#1
So...a broad overview:
Car content:
Most of the tuner cars are gone, with the exception of the Mugen Honda Civic and Integra and the Mine's R32 and R34 Skyline. Thankfully, that means the awful tuner car liveries are gone too.
For BrianJ:
1971 Skyline 2000GTR
Nissan Skyline R33 GTR
No R35 GTR, because they are a bunch of [mod edit - W]. Apparently the GTR team is independent from the rest of Nissan on many levels, one of them being licensing. The only way they would allow us to use the R35 was if it had no damage, no rollover, no custom wheels, no custom parts that improved performance, no painting, and no livery. So we said no thanks.
I think that's a net +1 to the Skyline count.
The usual suspects have also been added:
Corvette ZR1
'09 Cadillac CTS-V
Nissan 370Z
Lamborghini Reventon
Ferrari California
Subaru GR STI
Camaro (he possibly means Caparo)
Bugatti Veyron
etc....
If you like your wheels old school:
Fiat 131 Abarth
2nd gen Toyota Celica Supra
Ferrari 250 Testa Rossa
Aston Martin DB5
If you like shitboxes:
Toyota Corolla Versa
Toyota Yaris
Chevrolet Aveo (Matiz in england i think )
If you like Smokey and the Bandit or Knight Rider:
'79 Chevrolet Camaro Z28
'87 Pontiac Firebird
'88 Chevrolet Camaro IROC-Z
If you like trucks:
Range Rover Supercharged
Saleen S331 Supercab
Ram SRT10
Audi Q7
VW Toureg
Porsche Cayenne
If you like Italians:
Alfa 8C
Alfa Brera
Alfa Mito
Fiat 500 Abarth
If you like race cars:
Aston Martin Prodrive DB9s
Porsche 997 GT3-RSR
E92 BMW GT
Porsche, Acura, and Mazda LMP cars
Other interesting stuff:
ST205 Celica GT4
RS200 Evolution
'69 Dodge Charger Daytona
AMG SL65 Black
Renaultsport Twingo
Meh....that's all I can think of off the top of my head. If you ask about a specific car it may jog my memory.
As far as tracks go, the only big licensed one we added was Le Mans. Fujimikaido is back though and pretty cool, and we have some imaginary tracks that are a huge improvement over the older stuff.
The big change to the Livery Editor is that all cars, including race cars, are paintable now. Black on black on black Ferrari Prodrive 550 GT1 racecar looks awesome. That is all.
As far as rollover goes, what you saw in the first video is pretty hard to accomplish. It won't be like Burnout where every car to car contact will result in exploding rollover mayhem. It's actually fairly hard to do. So don't worry. While physics compromises were made in order to make the game "more fun" to a wider audience, it's still more simulator than arcade.
The "one button" racing mode is basically massive assists and auto braking. You still have to steer and hit the gas, but it's designed for super casual quasi car guys that just want to race a pretty car around a track. All assists can be progressively turned off if you like.
Customising has a new "quick option" that allows you to set a PI limit, then bias it in favor of speed or handling, and the game will select a set of upgrades for you. Should make getting a car tuned for a PI limit race easier for the uninitiated.
The DLC plan is for 10 cars a month for the next year. Some of the cars will be things that didn't make it into the release version, like the Ford Escort RS1800 - some will be new cars we haven't seen yet, like the Corvette Gran Sport. I haven't the slightest clue what the track DLC plan is.
That's about it for now off the top of my head that might be interesting to you guys. Cheers.
#2
Logical conclusions one could make:
A. GT5 won't have damage
B. Every car in GT5 except the R35 will have damage
C. The GTR teams makes an exception for PD because they are BFFs
D. GT5 doesn't come out until after the R36 GTR debuts and they don't care about the R35 any more.
E. Africa.
It will actually be fascinating to see what happens. For FM2, Nissan actually paid Turn 10 to have their cars be "featured" in the game (that's why the Altima and Sentra were added, and one of the tracks has much Nissan signage). The prevailing feeling was that Nissan didn't really get their money's worth.....so maybe they're mad at Turn 10
#3
No 24 hour races if that's what your thinking.
