Bionic Commando

Discussie in 'Algemeen' gestart door DulleNL, 13 aug 2008.

  1. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313

    [​IMG]

    [​IMG]

    Platforms Xbox 360
    Uitgever Capcom
    Developer Capcom
    Genre Derde Persoons Shooter
    Release datum 2009

    [GB]Informatie:[/GB]
    ^top

    [GB]Screenshots:[/GB]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    ^top

    [GB]Trailers:[/GB]
    [gt]36693[/gt]
    Evolution
    Multiplayer footage

    [yt]6HcjsFsTejo[/yt]

    ^top

    [GB]Achievements:[/GB]

    [​IMG]

    ^top

    [GB]Boxart:[/GB]
    [​IMG]

    ^top

    [GB]Demo:[/GB]
    [​IMG]
    Bionic Commando Multiplayer Demo
    Bestandsgrootte: 580 MB


    [gt]48785[/gt]

    ^top

    [GB]Reviews:[/GB]

    [​IMG]

    XBW Review: Bionic Commando

    Bionic Commando is het nieuwste vervolg op het eeuwenoude Bionic Commando, ooit verschenen op de NES, en het kort geleden verschenen Bionic Commando Rearmed (Arcade). Nieuwe personages keren terug en zullen het verhaal dragen van jouw Bionische Commando; Nathan \"Rad\" Spencer. Tien jaar nadat Nathan de Imperial uit het origineel verslagen heeft wordt Nathan verraden door de overheid wie hij eens trouw zwoer. Natuurlijk is Nathan onschuldig en tracht hij zijn (dood)straf te ontlopen.

    [​IMG]

    Het spel begint op de dag dat Nathan wordt geëxecuteerd. Een groep terroristen brengen een bom tot ontploffing in Ascension City, met alle gevolgen van dien. Het leger laat op zich wachten, wat Nathan en zijn oude collega’s er toe aanzetten hem opnieuw uit te rusten met dé troef van dit spel; de bionische arm zodat hij het op kan nemen tegen de kwaaddoeners.

    Swingplay

    Zonder één belangrijke gimmick zou Bionic Commando niet meer zijn dan een bovengemiddeld actiespel. Deze gimmick is uiteraard de bionische arm. Deze keert terug met dezelfde mogelijkheden als de arm die je wellicht van de NES kent. Hoewel Nathan dit maal ook kan springen, is dit van weinig belang. In tegenstelling tot Spider-Man zal je als Nathan zelf het verschil tussen hangen en slingeren moeten maken, waardoor Bionic Commando een hogere leercurve dan het eerder genoemde kent. Heb je het slingeren eenmaal onder de knie, dan kan je als Nathan zo vrij als een vogel door de vaak groots opgezette omgevingen bewegen. Naast het slingeren kan je met de bionische arm ook vijanden vermorzelen, ze tegen elkaar aan gooien of bepaalde objecten als wapen tegen ze gebruiken. Ook is het mogelijk, en zelfs van levensbelang, de arm als lier te gebruiken, zodat je jezelf kan ophijsen wanneer het slingeren even wat minder goed uitpakt.

    [​IMG][​IMG][​IMG]

    Behalve de bionische arm kan Nathan ook gebruik maken van een vrij standaard arsenaal aan wapens. Denk aan pistolen, automatische wapens of een raketwerper. Hoewel het neerslaan van tegenstanders met de arm een krachtige vechttechniek is, weten sommige vijanden het wapen keer op keer te ontwijken of zijn ze te ver weg om met de arm aan te vallen. Zo word je gedwongen gebruik te maken van de verschillende wapens en zie je enkele extra mogelijkheden. Sommige vijanden kunnen slechts met één wapen vernietigd worden of laten een speciaal laserwapen achter nadat je ze verslagen hebt.

    Levels

    Je denkt wellicht anders, maar Bionic Commando kent een redelijk groot aantal verschillende omgevingen. Je zal niet enkel tussen de ingestorte wolkenkrabbers slingeren en vechten, maar ook in grote parken of ondergrondse omgevingen. Elke omgeving leent zich als speeltuin voor de bionische arm en is niet enkel een spectaculair zicht, maar ook leuk.

