[XOne] Rage

Discussie in 'Games' gestart door Flavourlicious, 3 dec 2007.

  1. Flavourlicious

    Flavourlicious Game Developer Moderator Redacteur

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    [gb]Rage[/gb]


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    Ontwikkelaar: ID Software
    Uitgever: Activision
    Genre: FPS/Driving
    Platform(s): 360, PS3 en PC
    Spelers: -
    Opties: -
    Releasedatum: 7 oktober '11
    Rage @ EA
    Rage @ Xboxworld
    Rage @ Twitter

    [gb]Informatie=(/gb]

    Rage, de nieuwe game van legendarische ontwikkelaar id, is deels geïnspireerd door MotorStorm. In Rage dien je op stoffige tracks je tegenstanders te verschalken met allerhande buggy's. Hiernaast is Rage ook een snelle first-person shooter. De ontwikkelaar wil er een over-the-top racing/shootinggame van maken. Je zou kunnen zeggen, een mix tussen Quake/MotorStorm/Burnout.

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    [gb]Trailers=(/gb]

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    [gb]Video Interviews=(/gb]

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    [gb]Behind the scenes=(/gb]

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    [gb]Nieuws/Reviews=(/gb]

    19 November 2009, Nowgamer.com.

    [gb]Previews=(/gb]


    Rage Preview
    The team that invented the first-person shooter shows us the future.


    US, May 4, 2010 - Tim Willits wanted to stress one thing when he recently gave an extended demo of Rage: this is the next big thing from id software. Remember, these are the guys that invented the shooter through timeless classics like Doom, Wolfenstein, and Quake. This is the company with a technical lead that dabbles in rocket science in his spare time. Rage isn't a spin-off, an add-on, or a one-off. This is the best, current example of what happens when id goes all-in on a new franchise.

    And based on what was shown in that demo, that means that gamers should prepare to be blown away.

    Rage is a post-apocalyptic shooter that visually evokes other recent genre hits like Borderlands or Fallout 3, though with much more of a graphical wow factor than its competition. You play as a member of the Ark program, a group of humans selected to live underground in relative safety while an asteroid went about destroying all life above. The idea was that you and other Ark members would emerge once things cooled down and repopulate the planet.


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    Watch our brand new id video interview.
    //Video werkt niet

    Things, as they tend to do in videogames, go awry. Some people survive the apocalypse. Others are morphed into mutants. Society crumbles and things go all Mad Max, which doesn't make things very pleasant for your character once he finally gets another look at daylight.

    From the moment you get your bearings, you're free to run off in any direction and see what the wide world of Rage has to offer. Most will likely continue straight into the storyline, though, by following the directions of the folks you meet and the little quests they offer. It's an open, but directed, style of action we're told; one that combines the slick first-person shooting id has become famous for with some light role-playing and action elements that you wouldn't necessarily associate with a game like this. Follow the story and you'll shoot your way through mutants, bandits, and all manner of nasty beasts. Take a moment to look around and you'll find a complex upgrade and item creation system, vehicles to race and fix up, and lots of little side quests that you can use to fill up your wallet and beef up your arsenal.

    We've seen and written about Rage in the past, and many of the gameplay elements on display were repeat showings. Things like vehicular combat, a wicked bladed boomerang, and item scavenging were quickly shown to refresh everybody's memories, or get them up to speed. During this time, all I could do was sit back and marvel at the graphics. Rage is easily one of the best looking games I've seen, even with the entirety of 2010 left as development time for id to further polish it. The crazy part? The demo was shown on an Xbox 360 and id was happy to point out that the current PS3 version was running even more smoothly. Thinking about how the PC iteration will look on a top of the line machine makes my head spin.

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    Rage is looking really, really good.

    There will be plenty of chances to drool over the visuals of Rage in the future, rest assured. For now, I'll try to focus on what was shown during the demo.

    It's easy to get lost in writing about the impressive feature set of Rage. There's a huge world to explore, vehicles to ride, bandits to blast, side-quests to take part in and lots of weapons to find special ammo for. It's tempting to talk about it as if it is an RPG, but at its core Rage is most definitely a shooter. It's just a shooter with a lot of options.

    During the demo I got to see several different combat scenarios. The first was in a vehicle and it wasn't so much of a contest as it was a total slaughter. Bandits that were unlucky enough to be in the way were torn to bits by the mounted machine guns…or simply splattered all over the desert floor.

    What followed next was some of the slickest and most impressive combat around. The mission at hand involved thwarting some plans to poison the local watersupply, and that meant a trip down into the sewers. Here id began to talk about how it is working to make sure every environment is unique, and every different faction and enemy type you meet up with has a unique behavior. This area gave a peek at how that ambition will play out.

