Hopes

    My God, the graphics are better

    More weapons, vehicles and enemies

    Uses Xbox Live

    Fears

    Pete Parsons sure was tight-lipped about game features

    Het is al een best oud stukje maar denk dat velen er informatie in kunnen vinden die ze nog niet wisten...
    En op het forum van Bungie stond óók iets over bots, tenminste dit meldde een zoekmachine, maar kan de thread (nog) niet vinden... :confused:
     
    Laatst bewerkt: 2 okt 2002
  16. Fardo

    Fardo Well-Known Member

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    EXCLUSIVE INTERVIEW: HALO 2, THE BACON OF FIRST-PERSON SHOOTERS

    Offline and online, Bungie's sequel game Halo 2 will quite probably be the best console shooter of 2003. Don't miss our banter with the title's lead designer inside

    17:03 The phenomenal success of Halo always meant a follow-up was a given, but we still waved our flags in glee when Halo 2 was announced back in August.
    Despite it being a non-shock, we're more than glad that Master Chief is returning in an all-new adventure, an adventure bigger and bolder than before, and one that'll make full use of Xbox Live.

    Events in Halo 2 are set closer to home than before, the survival of humanity taking a more prominent role as Master Chief continues in his battle against the Covenant.

    Revelations about new vehicles, new weapons, new enemies and a re-hashed engine have got us rather hot under the collar, and the prospect of playing the sequel online has rendered us jelly-like, wobbling amoeba-style.

    The only thorn in our usually indomitable sides is that the game won't be out until 2003. Yes, yes, yes, Bungie has to develop the thing, but we want it now, dammit!

    Thankfully we got to partly placate our insatiable need recently when we sneaked a quick chat with Jaime Griesemer, lead designer on Halo 2. Read on to see what he had to say about one of the hottest gaming properties of next year.

    Did you ever envisage Halo being so big? How does the success Halo has achieved make you feel as a developer - how does it influence future projects?

    Griesemer: I was confident that Halo was going to make a pretty big splash. Every once in a while the marine manning your Warthog chaingun would shoot down a Banshee and the burning wreckage would crash into a tree and almost fall on you, and you got a brief glimpse that Halo was going to be something special.

    On the other hand, every time I play I also see the hundreds of tiny flaws that we would have fixed if we had caught them in time. We've got so many ideas for how to improve the experience for Halo 2 that I don't spend much time thinking about Halo's success.

    Moving on to Halo 2, we know that it's set more around Earth, but other than that we don't know much of the storyline. Could you tell us more about the plot and about where the game is set?

    Griesemer: The game starts on Earth, which is being attacked by the entire Covenant fleet. Before long, however, the Master Chief and Cortana will take the fight to the Covenant, and you'll learn a lot more about their culture and why they seem to hate humanity so much.

    For instance, a lot of the plot focuses on the relationship between the Elites and the Prophets, a race that did not appear in Halo. The Covenant is named for the pact between those two races, the Elite serve as the military, while the Prophets are the political and religious leaders of the Covenant.

    The main change between Halo and Halo 2 is that the threat to Earth, to the survival of humanity, takes a much more prominent role and serves as the main crux of the game.

    You've stated that you've re-worked the original Halo engine. Can you tell us what exactly you've done with it and tell us how these changes will influence both the look of the game and the gameplay?

    Griesemer: The most important change is that we have gone from a static lighting model to a dynamic and global lighting system. This means that, instead of the rigid and unchanging environments that characterized Halo, we will have environments that have motion and life to them. We can move large objects around, we can turn lights on and off, we can even destroy large chunks of the environment, and the lighting will still work correctly.

    The other important thing about the lighting is that it's global. In Halo, objects were lit in a different way than the environment, so most of the time they looked like they didn't belong, they weren't grounded in the scene.

    In Halo 2 the lighting is the same for everything, so the characters, scenery and environment all look like they are part of the same whole. It's subtle unless you're watching for it, but it makes the world seem much more believable.

    We're making lots of other changes to the engine, but we aren't ready to talk about the rest of them yet.

    Something that really impressed about Halo was the non-player AI, especially that of the marine allies. What sort of improvements are you making in this area for Halo 2?

    Griesemer: In Halo the AI was only concerned with shooting and not being shot. In Halo 2 the AI will have a much greater awareness of their environment. They will be able to adapt to it, and more importantly, they will be able to actively manipulate the environment to serve their ends. They'll knock over objects to create cover, they'll climb walls and leap between floors to get into a better position, they'll even destroy the cover the player is hiding behind to force him into the open.