    Naast het al schietend en klauterend door de verschillende levels heen te lopen, bestaat één van de belangrijke doelen om verder te komen in het spel uit het uitschakelen van mijnenvelden die je de toegang naar andere delen van de spelwereld ontzeggen. Dit doe je door het hacken van een computer, wat in eerste instantie nog best leuk is. Het wordt echter al snel vervelend en saai wanneer je dit in elke speelbare omgeving moet doen, maar de meeste ergernissen ontstaan wanneer je merkt dat de ontgrendelde omgevingen eigenlijk hetzelfde zijn als de eerder bezochte, maar dan met een (iets) ander uiterlijk.

    Eindbaas

    De standaard soldaten en terroristen vormen geen uitdaging voor bionische superheld Nathan. Het is dan ook niet verwonderlijk dat Bionic Commando volgepropt is met de meest gekke, bizarre en groots opgezette eindbazen. Deze kunnen variëren van robots tot sluipschutters of zelfs gigantische vliegtuigen laserschietende wormen. Niet verwonderlijk dat Capcom dit spel uitbrengt.

    [​IMG][​IMG][​IMG]

    Met het verslaan van vijanden ontgrendel en voltooi je speciale Active Challenges die los staan van de verhaallijn. De meeste Active Challenges bestaan uit het verslaan van een x aantal vijanden of het al slingerend beschieten van een y aantal vijanden. Met het volbrengen van deze missiedoelen ontvang je nieuwe Passive Skills (meer kogels, bepantsering, etc.). Daarnaast zal je vaak een Achievement ontvangen als je de Active Challenge volbrengt.

    Het eigenlijke verhaal is aan de korte kant, en wil je jezelf langer dan tien uur bezig houden met het in je eentje spelen van dit spel, dan zal je de ogen toch echt op de Active Challenges moeten richten.

    Multiplayer

    Een andere manier om te ontkomen aan de korte en ietwat karige ervaring voor één speler kan je het via Xbox Live opnemen tegen zeven anderen in verschillende Multiplayer spellen. Hoewel de verschillende modi weinig variëren van wat we kennen (Deathmatch, Capture the Flag), worden ze spannend en levendig gehouden door het feit dat elke speler beschikt over een bionische arm. Dit zorgt er dan ook voor dat je in de groots opgezette levels alle kanten op kan gaan en je vijanden op elk moment kan verrassen. Door de speelvelden zijn extra’s verspreidt, zoals betere bepantsering en levenspunten.

    [​IMG][​IMG][​IMG]

    Conclusie

    Ontwikkelaar GRIN heeft goed zijn best gedaan om het originele Bionic Commando om te bouwen naar de eerste 3D herleving in tien jaar. Dit uit zich in de vlotte en flexibele Singleplayer, die zonder de gimmick van de slingerarm weinig leuks in huis zou hebben. Het is dan ook deze bionische arm, die het spel weet te redden. Waar het spel op zowel Singleplayer als Multiplayer weinig bijzonders te bieden heeft, maakt het slingeren en hoge tempo Bionic Commando toch een interessant en geslaagde titel. Bionic Commando slaat enkel de plank mis op het gebied van variatie en het weinig interessante verhaal, maar misschien is dat laatste bijzaak voor een titel als deze.

    [​IMG]



    [​IMG]


    Bionic Commando Review
    The classic swinging hero is back.

    May 18, 2009 - Over twenty years ago, Capcom introduced gamers to a story where the hero was dropped deep behind enemy lines with little more than a pistol and a bionic arm. Bionic Commando went on to become an action classic thanks to its challenge and its gameplay, and fans of the original will frequently tell you stories of how fun, but also how difficult the game was. In many ways, it was a badge of honor to play through and complete, and players eagerly awaited the next chapter for Rad Spencer. While the original was remade in last year's critically acclaimed Bionic Commando Rearmed, Grin took almost another year in producing a true sequel, also called Bionic Commando. Confusion of naming conventions and systems for each game aside, the new Bionic Commando is an enjoyable addition to the franchise for action fans.

    The game takes place ten years after the original game, where you once again take up the cybernetic enhancements of Nathan "Rad" Spencer. Time has not been favorable to Spencer, because he's been blamed for an incident that has inspired hatred of bionically augmented people by his former comrades. As a result, Spencer's been imprisoned, stripped of his technology and sentenced to death. Fortunately for him, he's pulled back into service after a terrorist group known as Bio-Reign detonates a weapon that irradiates most of Ascension City, ripping it asunder and killing a large amount of the population. With Super Joe, Spencer's commanding officer, calling the shots, our hero gets deployed into the ruined city to discover the purpose behind the attack.