    Rage has quite a bit of environmental interaction, which we first saw courtesy of a crossbow and some electric ammo. It's a sewer area filled with water, so you can probably guess the results. Swapping weapon and ammo types on a controller is done with a bumper press and two radial menus, a process that looked rather fluid. That's a good thing given the fast-acting enemies and the awesome looking AI at work. This particular sect of bandits moved a bit like monkeys on crack, swinging from pipes to move between levels and swarming the player from all sides.

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    Friend? I guess not.

    At the bottom of the sewer, id decided to show off its gadget system. By scavenging parts, the player can build little gizmos to use as destructive tools. We saw everything from a little remote controlled bomb to stationary turrets. Gadgets can be assembled at any time during the game, meaning that item collection becomes useful the second you find the last spare part. That's right, there's no work bench required to build and unleash a spider-bot that can scout ahead and even attack enemies around a corner. If your gadget doesn't get destroyed, you can pick it up and use it again. If it does, you can scavenge a few parts to perhaps help you build another in the future.

    In this situation, id chose to toss out a series of turrets. It seemed like a great plan, but the artificial intelligence made short work of this seemingly unstoppable wall of firepower. The fast moving bandits quickly flanked the turrets, kicked them over, and then turned their sights on the player.

    Next I was shown a totally different area, above ground in a building and filled with a level of detail that looked like a finished product. Again, id stressed how this was a unique area without repetitive features, and the enemies here certainly acted differently than the crew that infested the sewers. This was more of an all out brawl, capped with some explosive bits of the environment engulfing some of the bad guys in flames.

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    Seriously impressive AI at work here.

    What made our demo of Rage so overwhelming was the seamless nature of the action. Other developers might have lingered on the customizable ammo types, the streamlined interface, or the impressive enemy AI routines that looked so good I could have swore they were scripted. But the only way to really appreciate what Rage is doing is to see all of these things working together, in one very fast paced and pretty action sequence. And when there's a lull in the shooting, you'll be wandering through a colorful wasteland that can easily be described as the next step on the route to photo realistic videogames.

    What I saw from Rage looked like a finished game, and a really good one at that. Yet, the game isn't due out until 2011, and id still isn't making any promises about multiplayer other than that it will exist and that it will be awesome. There's a long way to go until release, but this latest look at id's next major franchise has me completely excited. Once again, it looks like the team that invented the first-person shooter is pushing the boundaries.

    [gb]Achievements=(/gb]


    Arts and Crafts 10
    Construct 10 Engineering Items

    Tinkerer 20
    Construct 50 Engineering Items

    Passive Aggressive 30
    Get 3 kills with a single Sentry Bot

    Three Birds, One Bomb Car 30
    Kill 3 Enemies with one RC Bomb Car

    Keep 'Em Coming 30
    Get 5 kills with one deployed Sentry Turret

    Mechanocide 50
    Kill 100 Enemies with Sentry Bots, Sentry Turrets, or RC Bomb Cars

    Jetpacker 20
    Kill an Authority Enforcer during Jetpack descent

    Silent But Deadly 15
    Stealth kill 10 Enemies with the Striker Crossbow

    Hat Trick 15
    Kill at least 3 Enemies with a single Mind Controlled Enemy

    Decapathon 15
    Get 10 Headshot kills with the Wingstick

    Open Minded 15
    Get 10 Headshot kills with the Sniper Rifle

    Jumper 20
    Perform all 18 Vehicle Jumps

    Gotta Have 'Em All 20
    Collect all Playing Cards on one play-through

    Master Chef 20
    Collect all Recipes and Schematics in one play-through

    Hardest Deck 25
    Beat Teague's hardest Deck

    JACKPOT! 15
    Roll 4 Targets in the first round of Tombstones

    Just a Flesh Wound 15
    Complete the final round of 5 Finger Filet

    Deliverance 15
    Complete the final round of Strum

    Minigamer 15
    Win all Minigames

    Lead Foot 10
    Win a Race in the Campaign

    Rage Cup 50
    Win all Races in the Campaign

    Demolition Man 20
    Destroy 100 Enemy Cars

    It's Good! 15
    Score each of the 3 Field Goals from the ATV

    Roadkill 15
    Run over 10 Mutants

    Ghost Buster 10
    Complete Ghost Hideout in the Campaign

    Waste Management 10
    Complete Wasted Garage in the Campaign

    Gladiator 10
    Complete Mutant Bash TV in the Campaign

    It's Alive! 10
    Complete Dead City in the Campaign

    Wellness Plan 10
    Complete The Well in the Campaign

    Debunked 10
    Complete Shrouded Bunker in the Campaign

    ytiC daeD 10
    Complete Dead City Reverse in the Campaign

    Jail Break 10
    Complete Authority Prison in the Campaign

    Vault Assault 10
    Complete Gearhead Vault in the Campaign

    Power Struggle 10
    Complete Power Plant in the Campaign

    Decrypted 10
    Complete Jackal Canyon in the Campaign

    Mutie Blues 10
    Complete Blue Line Station in the Campaign

    Bringin' Home the Bacon 20
    Earn 750 Dollars in one episode of Bash TV in the Campaign

