Assassin's Creed 2

Discussie in 'Algemeen' gestart door DulleNL, 28 jan 2009.

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  1. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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    Mag toch hopen dat AC2 gewoon in 2009 uitkomt. Anders is echt ultimate fail dit jaar.
     
  2. strapping young lad

    strapping young lad Active Member

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    Klinkt alsof hij praat over DLC, en niet de game zelf..

    Wordt ie wel uitgesteld dan moet ik helaas de straat op en willekeurige mensen in het gezicht slaan.. maar lijkt me sterk.
     
  3. Davey666

    Davey666 Dislocated Boy

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    Zou inderdaad kut zijn.

    Maar aan de andere kant komt er nog genoeg leuks :)
     
  4. DulleNL

    DulleNL I'm a little teapot Magic Member

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  5. Distoration

    Distoration Da diii

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    sinds ik assassin's creed 1 op de ipod heb gespeeld, lijkt me het ook wel een leuk spel voor op de xbox.
    Misschien dat ik deel 2 koop, deel 1 nooit gespeeld, gewoon omdat ik nu teveel andre games heb/teweinig geld:mad:
    Maar aan het einde van het jaar wordt het ook druk.
    Dj hero, OF2, Alpha protocol Gaan zowiezow, maar iemand die dan nog iets kan zeggen waarom deze game nou een echte mustbuy is?
     
  6. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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    Ik zou sowieso eerst dan AC1 spelen voordat je aan AC2 begint. Waarom kopen? Het is weer eens wat anders dan de duizendste shooter, geweldige grahpics, sfeer en gameplay is ook tof. Kan eventueel later repetief worden, maar dat hangt van jezelf af.
     
  7. Distoration

    Distoration Da diii

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    Ok, maar waarom dan eerst deel1?
    Voor het verhaal of wat?
     
  8. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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    Verhaal + je moet de game eigenlijk gewoon hebben gespeeld. Zo simpel, that's it. :cool:
     
  9. Distoration

    Distoration Da diii

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    But money, thats not simple:mad:
     
  10. DulleNL

    DulleNL I'm a little teapot Magic Member

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  11. Distoration

    Distoration Da diii

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  12. Lenny-t

    Lenny-t Melted Forest XBW.nl VIP

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    Dulle, daar moet 'n 14 jarige wel 1 week folders voor bezorgen ;)
     
  13. Distoration

    Distoration Da diii

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    Of 2 dagen om 5 uur voor opstaan en dan gaan beunen in de bakkerij, wat geen pretje is.
    Vandaag hoefde ik niet en waarom dat kun je lezen in het +-topic:)
     
  14. Lijpe Mocro

    Lijpe Mocro Active Member

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    Je kan em met mij ruilen :p
     
  15. Ferry34

    Ferry34 games/gadgets addict

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    Assassins Creed 1 is een absolute must have. Bovendien kost die nog geen 20 euro.
    Je moet wel een mooie hdtv hebben, zodat je kunt genieten van de graphics.
     
  16. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Pff, wat zijn Amerikanen toch een stelletje dutsen zeg. :+ Althans, de mensen in de zaal daar. Applaudisseren voor niks bijzonder, juichen als er iemand omgelegd wordt. We hebben het hier toch over de demo die al 100 keer is vertoond en over oude info? Bij E3 en Ubidays etc. word je er ook echt niet goed van. 8) Nu bed-time.
     
  17. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Assassin's Creed II More Vicious, Less Predictable Than Predecessor

    [​IMG]
    This fall's Assassin's Creed hero isn't just a better killer than his predecessor. He lives in a world in which he can swim, the sun sets and thieves can become allies, the game's executive producer, Jade Raymond, showed Kotaku yesterday.

    During a demo of the game in New York played on the PlayStation 3 E3 build of Ubisoft's Assassin's Creed II on Wednesday, Raymond capably flew her new game's hero, Ezio, over the streets of 15th century Venice using Leonard da Vinci's winged flying machine. She swooped him down to murder some bad men. And she managed to simultaneously field every question I could think of about how the new game will compare to the first Assassin's Creed.

    Raymond described new hero Ezio as a more "badass" assassin than the first game's Altair. She emphasized this while having Ezio unsheathe blades tucked under his sleeves and simultaneously stab two soldiers, one in front of him to his left and one in front of him to his right, dead. Part of this new viciousness is attributed to a sterner motivation. Ezio's father and brothers have been killed during a power struggle of Italian nobles. His mother and sister are in hiding.