    [ign]14211212&downloadURL=http://ps3movies.ign.com/ps3/video/article/983/983660/bioniccommando_vdr_051509._flvlowwide.flv[/ign]

    For the most part, the story keeps moving at a reasonable pace. There are some implied connections to the first game via characters that are introduced, which helps considering the length of time between titles. Some of these are rather tenuous, and some of the scenes are pretty horrendous – for example, the sequence between Mag and Spencer when they first meet is straight out of a B-movie with all of the pushing they perform – but overall, the story is enjoyable with some interesting twists and a set up for future sequels.

    Clearly, much of Bionic Commando's gameplay revolves around the bionic arm itself, which helped distinguish the original from other action games at the time. However, Bionic Commando takes an interesting twist to your abilities with the arm from the start of the game, by keeping you separated from the gear for a few minutes until you recover it from an errant drop by your forces. Since Spencer has been away from his equipment for many years, his body needs to take time to remember all of the moves that it can perform with the appendage. You're always able to perform swings and vertical leaps with the bionic arm thanks to a grappling reticule, which turns blue whenever you can connect to a surface. Based on the amount of arm cable that you have extended as you swing, a momentum indicator highlights the best time to propel yourself forward.

    It may take a little while to get used to, but once you do, you can perform an incredible sequence of jumps with impressive speed, leaping from area to area seamlessly. Be aware, however, that you'll need to be careful with some of your jumps. If you miss grappling from one area to another and fall to your doom--swing into any irradiated areas or land in deep water and can't grapple out--you'll start back at a distant checkpoint, without any of the equipment or items that you may have acquired along the way. If you want to avoid this hazard, you'll have to get better with your skills – something that harkens back to the game's older NES roots.

    [​IMG]
    Tarzan, your concrete jungle awaits.

    The other abilities for Spencer slowly come back during specific checkpoints, allowing you to figure out the best way to use each move in combat. It makes sense, and along with button prompts that pop up on the upper right hand corner of the screen, reduces any confusion as to what you can do. Obviously, Spencer learned to put a large number of tricks up his metallic sleeve in-between the first and second game, because he'll eventually be able to utilize a significant number of abilities.

    Of course, he can perform a light or heavy punch with his arm, as well as knock objects into the air and smash them towards targets or weakened walls. If you'd like to perform a silent attack on enemies, you can attach the arm to them and perform a zip kick solidly to their chest. You can also connect the arm to them and fling them into other enemies or smash them into the ground. Enemies can also be suspended into the air in a move known as "kiting," allowing you to shoot them while they're helpless. You'll even be able to rip objects such as train cars off their tracks and send them crashing below, which is a great way to take out enemies from a distance without alerting troops to your presence. Eventually, you'll even be able to perform whip strikes by swinging your arm in a large circle, killing anyone in its immediate vicinity along with finishing strikes on larger mechanical opponents.

    You won't be restrained to solely relying on your arm to eliminate opponents, either. Spencer always has his standard issue pistol which he can use to shoot enemies. As he moves farther into the field, he gains access to grenades and other weapons that can be used to eliminate large groups of enemies. You won't be picking these firearms up from fallen soldiers; instead, every now and then Super Joe sends out a drop pod to provide you with extra firepower. These range from shotguns and sniper rifles to machine guns and rocket launchers. While all of these weapons are powerful, there is a caveat to these guns – the ammunition for each is few and far between, which means that you may want to conserve your ammo for when you really need it. As a result, gunplay isn't a true star of the combat system; using your arm to attack characters is the real stand out.

    There's another reason why you'll want to be careful with your bullets: Bionic Commando provides you with various challenges when you gain new abilities or find certan weapons. You're not required to accomplish these tasks to finish the title. In fact, you'll complete a certain amount of them by simply playing from beginning to end. Some of these objectives require you to perform tricky jobs, like blowing up six soldiers with one grenade or performing a certain number of strikes with a particular weapon. However, the challenges provide bonuses for Nathan that are above and beyond the old school notion of bragging rights. Some of these, for example, provide additional armor for Spencer to deflect damage, while others increase the clip size for weapons or the grenades that can be carried. The further test for some challenges comes in managing to have the right weapon for a particular task with enough ammunition – waste your shots, and you can be relatively assured that you won't be able to accomplish that goal at all.

