[GB]Runes of Magic[/GB]
Ontwikkelaar: Runewakerz Entertainment
Uitgever: Frogster Interactive Pictures
Genre: MMORPG
Platform(s): PC
Officiele Website: http://www.runesofmagic.com
[GB]Informatie/GB]
“Runes of Magic” is a fantasy MMORPG (Massively Multiplayer Online Role-Playing Game) without monthly costs and free to download. Dive into Taborea, a magical world full of wonders and ancient mysteries. Meet mythical and dangerous creatures and solve the puzzle of the long perished kingdoms.
It's up to you to discover Taborea and write its history!
Op het moment is Runes of Magic nog steeds in de Beta fase. Desondanks heeft het spel al vele spelers, deze kunnen feedback geven op de fora. Vrijwel dagelijks komen er dan ook patches uit met nieuwe quests, wapens, featores en aanpassingen. De officiele release van RoM is op 19 maart 2009. Zie trailers voor de officiële release trailer.
[GB]Features/GB]
- Free2play: no monthly fees, free to download
- Regular updates with new content, e.g. classes, races, game modes and much more
- Extensive dual class system with six primary classes and a selectable secondary class.
- Versatile spell and attack combinations
- Over 600 quests and comprehensive quest series with continuous storyline
- Integrated into an enthralling background story
- Already over 600 quests and level comprehensive quest series on launch
- Freely accessible game world in atmospheric 3D
- Instanced and persistent dungeons
- Individually developed skills and spells
- Armor sets with special bonuses
- Dynamic item system: Upgrades with hundreds of runes
- Activatable PvP system (Player vs. Player duels) with arena battles and guild wars
- Server vs. server PvP
- Ranking system: ranking lists
- Mounts: various unique mounts
- Epic crafting system with the chance to improve existing items
- Housing from the beginning: personalization of houses through
individual furnishing
- Guild houses in special zones
- Reputation system
- Scalable user interface based on the users preference (development of ones own add-ons possible)
- In-game map and radar system to find dealers, resources and quests easily
- Auction house: auction off and purchase in-Game items
- Teleporting possibilities per runes
- Controlling with mouse (point & click) and/or keyboard (WASD or arrow keys) is possible
[GB]Screenshots/GB]
[GB]Classes/GB]
No warrior would ever back away from an honorable fight. They are skilled in the use of the deadliest weapons and always strive to become better and stronger. They are proficient in all close combat techniques so that they can emerge gloriously from the toughest of struggles.
Every victory though has to be earned in an honorable way. Attacks from behind an opponent’s back and other unfair means are taboo. The prospect of an upcoming fight does not arouse fear in the heads of the sturdy warriors, but instills a sense of honor and the will to victory. Warriors do not care about their enemies, because they aim to surpass themselves in each battle.
Attribute
- Strength: 28
- Dexterity: 23
- Constitution: 26
- Intelligence: 10
- Wisdom: 17
Warriors are truly masters in the use of arms, and can handle every close combat weapon while also being able to wear all kinds of armors, even magnificent chain mail.
Driven by their battle rage they try to upset the enemy with special combinations of strikes and blows and to increase the momentum of their attacks.
They can also channel their rage into passive abilities to strengthen themselves or to provoke opponents and to scare them with an impressive display of their fury – so terrifying that weaker minds take flight in panic.
Ultimately the class combinations broaden their skills into various arrays. To inflict massive physical damage in close combat will always remain their primal strength though.
Skilled warriors keep the overall situation in mind at all times and know when they can break loose in battle, draw the wrath of their enemies upon themselves or take a back seat.
Scouts are persevering wanderers, who are sensitive to dangers in their surroundings. This allows them to close in on their enemies from a favorable position. Their cold precision with bow and arrow is the bread-and-butter of their profession. Bloody close range engagements are not meant for them. If it comes down to it, they have enough trumps up their sleeves.
For defense they rely heavily on their agility to evade hostile attacks. They always prefer the silent, elegant solution to a vociferous performance.
Endurance, concentration and a sharp mind are the virtues of a real hunter, who keeps his eyes on the prey and kills it.
Attribute
- Strength: 21
- Dexterity: 25
- Constitution: 21
- Intelligence: 20
- Wisdom: 20
Scouts are masters in long range combat, and use their abilities to bring their bow and crossbow skills to perfection.
In close combat they depend on evasion and delaying tactics, to get into range for another shot or to wait for reinforcements who feel more at home in close range combat.
