Velvet Assassin

Discussie in 'Algemeen' gestart door DulleNL, 14 mei 2008.

  1. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Mja, bij een hoop games vind ik toch niet dat je gelijk kan zeggen of het vet kan worden. Neem bijvoorbeeld CoD: World at War. Wederom een WOII shooter met niks speciaals; toch een vette game geworden.
    Maar op papier niks speciaals. Ja, het heeft de naamsbekendheid, maar daar buiten niks anders.

    Bij deze, Legendary en Turning Point klinkt (of klonk) het echt uniek en vet op papier.
    Pandora's box geopend, New York onder aanval van allemaal mythische beesten? :D
    Alternatieve historie van WOII? _O_

    En dan nu VE.

    Gameplay ziet er btw tot nu toe ook nog niet zo goed uit. De soort gameplay klinkt nog wel goed, maar de uitwerking lijkt niet goed te zijn.
     
  2. MaxxRaptor

    MaxxRaptor Eigen aanduiding

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    Tja dat is nu net het punt,een game die echt goed is kan ik minder vinden en omgekeerd dus daar zal het niet aan liggen.
     
  3. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [gt]45326[/gt]
    [gt]45328[/gt]
     
  4. Hybrid

    Hybrid Well-Known Member

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    Vind het erg op Splinter Cell lijken. Maar minder goed uitgewerkt. Maar wat niet is kan nog komen.
     
  5. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [gt]46751[/gt]
     
  6. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [ign]608112&downloadURL=http://pcmovies.ign.com/pc/video/article/969/969076/velvetassassin_trl_040109_flvlowwide.flv[/ign]
    Vet nummer, game ziet er ook niet slecht uit, maar ik ben nog aan het twijfelen of die 2 wel bij elkaar passen. :p
     
  7. Hybrid

    Hybrid Well-Known Member

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    Mwah gevoel. Ze willen toch een stealth game zijn? Maar ik zie toch wel heel veel schieten. En volgens mij willen ze die nieuwe Lara Croft zijn, maar er is maar een Lara. ;)
     
  8. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Who cares. :+

    Nee joh, deze game is gebaseerd op waargebeurde... gebeurtenissen. Dus de dame zal toch ook wel een beetje lijken op de persoon waar het op gebaseerd is. Toch? :eek:

    Maar ik kan me er niet druk om maken. Het uitzicht is iig goed. (check bv. 1:58 )
     
  9. f4TaLNL

    f4TaLNL Marcus

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    Waneer komt het spel nou uit? op de frontpage staat vandaag?
     
  10. MaxxRaptor

    MaxxRaptor Eigen aanduiding

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    De beelden zien er aardig goed uit,maar ik heb besloten de game toch maar aan de kant te laten.Die 2de wereld oorlog setting ben ik wel klaar mee,het lijkt me een toffe game te worden maar ik weet gewoon al dat ik deze naar een paar keer spelen weer opbergen zal.

    De komst van Dragon age,Sacred 2,The Witcher zijn voor mij al meer dan genoeg om uit te kiezen.
     
  11. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [gb]Achievements[/gb]

    Master Of Shadows 10[​IMG]
    Complete Mission “The Lost - Valley”

    Demolition 10[​IMG]
    Complete Mission “The Lost - Fuel Storage”

    Infiltration 10[​IMG]
    Complete Mission “Death Of The Butcher - Cathedral”

    Liberator 10[​IMG]
    Complete Mission “Death Of The Butcher - Crypt”

    In The Lion’s Den 10[​IMG]
    Complete Mission “Leave A Light On - Docks”

    Firebug 10[​IMG]
    Complete Mission “Leave A Light On - Storage”

    Down-And-Dirty 10[​IMG]
    Complete Mission “The Third Man - Sewers”

    Witness 10[​IMG]
    Complete Mission “The Third Man - Ghetto”

    Delivery Service 10[​IMG]
    Complete Mission “The Third Man - Prison”

    Assault 10[​IMG]
    Complete Mission “Le Boeuf”

    Phoenix 10[​IMG]
    Complete Mission “Fade To Grey - Hospital”

    Ace 30[​IMG]
    Complete Campaign in Normal Difficulty

    Legend 50[​IMG]
    Complete Campaign in Agent Difficulty

    Close Combat Expert 20[​IMG]
    Execute a silent advance through “The Lost - Valley”

    Wine Connoisseur 20[​IMG]
    Take something along in “The Lost - Fuel Storage” that pleases your palate