    [​IMG]
    Hulk Smash!

    Now, were this Bionic Commando akin to the first one, it wouldn't be much of an issue, since you'd simply move to a new area, gain additional weapons or access codes and return to explore and retry elements that you couldn't before. However, that isn't the case with the new game, which points out one of the larger flaws with this title: This Bionic Commando is very linear and refuses to allow you access to previous areas that you've explored. As a result, you won't be able to go back and perform certain tasks or even acquire some of the hidden collectibles which unlock concept art that you might have missed. This may seem strange, particularly when there's a level jump included in the extras menu of the game. However, as soon as you try to access it, you'll notice that the screen indicates that no challenges, trophies/achievements or collectibles will be saved for your progress when you engage in this mode. The result: Miss your chance the first time through, and you're going to have to either play through and complete the game or start over with a new game. That doesn't enhance the replayability even with the three difficulty levels in the game; rather, it enhances much of the frustration of a linear experience.

    The same could be said about some of the extras, which are only unlocked if you happen to have Bionic Commando Rearmed. While I applaud Grin and Capcom for including this support between games, some of the collectibles can only be unlocked with significant investment in Rearmed, which is a minor complaint. One in particular involves a large amount of hassle that you might not have even come across without significant exploration. Multiplayer won't solve some of the replayability issues with the single player experience. There are the standard modes of Deathmatch, Team Deathmatch and Capture the Flag for up to eight people. It's enjoyable, and there are a total of sixteen maps within multiplayer to explore and fight across, but you'll probably move on after a few rounds.

    For the most part, the presentation of Bionic Commando is rather impressive thanks to some of the little details scattered about the game. Dust coats the screen as buildings fall to the ground or large explosions happen nearby, fluttering papers float from shattered windows, and a significant amount of the debris can be interacted with or turned into a weapon. The sense of scale is impressive as well as you make large leaps from the tops of buildings and swing from girder to girder or leap from place to place, with extremely solid camera work. For the most part, the frame rate is solid, with a few dips and drops here and there, usually during large battle sequences, but frequently, this seems to be done more for dramatic effect than because of a technical issue. That's key, because with a game that requires some split second reactions depending on the leaps, having significant framerate issues would easily kill this title.

    [​IMG]
    You can't catch this bullet with your teeth.

    While Nathan's character model might not appeal to some purists, you can take a certain amount of solace in the fact that you can unlock Nathan's classic "Rearmed" skin if you have a saved game from the download. What did annoy me was the oversaturation of in-game ads. It's one thing to advertise fake ads for things within Ascension City, because it extends the fiction of the location itself. I could even allow for cross-promotion of Capcom titles to a degree, simply because that is a practice that some publishers are trending towards (I don't like it, but it does happen.) However, when you're swinging through a city and you're confronted with huge Pepsi, Nvidia and Alienware ads, it sucks a certain amount of the immersion out of the gameplay.

    The voice acting is pretty decent across the board. Faith No More's Mike Patton does a solid job of conveying a Spencer that's morphed into a sarcastic anti-hero from his years of imprisonment, and you'll hear plenty of adlibs and snarky comments when he kills enemies. Musically, there's an interesting mix of mellow and rock infused takes on the classic Bionic Commando theme, which frequently rise up during battle sequences.

    Closing Comments
    It's been an incredibly long time since Nathan Spencer swung onto a console, and for the most part, his return is a solid one. Bionic Commando provides an updated adventure for the classic hero, sending him as a one man army against daunting odds to save the world once again. If you can look past the replayability issues that crop up due to the linear play, you'll find an enjoyable adventure that easily re-establishes the franchise for Capcom. You've been out of duty for way too long, Spencer – Hopefully you'll come back sooner than later.


    8.0 Presentation
    While there are some B-movie styled plot points and tenuous connections to the first game, the story of Nathan trying to stop Bio-Reign isn't a bad one, and has a couple of nice twists involved.

    8.0 Graphics
    Solid visuals throughout, with an impressive sense of scale and speed as you swing across the city. The only issue you may find are some frame rate drops here and there.

    7.5 Sound
    Voice acting is pretty decent, and the rock and low key versions of the theme song are nice when battles break out.

    8.0 Gameplay
    The bionic arm is the real standout of the combat system, since ammo for your weapons can be sparsely found within the game. Fortunately, it's strong enough to take out most opponents.

