Alan Wake

Discussie in 'Algemeen' gestart door rikkel, 11 jun 2005.

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  1. NLCandyman123

    NLCandyman123 Active Member

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    Aangekondigd in 2005..
    4jaar later nog niks...

    Gaat deze er ooit nog komen? :p
     
  2. Hybrid

    Hybrid Well-Known Member

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    Ja die gaat nog komen. ;)
     
  3. John_Petrucci

    John_Petrucci Active Member

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    Ik wacht al zolang op deze game. Deze game is 1 van de redenen waarom ik een 360 heb gekocht. En nu ben ik al 3/4 jaar verder :mad:. En verder dan wat ingame beelden is het niet.
     
  4. Killamonkey

    Killamonkey Niet zo aanstellen! XBW.nl VIP

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    Beter 5 jaar werken voor een absolute topgame, dan 3 jaar rushen voor een ok game imo. Geduld is een schone zaak :D
     
  5. acisiz

    acisiz Active Member

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    de 360 versie zal de pc versie niet kunnen evenaren qua graphics...of wel? :/
     
  6. LocKuM

    LocKuM Active Member

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    Jammer dat de helft van de PC bezitters het niet op dezelfde settings als de 360 zal kunnen draaien wegens het niet hebben van een "supercomputer".

    Maar zonder gekheid, dit is iets wat nog helemaal niet valt te beantwoorden, tuurlijk de kans bestaat, want de meeste multiplatform games zien er beter uit op de PC. Maar om nu te zeggen stukken beter, dat dacht ik niet.
     
  7. acisiz

    acisiz Active Member

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    hmm ja,

    is er trouwens wel EEN spel dan die het maximale uit de 360 haalt?
     
  8. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Dat zal wel niet. Er kan altijd meer uit geperst worden.

    Gears of War 2 zal wel in de buurt komen.
     
  9. WizzNL

    WizzNL Active Member

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    Denk dat deze en FF13 grafisch gezien ook wel richting maximale gaan.

    Hoop dat Alan Wake dit jaar nog komt, maar als het 2010 wordt dan wordt 2010 wel ook weer een vet game jaar met ook nog FF13 en Mass Effect. Damn qua games is MS echt wel vooruit gegaan tov de xbox.
     
  10. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    3 jaar is nou ook niet echt rushen :+

    Tegenwoordig is dat nog een behoorlijk lange tijd om een game te developen.
     
  11. gnudde

    gnudde MGMT

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    Ik denk dat de nieuwe Cryengine 3 (voor PC/360/PS3 ) ook nog hoge ogen gaat gooien qua grafische hoogstandjes..

    ONTOPIC: ik ben erg benieuwd wat er vanuit de erfenis van Max Payne 1+2 wordt meegenomen naar deze game. Ik vond de gedetaileerde omgevingen en het gebruik van geluid in die games al meesterlijk. als er maar geen "slo-mo" in komt te zitten...
     
  12. Rebel8319

    Rebel8319 XBW Addict

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    Nieuwe previews:

    Quote:
    Alan Wake: Preview - We were at Remedy's in Finland

    We are liked. So much that we got the opportunity to visit the finns from Remedy. On the following 4 pages, you can read what the makers of the Max Payne series told us about the upcoming Action-Triller Alan Wake. One thing is a given: Alan Wake will be big!

    Finns are humorous people. At the cozy dinner in a medern restaurant in Helsinki, the Remedy Entertainment Production Lead Lasse Seppänen took the piss. "You know, the people in Finland are very nice people", he said. "But we always seem to be rather cold. An example: This right now is truly the most beautiful moment of my life", Mr. Seppänen proclaims in an indifferent tone. We like Finland. Especially because one of the biggest action heros ever comes from there. But Max Payne is dead, long live Alan Wake. This guy may not be out to avenge the death of his family, but Mister Wake could still be a highlight of the coming gaming year. And we got the privilege to have a first look at this potential action hit.

    Bookworm

    His makers describe Alan Wake as follows: "He's an unkempt author in his mid-thirties, and he's suffering from insomnia. Alan is basically a mediocre guy." The, as opposed to the pcaction.de-editors highly talented, author makes a fuckton of money with his thrillers, which are inspired by his muse Alice. But suddenly, Alice vanishes and Alan suffers, just like the male stars in Gina-Wild-Porn. "Alice is a very important character in the background story of Alan Wake. So we're not going to give you too much details here", Petri Järvilehto, Creative Lead of Remedy Entertainment, explains. But because of the name similarity, we're guessing that Alice is just imagined by Alan, and that he's drifting into insanity. The hero is plagued by nightmares, which in turn lead to insomnia.