    Art Connoisseur 20[​IMG]
    Secure a precious art piece from the Nazis in “Death Of The Butcher - Crypt”

    Avenger 20[​IMG]
    Save many brave seamen by eliminating the sleeping threat in “Leave A Light On - Docks”

    Miss Merciless 20[​IMG]
    Remove the occupiers in “The Third Man - Ghetto”

    Killjoy 20[​IMG]
    Cut short the observer’s sadistic pleasure in “The Third Man - Prison”

    Informant 20[​IMG]
    Secure confidential document in “Le Boeuf”

    Miss Know-It-All 50[​IMG]
    Accomplish all secret objectives

    Gold Lover 10[​IMG]
    Secure precious collectible in “Death Of The Butcher - Crypt”

    Golden Bullet 10[​IMG]
    Secure precious collectible in “Le Boeuf”

    General 10[​IMG]
    Secure precious collectible in “Death Of The Butcher - Cathedral”

    Diplomat 10[​IMG]

    Secure precious collectible in “The Third Man - Prison”

    Admiral 10[​IMG]
    Secure precious collectible in “Leave A Light On - Storage”

    Attentiveness 10[​IMG]
    Secure 15 collectibles during a campaign

    Sharp Senses 30[​IMG]
    Secure 40 collectibles during a campaign

    Eagle Eye 50[​IMG]
    Secure all collectibles during a campaign

    Disciple 10[​IMG]
    Earn first skill point

    Master 30[​IMG]
    Earn 10 skill points during a campaign

    Grand Master 50[​IMG]
    Earn 15 skill points during a campaign

    Curiosity 30[​IMG]
    Find all letters during a campaign

    Assertiveness 10[​IMG]
    Kill 50 enemies during a campaign

    Bad Temper 30[​IMG]
    Kill 150 enemies during a campaign

    Relentlessness 50[​IMG]
    Kill 300 enemies during a campaign

    Rogue 10[​IMG]
    Kill 50 enemies silently during a campaign

    Slayer 30[​IMG]
    Kill 100 enemies silently during a campaign

    Assassin 50[​IMG]
    Kill 200 enemies silently during a campaign

    Gotta Light? 20[​IMG]
    Kill 10 enemies with the flare gun during a campaign

    Blast ‘Em 20[​IMG]
    Trigger 5 grenades during a campaign

    Detox 30[​IMG]
    Complete a mission without using morphine although you have some

    Ninja 30[​IMG]
    Complete a mission firing a gun only when killing silently

    Phantom 30[​IMG]
    Complete a missions without getting identified

    Blitzkrieg 50[​IMG]
    Complete the campaign in less than 5 hours​


    28 april komt ie uit

    edit: Zo, de startpost ook maar weer eens geupdate. Mocht het iemand interesseren. :+
     
    Laatst bewerkt: 14 apr 2009
  12. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Velvet Assasin loopt vertraging op

    Nieuws | 16 april 2009 - Enkele dagen geleden meldden we jullie dat het langverwachte Velvet Assasin op 28 april zou verschijnen. Nu meldt Replay Studios dat je pas vanaf 12 mei aan de slag zult kunnen gaan met Violette Summer, het vrouwelijke hoofdpersonage van Velvet Assasin. De ontwikkelaar heeft de reden voor de vertraging helaas niet meegedeeld.
     
  13. DulleNL

    DulleNL I'm a little teapot Magic Member

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  14. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    En dan denken dat Prince Of Persia kort is...
     
  15. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Mja, in dit geval kan het een voordeel zijn. Mocht de game toch niet zo goed worden, dan ben je er iig snel doorheen. :+
     
  16. Arie MVP

    Arie MVP Active Member

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    Blitzkrieg 50
    Complete the campaign in less than 5 hours

    ... Kort?
     
  17. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Helaas, maar niet onverwacht. :'-(
    Hele review + score:

    Velvet Assassin Review
    Not the way to win World War II.

    April 30, 2009 - Although the mountain of games that are produced seemingly on a weekly basis would have you believe otherwise, World War II wasn't entirely about massive battles between armies, stopping Hitler's search for occult items or sending a one-man wrecking crew to win the war by himself. There were plenty of secret agents, resistance fighters and other soldiers that contributed to bringing down the Third Reich. Take, for example, Violette Szabo, a British secret agent decorated for her service during the war. Replay Studios and SouthPeak Games, inspired by her story, created Velvet Assassin, a stealth action title that places players deep behind enemy lines to wreak havoc on the German army. Unfortunately, a weak story and very inconsistent stealth elements severely hinders the gameplay.