    7.5 Lasting Appeal
    Tossing in challenges and collectibles is a nice touch, but the linear nature of play and difficulty of completing challenges on any difficulty pulls down some of the replayability.

    8.0 OVERALL
    'Impressive'
    (out of 10 / not an average)


    ^top

    [GB]Officiële website:[/GB]
    http://www.bioniccommando.com/

    ^top

    [GB]Opmerkingen:[/GB]
    Vetjes. :D

    ^top

     
    Laatst bewerkt: 30 mei 2009
  2. BigSyke

    BigSyke Active Member

    Berichten:
    5.535
    Leuk Bevonden:
    1.199
    de arcade game spreekt me toch iets meer aan. Dit ziet er zo fake uit op 1 of andere manier

    lijkt wel Spiderman
     
    Laatst bewerkt: 13 aug 2008
  3. Jeffer

    Jeffer Pearl Jam

    Berichten:
    472
    Leuk Bevonden:
    0
    ziet er gaaf uit, maar lijkt me niet leuk genoeg voor de volle 60 pleuro
     
  4. Fardo

    Fardo Well-Known Member

    Berichten:
    27.147
    Leuk Bevonden:
    224
    was die thread er nog niet :eek:
     
  5. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    Maar dan beter.
    Spiderman games zijn tot nu toe iig niet erg goed.

    Ik hoop trouwens ook op co-op. Lekker samen rondslingeren. :9
    Maar ik vind het er zonder co-op ook al erg goed uitzien.

    Natuurlijk zoals altijd weer hopen op een demo. Hoe vet het er ook uitziet; het is geen garantie voor een topper. ;)

    Al lijkt het iig geen bagger game te worden volgens IGN:
    @ Fardo. Nee. Ik schaam me dan ook diep dat ik nagelaten heb om deze thread eerder aan te maken :+
     
  6. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    Hij heeft mijn aandacht iig weten te pakken. :+
    Ben benieuwd wat het is.
     
  7. BigSyke

    BigSyke Active Member

    Berichten:
    5.535
    Leuk Bevonden:
    1.199
     
  8. clawclock

    clawclock Active Member

    Berichten:
    54
    Leuk Bevonden:
    0
    Nu ik de trailer heb gezien, vindt ik hem wel erg vetjes! Of ja dat slingeren ziet er gewoon super chill uit. en multiplayer yeah:)
     
  9. Hybrid

    Hybrid Well-Known Member

    Berichten:
    33.413
    Leuk Bevonden:
    5.824
    Wat screens.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  10. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    Ze waren wel ok, maar niet echt goed vind ik.

    Nieuwe trailer \o/
     
  11. Hybrid

    Hybrid Well-Known Member

    Berichten:
    33.413
    Leuk Bevonden:
    5.824
    Mooi hij doet het nu wel, wilde hem toen straks al plaatsen maar toen deed die het niet.

    Ik ga dit spel wel even in de gaten houden, ik vind het er toch aardig vet uitzien.
     
  12. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    De controls uitgelegd: 8)
    [​IMG]

    [​IMG]
    [​IMG]

    [​IMG]

    [​IMG]
     
  13. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    Developer Walkthroughs:
    [gt]39022[/gt]
    [gt]39023[/gt]

    Must buy...?
     
  14. Hybrid

    Hybrid Well-Known Member

    Berichten:
    33.413
    Leuk Bevonden:
    5.824
  15. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    Ik heb even het begin gekeken, maar die gast bakt er niet veel van. :+
    Maar ligt het aan mij, of is er gewoon geen geluid? :confused:
     
  16. Hybrid

    Hybrid Well-Known Member

    Berichten:
    33.413
    Leuk Bevonden:
    5.824
    Toen ze wel vaker (doet gametrailers ook) omdat er teveel achtergrond geluid van de beurs dus dan laten ze het weg.
     
  17. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
  18. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    De boxart:
    [​IMG]

    Voor wat het waard is: Ik vind het mooi :thumbs:
     
  19. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    Plaatjes:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Trailer

    Delay = good.
    Dit jaar zou ie er niet in komen, volgend jaar waarschijnlijk wel.
     
  20. Delphiki

    Delphiki Active Member

    Berichten:
    19.061
    Leuk Bevonden:
    467
    +1 begin volgend jaar is ie best interessant, dit jaar ben ik vanaf eind oktober al volgeboekt :D
     

Deel Deze Pagina