    To demonstrate an Assassin's Creed game is to demonstrate new ways to murder. Raymond had Ezio scale a tower and pull a guard from over its ledge to a plummeting death. She had Ezio get up from a bench, kill a man, and then put him on the bench, an exhibition of how the locations that in the first game were just hiding spots are now also places to stash corpses. Later, when she had Ezio swan dive into a wagon of hay, she showed how the sequel's smarter enemies will root through hiding places. Bad move, smarter enemy. Raymond had Ezio kill the man and throw his body into the hay. One limitation: while Ezio can swim, he can't yet kill anyone while underwater. Room for character growth in the sequel?
    [​IMG]Raymond promised more assassinations in the new game than in the first. And she said that players will be forced to use more varied strategies. "In Assassin's Creed, people had one strategy, like 'I always run away,' or 'I always stop and fight,'" she said. Not this time. Bigger guards will be tough to stand and fight but will be slower and easier to escape on foot — retreats helped by Ezio climbing more swiftly than Altair did. Smaller guards will be swifter, though even they can be evaded once the player gets out of an area of alarm, denoted, Grand Theft Auto-style, as an unsafe zone on the player's mini-map. Getting out of that zone gets Ezio out of trouble. "There won't be any endless chases," she laughed.

    Some new systems will make Assassin's Creed II play differently than its predecessor. A new notoriety system will get Ezio into greater trouble if he's played as a reckless killer. A faction system will enable Ezio to gain alliances. For example, doing missions for thieves would make it possible for thieves to return the favor by pickpocketing guards and causing distractions. Raymond described the flow of the game as more narrative-driven than the previous game. She repeatedly referred to the first game's flow as falling into a "pattern." The player would get their assassination assignment, go to the assassin's guild in a given city, perform a few basic and recurring mission types, progress toward the assassination itself, flee and then repeat. Patterns won't hold in the new game. And instead of just a few recurring mission types, Raymond said the new game will offer 15. She wasn't one to say the first game had problems. "Frustrations," was her word, and they've been recognized and are being addressed.

    The sequel has a day-night cycle, which Raymond said will affect how crowded the game's streets are. The first game's hero, Altair, could blend in with monks to avoid the suspicion of law enforcement. In the new game, Ezio can blend in with anyone in a crowd, appearing to be lost in conversation (though, sadly, he isn't going to stand on his head with the clowns who play at a party in Venice, Raymond informed me). A thinner evening crowd will leave the player fewer civilians with whom to blend.

    Like the last game, the new one will cover more than one metropolis. Ezio will have a horse and travel across Italy. The regions and his adventures will be stitched together, as one big landmass in the first Assassin's Creed merged Altair's exploits in 12th-century Jersusalem, Acre and elsewhere. Ezio will travel from Venice to Florence to the Tuscan countryside, the connecting terrain being better filled, Raymond said, with gameplay opportunity than the barren hub zone of the first game. Players will be able to fast-travel to locations they've already discovered and utilize other, still-secret methods of transportation.

    Former Newsweek reporter N'Gai Croal, dropping in on our interview, stumped Raymond when he asked if Ezio's horse was a descendant of Altair's. She was on surer footing in addressing my question about the return of collectible flags, saying that this time the items that can be collected in the game will unlock things, like new areas to visit.
    [​IMG]As with the first game, the sequel will occasionally bring players to the present. In fact, the game will pick up with where modern-era protagonist Desmond left off — right after the cliffhanger conclusion of the last game. Raymond described the modern sections of the game as being "more focused on action sequences," which, compared to the placid locked-room modern moments in the first game, wouldn't be a hard goal to attain. She said that players will go to the present less frequently than they did in the first adventure.

    Players of the upcoming PSP Altair-based Assassin's Creed: Bloodlines will be able to transmit money and weapons into Ezio's arsenal for the PS3 game. That's a fun Easter egg, but players of Hideo Kojima's 2008 Metal Gear Solid 4, which included an alternate Altair costume for hero Solid Snake, might imagine a cooler possible Easter egg for Assassin's Creed II. Is Kojima returning the favor and letting his franchise seep into Ubisoft's? Raymond's response was a laugh, a smile and the words: "Maybe… maybe not."

    Assassin's Creed II is slated for PC, PS3 and Xbox 360 release on November 17.
     
  18. Yellow 13

    Yellow 13 Well-Known Member

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    Minder voorspelbaar? Dan mogen ze hem denk ik wel even uitstellen nog. Kijkende naar zijn voorganger, weet niet hoelang deze al in ontwikkeling is, hebben ze echt een probleempje anders.

    Je kreeg om het hutje mutje een groepje ridders om de oren of van die stakkers met maces, hamers die je dan weer kon afslaan. Vooral Damascus vond ik een ramp. 8)
     
  19. Lenny-t

    Lenny-t Melted Forest XBW.nl VIP

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    Dan is het toch niet erg dat het minder voorspelbaar is, snap je post niet helemaal :+
     
  20. Shin David

    Shin David Ajax Amsterdam

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    Misschien bedoelt ie dat 'minder voorspelbaar' een beetje zwak uitgedrukt is. Het moet juist totaal niet voorspelbaar worden! :p
     
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