It's Sumo Time
Sumo Hill is a map that focuses on vehicle chaos. I made two gametypes on this map, called Sumo Hill and Sumonaut. In the first minute the map just has one floor, but then after a while mancannons spawn in the corners. After one minute the second floor spawns and the hill's location moves. After 2 minutes the last hill spawns (you can get there via man cannons, although it is rather challenging to do so).
The goal for Sumo Hill is to bump your enemies off the hill and stay there yourself. Sounds simple, it is actually, but it's hella fun. I know this won't win the price for it's originality, but I think I made a really fun map for it.
The goal for Sumonaut is different. The Sumonaut's goal is to try and get people off the level by throwing grenades under them (they can't die, and the non-Sumonauts have grenade regeneration). Other people have to try and splatter the Sumonaut. The person that kills this player will then become the Sumonaut themselves (just like Juggernaut). The Sumonaut has little health so he can get splattered easily, but can also commit suicide easily.
Screenshots.
This shows my map at the start. The hill and the outer ring are geomerged which I'm pretty proud of.
This is the final look of the map. Each level spawns after 1 minute.
Time for some action shots!
Download It's Sumo Time!
Download Sumo Hill
Download Sumonaut
If you have any feedback please let me know. It's my first serious forge map and there is always room for improvement. I tried various timed events, but I think these are the most fun. I tried, for example, to play with shield doors and kill balls, but they we're less fun. If however you think you know a cool timed event, please let me know!
Would love to see some ratings of my map. Have fun playing =D!
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M'n eerste serieuze forge map. Had deze op een Forge forum gepost, maar was te lui om het weer in NL te vertalen. Is echt een te grappige map om met vrienden te spelen, niet al te serieus, maar echt teveel lol mee gehad. Feedback is altijd welkom!