    The story of Velvet Assassin is told from a flashback perspective, and introduces players to Violette Summer, a British secret agent who is frequently sent behind enemy lines. Unfortunately for her, the game starts out with a tragic turn of events: Violette has been badly injured and is trying to recover in a remote French hospital. As she lies in a coma, she remembers many of her previous missions, where she would be dispatched to destroy key installations or assassinate German officers. For the most part, the story sequences are threadbare – briefings for her missions are displayed via a few photographs which animate as she explains what she needs to do. But these are extremely short, lasting around thirty seconds each. There are very few details on why she's in the hospital or why she feels the need to explain or recount her adventures. It's only within the last mission do you get filled in on certain elements of the backstory, but this is too little too late. As a result, the story doesn't really make any sense, and it could have been told normally without the flashbacks, moving from one mission to the next. While this would change the morphine mechanic (which I'll get to later), it would make much more sense than the cluttered tale as it currently exists.


    [​IMG]
    Welcome to the war, Violette.​


    Story potholes aside, the primary focus of the gameplay is around stealth as you attempt to infiltrate enemy installations and bases. To aid you in this goal, a colored silhouette is placed at the bottom left of the screen. If the silhouette is outlined in purple, Violette is completely obscured from view, allowing her to move silently from place to place and prepare to strike a guard with a stealthy attack from the shadows. As Violette creeps up behind her intended target the screen slowly turns red, giving you an indication of when the best time is to strike. If you manage to pull off the move without anyone seeing you, a killing blow animation will play in response, so you'll see her slitting a throat, slicing tendons or repeatedly plunging her blade into enemies, amongst other brutal strikes.

    Clearly, leaving a body lying around will alert any guard that comes across its path, although this can be used as a tactic to isolate and eliminate other soldiers. Violette can also perform a few other stealthy maneuvers to create confusion, such as breaking fuse boxes to cast areas into darkness or whistling to get someone's attention. You'll have to be careful, of course, because the enemy will try their best to detect anything out of the ordinary, such as shattered glass on hallway floors. They'll also search in groups and even turn on flashlights to peer into shadows. Completely blow your cover, and you'll need to either fight or run away as the guards call for backup and shoot at you. This frequently means disappearing into shadows and standing still, hiding in lockers or cabinets, or leaving an area until the alert status drops.

    [​IMG]
    She's taking the close shave request a bit too seriously.​


    You'd expect with such a high focus on covert maneuvers that the sneaking mechanics would be extremely solid. Unfortunately, the stealth is completely inconsistent in execution. When it works, it's enjoyable, but when it fails, it fails in a big way. This is demonstrated with numerous issues. The first is that the game frequently requires you to be exactly in a specific position to trigger the kill animation. Manage to be off to the side of a soldier by the tiniest hair and you'll not only fail the attempt but will get a burst of gunfire for your effort. A second issue arises in the fact that the shadows don't always conceal you. During one mission, I turned all of the lights out in a room and sat silently in a corner, waiting to see who might walk in front of me. A guard that was probably fifteen feet looked into the darkness (without a flashlight, mind you) and raised the alarm. I reloaded the checkpoint, and magically, the shadows worked the way they were supposed to. This wasn't an isolated incident; in fact, it happened more often than not and forced me to reload multiple times as I worked through each mission.

    A third issue, which some might consider to be somewhat minor, is that the stealth action is extremely linear, which can cut down on some of the exploration or creativity of getting through each area. Unlike other stealth games where you can potentially infiltrate an area in multiple ways, giving you a certain amount of flexibility in how you'll advance, there's only one path available to Violette. Taking a non-violent approach or even sneaking past some guards without encountering enemies isn't even really an option because you'll frequently find that doors are locked and the guards have the keys on their body, forcing you to abandon stealth for killing guards. Even this can get to be somewhat frustrating, because at the start of every mission, Violette frequently leaves everything except her knife behind, forcing you to procure weapons in the field. Instead of picking up guns from fallen enemies, you can only acquire pistols, rifles and shotguns from weapons lockers that are conservatively scattered across a map, all of which have limited ammunition. While not particularly armored, many of these guards will take at least two or three bullets to the body before they go down, which can quickly exhaust your rationed supplies and put you in serious danger in firefights. Getting a headshot is key, but it's not nearly as easy as it seems unless you're close up.