Specially boosted long range attacks can defeat opponents in a matter of seconds or at least weaken them in such a way, that they become easy prey in close combat. This is the area where scouts have to prevent their enemy’s attacks.
With their exceptional perception they can even find hidden foes from a safe distance, which makes them the natural adversaries of rogues.
Dexterity and intelligence are essential traits of scouts. Cleverly taking advantage of the physical distance is critical and every single decision has to be well thought out.
Rogues are one of the fastest character classes. They are almost always able to sneak up on their unprepared victims twinkle-toed. Due to their marginal physical strength they can only inflict minor damage so they combine their swift attacks with insidious poisons and become a great danger to all their adversaries.
Their great arsenal of impressive tricks is looked down upon by lesser skilled fighters who think them unfair. It is not unusual for them to leave a battlefield with full pockets either– they are rogues after all.
Attribute
- Strength: 23
- Dexterity: 28
- Constitution: 22
- Intelligence: 14
- Wisdom: 19
Rogues are specialists in inflicting particular physical damage. In close range they use dagger techniques and ranged weapons for long range attacks. In contrast to warriors and rangers they whole-heartedly rely on their malicious methods, like secret sneak attacks, poison and various techniques inflicting bleeding wounds.
Although they lack exceptional strength and defence, thanks to their swiftness and agility a rogue manages to avoid most trouble.
The only thing on a rogue’s mind while attacking is to swiftly strike with amazing precision. Alongside his attacking skills a rogue can also lay traps, scout the area and increase a group’s income, all of which make rogues valuable party members.
Magicians are wise and prudent - knowledge is the only force they have faith in. For aeons they have tried to solve the mysteries of the elements, to completely understand and master their invocation.
The immense concentration needed to unleash a spell, forces magicians to do without the protection offered by strong armor. For casting, distance is needed. Better still are some loyal companions in whose support a magician can trust. The hardships endured by protecting these sometimes outlandish savants is justified by the immense power they can yield.
Attribute
- Strength: 10
- Dexterity: 12
- Constitution: 12
- Intelligence: 28
- Wisdom: 24
Magicians attack with fire and lightning and inflict heavy magical damage.
Some of their spells can enclose wide-ranging areas with fiery walls and keep whole hordes of monsters in check. Seasoned magicians are said to be able to harness the power of the phoenix. With the help of their arcane knowledge they can protect themselves and their companions from harm or increase the strength of the entire party.
Humanity needs gods, but their souls cannot get in touch with their deities directly. Priests use their prayers to assist all those who are in need of godly help. They work their wonders by using the power which flows through them by their gods. For example it is their belief, that with faith to Narfas, the god of spring water, they will be able to cure wounds, purge magic and call back souls into their bodies.
At the same time they use the element of water to protect all those who strongly believe in him. But their faith must be true: their belief in God, for themselves and toward destiny. Only by use of this mentality can the power between the priest and his god connect and be used to bring about the wonders of prayers into the world.
Attribute
- Strength: 14
- Dexterity: 14
- Constitution: 18
- Intelligence: 26
- Wisdom: 28
While priests are able to defend, restore hit points and increase stats of their companions, they also have the power to bring back their fallen comrades to life. They can wield shields; and only they have the ability to use the element of water to deal magical damage. However, their most important role remains calling out for godly assistance and mending wounds during battle.
Even if someone may spot a lone wandering priest, they may quickly be asked to work together with other adventurers, since there is rarely someone to pass up the chance of godly intervention…
Thanks to their militaristic education, knights can wield massive armor and use heavy weaponry. They master every fighting skill, though their real strength lies in their deep faith. This allows them to call out the hidden powers of the light within the souls of every human.
With this faith, boisterous combat power and their iron willpower, knights build up immense walls to protect everything that is holy to them.Traditional adventurers, which hold their profession higher than their own person, are drawn toward the life of a knight due to his strict Code of Honor.
Attribute
- Strength: 26
- Dexterity: 21
- Constitution: 28
- Intelligence: 21
- Wisdom: 23
Knights are the heaviest armored class in the game; actually the only one that can wear plate armor. Through their power of light they have access to abilities that can send their opponents to the ground. They are one of the few classes that dare to throw themselves against the mightiest of monsters.
With their special light-based attacks and shield abilities, knights fight their enemies effectively and draw their hatred over themselves.