    Because apparently, those awful dreams trouble him more than the sleep deprivation. So Alan goes off to the northwest of the United States: Into the pitoresque town called Bright Falls. The landscape features extensive forests, huge lakes, mountain ranges and one-lane streets. Remedy grants players the freedom to roam unhindered in this big areal, but the background story features a rather linear succession of events. Also, the day-night-cycle doesn't automatically happen, instead, the player controls it. Depending on which task Alan fulfills, the environment changes. It makes sense because it would be rather difficult to show cutscenes with a changing light setting, and it wouldn't be realistic to show a mechanic fixing cars at 4 in the morning.
    Quote:
    Dude, I know you from somewhere, right?

    But the finns are rather self-confident. "Alan Wake's the title which is going to grab ratings 90/100 and up", the likeable Production Lead states. The interesting thing is that the makers don't want to put this game into a classic genre; instead, they simply create a new one. So Alan Wake is a "psychological action thriller". Remedy values a coherent backstory more than many other developers do. To make the plot seem much more exciting, Sam Lake gives it his best. "Sam Lake? That doesn't sound finnish at all!", observant pcaction.de-readers remark. And indeed, the Alan Wake-author simply translated his name into english. By the way, we're sure that a lot of our readers have already seen Sam Lake. You don't believe it? Just look at the face of the protagonist of the Max Payne-series.

    Relay
    "We're big fans of the Twin Peaks series", Sam Lake says, "the TV series concept always fascinated us. So we try to use this episodic format in Alan Wake." But don't panic, this is not referring to an episodic format á la Half-Life 2. The things to do in Alan Wake are just split into sections. This is so to make the player experience the cliffhanger feeling we all know from TV or DVD series, the urge to pop in the next part. In the story, there won't be any alternative discussion threads like you would see in an adventure. Alan Wake basically is like a TV series, the dialogues don't change the second time you play it. Furthermore, it's possible that Remedy implements recap functionality, so that the things that previously happened are summed up. In that case, you'd expect some speaker saying "Previously on Alan Wake", followed by whatever previously happened. The story author Sam Lake even talked about "Alan Wake Season 1" at the presentation in the Remedy headquarters. So it's reasonable to assume there's lots of room for sequels.
    Quote:
    Fear in the Dark

    Sam Lake and Petri Järvi-lehto show us a playable version of Alan Wake. And it's very impressive, but much too short for our tastes. But it's understandable that Remedy isn't throwing all the background details of the story at us. After all, players shouldn't know before buying the game that Alice actually is the transsexual friend of the hero and the game culminates in an epic shootout with Nazi zombies. Roflcopter. Seriously though: Suspense is the central element, according to the Max Payne-creators. So the guys show us a rather unimpressive task in which Alan Wake is supposed to get a key from the gas station, then race through the landscape with his green station wagon to arrive at an old house in the woods. But then, it gets mysterious. A hitchhiker stands at the side of the road and Alan lets him come along. "Strange", says Wake. "I had a horrible vision in which I took along a hitchhiker." "Oh yeah?", the hiker asks, "what happened to him?" Wake doesn't get a chance to reply though because a fully loaded truck crashes suddenly into Alan's car.

    The protagonist awakes at the crash site in complete darkness; the hitchhiker is dead. Suddenly, lamp posts in the vicinity start to freak the fuck out. Mysterious shadows fly in the air, the light bulbs in the lampposts burst. The obviously shocked Alan tries to get to a near safehouse, but shortly before entering, the darkness catches up to him. The end. Fuck! We wanted to know what happens then! But Petri and Sam simply amend: "Light is Alan Wake's friend. Darkness on the other hand spreads fear." Against what the protagonist exactly has to fight remains unclear.

    Listen to this shit!