    The only guaranteed way to eliminate an opponent in battle is to trigger your morphine power, which provocatively places Violette in her negligee and has her running around while enemies are stunned and slowed down, allowing her to kill enemies in front of her without taking damage. Apart from this obvious admission to the supposed flashback premise for the story, there's no explanation why Violette uses the morphine apart from mild titillation, which is shaky at best. This is especially true since once the kill is triggered the animatic shows whatever Violette is wearing in "normal time" instead of the drug haze from the morphine. On top of this, there's a ton of morphine needles lying around sections, so it's possible to run through areas and slaughter guards, then run away, get another fix, and do it again. Plus, if the game needed bullet time, it could've been implemented by the number of stealth kills that Violette commits instead of the drugs she somehow shoots up in her mind, because it sticks out like a sore thumb.

    [​IMG]
    Come out, come out, wherever you are.​


    Another issue is that Violette is extremely slow when it comes to her sneaking. In many ways, this pulls into account the leveling up system that the game has, which allows you to increase her stats by collecting items that are scattered about as well as accomplishing secret objectives. Every thousand points that you acquire allows you to augment your stats, letting you boost the duration of your morphine shots, increase the amount of damage you take before dying, or increase your speed when you're sneaking around. However, even with boosting Violette's speed significantly, some guards will just walk faster than she can creep, making some stealthy takedowns extremely difficult. At one point, it was more efficient to actually run, regardless of the noise that Violette made, because I could close the distance between myself and my target and pound on the kill button to still eliminate guards. The success rate was about the same as before, and yet I could move much faster with this method.

    Finally, as a quick aside, what's up with essentially ruining the purpose of disguising yourself? At various points in the game, players are given the opportunity to dress up as an SS officer, which allows you to walk amongst guards without instantly attracting attention or getting shot. There are two issues with the disguise, however. The first is that you aren't able to sneak around because the boots you wear make noise. The second is that if you get within a random proximity of a guard or do anything out of the ordinary, your cover is blown. After a while, you'll start to realize that it's sometimes easier to try to take out the guards with your standard methods than walking amongst them because at least that way you have the option to move silently if you need to.

    [​IMG]
    If it works, the stealth is good. When it doesn't, it sucks.

    While Violette animates relatively well as she moves and sneaks around, there isn't a lot of fluidity to her movements. In fact, the most natural movement her character model exhibits appears to be within the triggered cutscenes. The Nazi soldiers that she goes up against also tend to move rather robotically, although the curious thing about these guys is that every single one facially looks exactly the same. Either Hitler managed to discover cloning for World War II, or these goons are all related. Flames also look rather bad in the game; in fact, when you run into the flamethrower troops, their attack looks horrible – almost like an orange cone that gets projected towards you. You'll also run into plenty of screen tearing issues, collision detection problems and segments where some soldiers will teleport through objects after getting stuck on environmental items. On top of that, Violette herself will get stuck on certain items, and the camera itself will sometimes have trouble tracking where you are, getting stuck in the environment. You'll also pick up on some slowdown during cinematics. At least the sound is good, and Violette's accent along with the German spoken in the game sounds pretty decent. While I question some of the words used when the Nazis are talking (would they actually say lad, bum or arse? That seems more British than German), it seems like there are good deliveries of lines. The additional use of rising music during detection attempts and key moments also works well.

    Closing Comments

    Velvet Assassin could have been an interesting take on World War II by highlighting a facet of the conflict that's rarely covered by gaming. While it does bring in the secret agent angle, it also brings in a story that's completely thin and unsupported. Even worse, Assassin features flawed stealth action elements that can ruin the gameplay when they go awry, and only point out the hit-or-miss nature of the mechanics when they work well. If you need a stealth action experience, you'll probably want to look elsewhere.

    [​IMG]
     
  18. AntraXxX

    AntraXxX Bruce Springsteen

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    Hmm echt niet verwacht dit. :mad: Ik had hem eigenlijk wel willen halen maar denk er nu toch heel anders over.
     
  19. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Voor het geval iemand nog geinteresseerd is:
    [GT]48818[/GT]
    [GT]48816[/GT]

    Pijnlijke kill aan het einde van het eerste filmpje. :+
     
  20. Hybrid

    Hybrid Well-Known Member

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    Het ziet er niet afgewerkt uit, en grafisch is het ook niet super.
     

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