[GB]Dual Class System/GB]
When starting into a new career, adventurers can select to be a warrior, ranger, cleric, knight, mage or rogue. When they reach level 10, they can add a secondary class, which augments the possible class combinations up to 30 individual combination types.
Generally, all classes in Runes of Magic can serve as primary or secondary class. To switch between them, players have to visit a special class trainer e.g. in the town of Varanas located in the starting region. At any time players have full access to the complete level-based skill set of their active primary class. Simultaneously only the "non-specific" skills of their secondary class are available.
Moreover the character attributes of the secondary class add up to those of their primary class with 10 percent of their value. Contrary, all experience, attribute and talent points gathered from the adventures accumulate exclusively to the active primary class. Therefore, only the skills of the primary class can be upgraded by distribution of talent points. In any case, the level of the secondary class can not surmount the level of the primary profession. To level up their secondary class, players have to register it as their primary class with any class trainer.
Tactical Options
Using the dual class system of Runes of Magic wisely, players can build up their characters as multi-functional all-rounders. With a scout as secondary class, characters can use bows for example. With rogues as secondary they can use projectile weapons, warriors will give you axes. Combinations like melee fighters enhanced with several range combat skills as well as clerics that fight with axes become possible. The range of possibilities gives solo and group players many interesting tactical choices for PvE. RPG players will love the broad spectrum for character interpretation.
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues need energy and mages, clerics and knights are fighting with mana. Players can apply those energy types independently from each other. Therefore, they can use the dual class system of Runes of Magic to build up dangerous specialists perfectly suited for group play also. For example, smart PC adventurers could create a mighty bombardier with the combination of scout and mage. If for example the character runs out of focus, he simply switches to mana and can immediately launch the skills of his secondary mage class. In contrast to that, a combined knight-warrior class will be the ultimate melee fighter. But players need to be careful with some combinations: mages and clerics use the same mana pool which can quickly dry out your resources.
[GB]Trailers/GB]
Rise of the Demon Lord New Official Release trailer:
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Allereerste Trailer
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[GB]Crafting/GB]
Arcane Transmutor
The Arcane Transmutor is a tool that can be used to improve ones equipment, increase the tier of runes of to combine several different runes into an entirely different rune. You can open it by simply clicking the treasure box icon at the bottom of your backpack. To be able to access and use the Arcane Transmutor, you have to be at least level 15 and have to have completed a simple quest in the class hall in Varanas.
Improving Equipment top
Improving Equipment
To improve your equipment, you first need pieces of equipment whose special attributes you’d like to transfer onto another piece of equipment. You can then combine the source equipment with a power stone to create a mana stone, which you can later use to upgrade the target equipment.
Power Stones
You can buy power stones from NPCs in cities or in the item shop. Most power stones already posses basic attributes which will be transferred onto the final item. When buying a power stone from an NPC, a random attribute will be added to its pre-existing attributes.
Producing Mana Stone
To produce a mana stone from the chosen piece of equipment and a power stone, you have to drag both items into the fields of the arcane transmutor. You will then see the resulting mana stone and it’s attributes in the preview window below. If you want to go ahead and create the mana stone, simply click „Confirm“.
Improving Equipment using Mana Stones
To improve an item, you have to drag the item and three mana stones of the same tier into the Arcane Transmutor. You will then be shown a preview of the resultung item in the preview window. Only a certain number of attributes can be transferred, if you are trying to transfer more attributes than equipment of that tier can hold, the weaker attribute values will always be transferred first.
Upgrading Mana Stones
To produce mana stones of a higher tier, you have to drag three mana stones of the same tier into the Arcane Transmutor. The preview window will then show a mana stone that is one tier higher than the original mana stones and inherits most of their attributes. Just like with improving equipment, only a certain number of attributes can be transfered, and the weaker attributes will be transfered first.
Upgrading Runes
To upgrade runes, you need five identical runes of the same tier. After dragging them into the Arcane Transmutor, the preview window will display a higher tiered and improved version of that rune.
Combining Runes
To create a completely new rune, you have to drag two or more different runes of the same tier into the Arcane Transmutor, after which the preview window will display the resulting rune. If the chosen rune combination doesn’t exist, no new rune will appear in the preview window.
Arcane Transmutor Charges
To create items, runes or mana stones using the Arcane Transmutor, you need one Arcane Transmutor charge per use. You can aquire these charges by trading in Phirius Tokens (available from daily quests) at the Phirius Token Exchange in the class hall or by purchasing them in the item shop.
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