    A dynamic sound stage is supposed to enhance the atmosphere, for example the whistling wind. The creators took notes from Director David Lynch (Twin Peaks / Mulholland Drive). "Lynch is very smart regarding the use of sound", Järvilehto says. Further effects, such as rain, cloud movement, mist, wind and even hurricanes give the game a realistic touch. Why there's wind all the time is unclear. To make the landscape as authentic as possible, Remedy travelled to the USA and made thousands of photos and videos. Doing that, they discovered huge waterfalls, vulcanoes and other landmarks which are going to be featured in the virtual world around Bright Falls.
    Quote:
    Land in sight!

    Regarding technical aspects, Remedy revised their philosophy. While Max Payne featured simple, restrictive levels, in Alan Wake, the player roams around in an extensive area. The creators made a so-called Biotype system which generates mountain ranges and woods with a few clicks. Such a tool is rather important, Sami Vanhatalo, the Art Lead of Alan Wake, explains: "We have to code such tools to enhance efficiency and to be able to put emphasis onto game content. After all, we don't have 150 dudes working here, like other studios do!" A level editor for the modding community is planned, by the way. The area around Bright Falls is separated into smaller sections which are streamed when playing. So the player doesn't have to stare at loading screens.

    The creators chose the northwest America setting because the environment is rather similar to Finnland's. And because the area is so huge in Alan Wake, the guy can't rely on walking around all the time. "The transport by car is a really important aspect here", Petri Järvilehto says. And Remedy knows its shit around cars; after all, Death Rally (1996) is the first game from the studio. And that they know what they're doing when making an action game is well-known.

    The exact release date remains unknown.

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    Voor meer screens en het verhaal : http://www.pcaction.de/Alan-Wake-Preview-Wir-waren-bei-Remedy-in-Finnland/News/article/view/704/2/1
     
    Laatst bewerkt: 6 apr 2009
  13. John_Petrucci

    John_Petrucci Active Member

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    Om even hierboven nog even te reageren op het maximale uit het systeem halen. Dit is bijna onmogelijk. Een maat van mij zit behoorlijk diep in GBA/DS homebrew. En als je ziet wat de kracht is van de GBA, wat gewoon gelijk is aan de DS.

    Je bent zeer afhankelijk van de engine die je gebruikt & hoe efficient je programmeerd.
     
  14. [2k]

    [2k] XBW.nl VIP XBW.nl VIP

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    Bij de PS2 zie / zag je dat ook duidelijk. Pas na jaren halen ze er echt bijna uit wat er uit te halen valt. Zal bij de PS3 ook wel zo zijn.
    De DS en Wii zijn meer gefocussed op de nieuwe manier van spelen, in plaats van echt grote technische sprongen op gebied van power en gfx.

    In ieder geval eindelijk weer wat van Alan Wake te zien. Ben echter nog niet overtuigd en dat zal ook niet snel gebeuren. Eerst spelen, dan geloven.
     
  15. Kevf

    Kevf Hardcore poster

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    Spel interesseert me eerlijk gezegd helemaal niet meer.....tis de hype voorbij. Misschien als er een release nadert.....
     
  16. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Ach, gelukkig heb ik de hype nooit gevolgd. :)

    Ik kijk er wel naar uit, puur omdat het van de makers van Max Payne is, dus verhaaltechnisch en qua sfeer zal het 100% goed zitten.
     
  17. prozaxx

    prozaxx Jeroen__W

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    grafisch ziet het spel er wel vernieuwend uit :)
     
  18. LocKuM

    LocKuM Active Member

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    Als Alan Wake aankomende E3 niet met een release datum komt, plus flink wat screens en gameplay dan zal het een gouden kans hebben gemist om uit die put van vergetelheid te kruipen. Mensen zullen er dan gewoonweg te hoge verwachtingen van hebben, of er niet meer om geven.

    Ik verwacht op het moment niks van de game en laat mij verassen als het zover is.
     
  19. Rebel8319

    Rebel8319 XBW Addict

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    het duurt inderdaad wel erg lang voordat er concrete dingen bekend worden , en net als hierboven al zegt , als ze op de E3 niks gaan tonen , dan zie ik het ook wel somber in ..

    Maar ik blijf erbij dat ik erg benieuwd naar deze game en dit is wel een sleeping beauty kan zijn
     
  20. Shinobi X

    Shinobi X Active Member

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    Maakt me niet zo veel uit wanneer hij uitkomt, maar ik verwacht er nog steeds heel erg veel van. Qua sfeer lijkt het erg goed in orde te zijn en grafisch ziet het er prachtig uit. :D
     
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