Other things that got cut:
Weather
Night/day
Active aero (again!)
Widebody kits with 12 inch wheels
Some really cool driver animations
Some digital gauge animations
Custom underbodies (with rollover comes undercarriage modeling - unfortunately, all the cars use a generic layouts, so sometimes they are wrong; like the Lamborghinis have the transmission rearward of the engine instead of infront, etc.)
Super high level of detail car models in replays (Currently the super high detailed models are used in the UI homespace/garage, thumbnails, livery editor, and photo mode).
No exposed suspension cars like Ariel Atoms, Lotus 340Rs or Caterhams, even though T10 owns PGR and they had the tech to model working suspensions.
Most of the cuts came about because there is immense pressure to hit the release date. There are careers on the line with this one, because FM1 and FM2 were so late. There WILL be a game called FM3 ready to go for October, the only question has been what kind of game it will be.
No WTCC cars,
There will Australian Supercars though, both Holdens and Fords. And NASCAR cars in all their asymetrical glory
#4
Oh yeah. Fox body '93 Cobra R - in.
#5
The new Focus RS and the Fiesta.
Others I forgot to throw in there:
Mercedes AMG ML63
Aston Martin DBS
Alfa Giulia Sprint
'72 Datsun 510
Pontiac G8 GXP
Lotus Evora
BMW 135i
BMW E60 M5
BMW M1 ***HOPEFULLY M1 PROCAR LIKE IN PGR4***
BMW X5 4.8i
BMW Z4M Coupe
'94 Mazda Miata R-package
'78 Pontiac Firebird
Viper SRT10 ACR ***Fastest production car around the Nurburgring in the world***
Chrysler 300C SRT8
Dodge Challenger SRT8
'09 Honda Fit Sport
6th generation VW Golf GTI
VW Scirocco (new one )
Volvo C30 R-Design
Mazda Mazdaspeed3
Citroen C4 VTS
Lexus IS-F
Audi A4 Touring Car (DTM)
Mercedes C-Class Touring Car (DTM)
Shelby Cobra Daytona Coupe (might be DLC, can't remember)
Stuff coming in DLC:
Lancia 037
Corvette Grand Sport
Toyota ST165 Celica GT4
Ford Escort RS Cosworth ***Yes it is the one you think ***
McLaren Mercedes SLR Stirling Moss
'10 Shelby GT500
Lamborghini Murcielago LP670SV
Mazda RX-3SP
Mitsubishi Starion Turbo
Toyota MR2 Supercharged
'10 Porsche Boxster S
Porsche Panamera
Ferrari 599FX
'64 Chevrolet Impala SS ***We'll be low riding with this one ;D***
#5
Okay....so, the video.
One of the community coordinators is a member of Team Blackjack, who do really cool drift videos using the existing physics engine. T10 took one of their videos and said "Using our tools, turn this up to 11". Unfortunately, it was turned up to Ludicrous Speed. Every single car guy who saw the video hated it. Everyone was overruled by upper management on the basis that if the Team Blackjack videos were good, then this would be even more exciting, and they made it a centerpiece of the E3 presentation.
Most of what was in the video is possible with the game physics engine, if you have the tuning and driving skill to pull it off. The egregiously silly stuff was....shall we say, "tuned" for the video.
Fear not for the physics. Although there were compromises made in the interest of playability and accessibility, I think that the car dynamics will be pretty satisfying for you guys. The people that are largely responsible for the physics behavior are of a much higher caliber "car guy" then last time, and include a rally driver, a very experienced autocrosser, and a guy who used to design suspension bits for H&R, so I think as much as it is possible for a title like this, the physics will be on lockdown. I'm sure people will find things to nitpick with, but that's just the reality of designing a huge title meant to appeal to a very wide base of people in a compressed amount of time.
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