    Other games have done some of these things through scripting, but in Halo 2 these options will be available to all the AI at any time.

    I expect the improvements to the AI to be one of the best aspects of Halo 2.

    One of the few criticisms levelled at Halo was that it suffered from repetitive level syndrome. Is this something you're aware of, and is it also something you'll be addressing with the sequel?

    Griesemer: In Halo we focused on perfecting the moment-to-moment combat experience. In Halo 2 we are going to take that experience and put it into a more interesting and varied context. That means we're going to focus on creating interesting mission objectives and unique environments, which should address most of the concerns about repetition.

    Master Chief will have a number of new weapons he'll be able to get his hands on. Can you tell us anything about these at the moment? Will he have any new features built into his combat suit?

    Griesemer: The Master Chief is getting an armour upgrade for Halo 2. It will definitely provide some new abilities, but we aren't talking about them yet.

    The most important thing about the new weapons we're adding is that they will add more choices for the player, but they will fit into the existing balance.

    No weapon in Halo was always useful, and no weapon was never useful - they were carefully balanced. Instead of adding lots and lots of new weapons, we are going to make sure each addition fits into the existing mix.

    Right now we've shown the Battle Rifle, the evolution of the old Assault Rifle that shoots a bit more accurately (and a bit more slowly) and has an optical scope. We've also shown a Sub-Machine Gun with a collapsible stock and an optional silencer for stealthier players.

    You're also adding a number of new vehicles. Again, can you tell us anything about these? Have you made any alterations or additions to vehicle control other than the obvious stuff due to you introducing new modes of transport?

    Griesemer: We're not talking about the new vehicles yet [see here for some info on the new vehicles - Ed], but I can tell you that we are experimenting with new control schemes for the existing vehicles.

    In Halo there wasn't much difference between a good driver and an excellent driver - there weren't any good ways to show off your driving skills. In Halo 2 we are adding special advanced features that let someone who has practiced driving do much more complicated moves than other drivers would be able to pull off.

    Making the game Xbox Live-compatible is obviously a pretty big leap. Can you tell us a bit about the development process, about the things you'll have to do to make Halo 2 work online?

    Griesemer: We've had this idea for a squad-oriented online game that pits Human Spartans against Covenant Elites in real battlefield situations (no flags or balls, just real military objectives) for a long time now, and Halo 2 is giving us a chance to finally bring that game to life.

    The best way to describe it is taking all the elements of the Halo single-player game, the weapons, the vehicles, the combat, the explosions, the indoor and outdoor environments, even parts of the story, and bring them over into the multiplayer game.

    We get the impression that Halo 2 is very much what you originally said Halo would be when your were initially developing for PC. Is this the case? If so, does this mean we're going to get to play both Covenant and humans multiplayer?

    Griesemer: The single-player campaign was very close to what we had in mind, but the multiplayer had to wait until Halo 2 to get to where we wanted to be on the PC. Halo 2 multiplayer will allow you to play as either Human or Covenant, with all the weapons and vehicles included.

    How many players will Halo 2 multiplayer actually support on Xbox Live, and what multiplayer modes are you going to include?

    Griesemer: It's tough to make a good team game with less than 12-16 players, but we'll know more once our networking is done.

    Will you have an online league or ranking system for the Xbox Live side of Halo 2? Will Xbox Live users have special access to a web server of sorts that will hold such information? How do you perceive clan games working, as traditionally a lot of this sort of thing is run on, and maintained on, the Internet?

    Griesemer: We're still working on our community plan. There are features of Xbox Live that don't even exist yet that we intend to take advantage of, so we should have more details as we get closer to shipping.

    It might be a bit of a moot question, but why should we be looking forward to Halo 2?

    Griesemer: Halo 2 is going to be everything you liked about Halo, only wrapped in bacon and deep-fried. As everyone knows, bacon makes even the best things even better.

    Bron:
    http://www.computerandvideogames.co...deogames.com/news/news_story.php{que}id=81367
     
  17. AgentSmith

    AgentSmith Guest

    Jah, maar wanneer komtie nou ?? ;)
     
  18. Joene90

    Joene90 Active Member

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    Weet niet, maar er zijn wel al een paar nieuwe filmpjes verschenen (zie youtube)

    8)

    Ook uit de oude doos, geweldig!
     
  19. Dionskateboarder

    Dionskateboarder Half past Dead

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  20. Bassie

    Bassie No lollygaggin'

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    Wow, dit topic komt uit de tijd voor ik geboren was. :eek:
     

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