    Mr. Oddjob 40
    Complete 5 Job Board Quests in one play-through

    Dev Graffiti 15
    Find the secret Developer Graffiti Room

    Hey, not too rough 50
    Finish the Campaign on any difficulty

    Hurt me plenty 25
    Finish the Campaign on at least Normal difficulty

    Ultra-violence 25
    Finish the Campaign on at least Hard difficulty

    RAGE Nightmare 25
    Finish the Campaign on Nightmare difficulty

    Obsessive Compulsive 75
    Reach 100% Completion in the Campaign

    The Legend Begins... 10
    Complete a Legend of the Wasteland

    Anthology 20
    Complete all Legends of the Wasteland

    A True Legend 25
    Complete a Legend of the Wasteland on Nightmare difficulty

    No Room for Sidekicks 15
    Complete a Legend of the Wasteland without any player(s) becoming incapacitated

    Fresh Meat 10
    Complete a public Road RAGE match

    MVP 20
    Get first place in a public Road RAGE match

    Bron

    [gb]Verder=(/gb]

    Het lijkt een beetje op wat borderlands is, maar dan zonder dat cartoony stijltje.​
     
    Laatst bewerkt: 22 sep 2011
  2. Excess-Denied

    Excess-Denied ----------- XBW.nl VIP

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    LoL en ik heb nog steeds een gevoel dat deze shooter niks vernieuwends gaat brengen. Misschien een klein beetje licht in de duisternis, maar dat is ook al eens gedaan. Oftewel een shooter uit een dozijn weer... maargoed misschien wordt het wel wat met deze game we wachten af. :)
     
  3. legian

    legian Active Member

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    ik snap de connectie tussen 't racen en 't schieten niet egt.
    wat hebben die dingen nou met elkaar te maken
     
  4. Flavourlicious

    Flavourlicious Game Developer Moderator Redacteur

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    k weet het ook niet egt, maar je zou aan motorstorm moeten denken gemixed met full auto
     
  5. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [​IMG]
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  6. Flavourlicious

    Flavourlicious Game Developer Moderator Redacteur

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    omg 3 dvd's :0
     
  7. Hybrid

    Hybrid Well-Known Member

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    Kan leuk worden.
    Alleen de topic naam moet wel met een hoofdletter zijn, vind ik persoonlijk mooier ;)
     
  8. Flavourlicious

    Flavourlicious Game Developer Moderator Redacteur

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    ik kan dat niet veranderen:{
     
  9. dubbelstinkkk

    dubbelstinkkk Active Member

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    Ben erg benieuwd naar deze game, de monsters zien er g heel cool uit. alleen geven de graphics me toch weer het gevoel dat de omgevingen weer zo statisch zijn...
     
  10. Hybrid

    Hybrid Well-Known Member

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    In-game teaser.

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  11. Tyrant

    Tyrant Well-Known Member

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    Goh, id die een FPS releast met monsters als vijanden. Erg creatief zijn ze niet bij id Software.
     
  12. baszs

    baszs Active Member

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    fuck deze game word wel vet hoor..
     
  13. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Er is een nieuwe video opgedoken:

    [gt]46571[/gt]
     
  14. tricker

    tricker Semper Fi

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    Dat klinkt echt vet over Rage! Maar ik moet zeggen wat ze zeiden over de nieuwe DOOM klinkt nog veel vetter :+ ook al zijn het ideeen
     
  15. DulleNL

    DulleNL I'm a little teapot Magic Member

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    RAGE official site goes live, promises four week “journey”


    The official site for id Software’s next four letter title has gone live. The page’s theme is “follow my journey,” and seems to suggest that said journey will last four weeks.

    In addition, according to a tweet from the RAGE Twitter feed, interested parties should “return to the site every day this week to learn more.”

    As it should, being associated with id’s bleeding-edge graphical prowess, the website has crashed our wimpy little laptop no less than four times. If what we’re feeling right now isn’t rage, we don’t know what is.



    En nu ik hier toch ben dan ook deze cover van de komende Gameinformer:
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  16. DulleNL

    DulleNL I'm a little teapot Magic Member

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    De scans:

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  17. kwdtje

    kwdtje Active Member

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    Leest goed, mooie sfeer maar ben wel bang dat het geen Fallout 3 wordt qua grootte en de hoeveelheid wat er te doen is...
     
  18. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [yt]t1FGpMIQEPs[/yt]
     
  19. Servantes

    Servantes Well-Known Member

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    Ziet er toch wel vet uit :thumbs:


    [gt]54147[/gt]
     
  20. Camo81

    Camo81 Dood en Verderf

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    Die wereld is zo uit fallout3 genakt..
     

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