Borderlands

Discussie in 'Algemeen' gestart door DulleNL, 9 jan 2008.

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  1. tigrau69

    tigrau69 DEVIL

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    dammed,8)

    dit ziet er toch wel te vet uit. zal deze dan ook moeten kopen, alleen komt 2 weken daarna ook MW2 uit.
    daar gaat al mijn vrije tijd. _0/

    het vrouwtje zal ook niet blij zijn hiermee.:D
     
  2. Davey666

    Davey666 Dislocated Boy

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    Zit er ook offline co-op in?

    Zo ja dan moet ik hem kopen :)

    Bah alles komt in oktober uit :mad:
    Brutal Legend, Alpha Protocol, Fifa, Borderlands...
     
  3. DulleNL

    DulleNL I'm a little teapot Magic Member

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    :)
     
  4. Davey666

    Davey666 Dislocated Boy

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    Ik kan je niet vertellen hoe blij ik daar mee ben :)
     
  5. Gakkie

    Gakkie Black Queen

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    Ik moet toegeven dat de preview wel veel belovend is. En de co-op ziet er vooral goed uit!
     
  6. WOUW5

    WOUW5 Cpt. Censorshades!

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    maar is de split-screen ook met z'n vieren? wat 4 player split-screen heb ik tot nu alleen gezien bij halo.
     
  7. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Ik weet niet of ze sinds de E3 meer hebben bekend gemaakt, maar ik gok op 2 spelers max.

    edit: Kom dit tegen:

     
    Laatst bewerkt: 30 jul 2009
  8. Le Lastpak

    Le Lastpak (◕‿◕✿)

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    2 is genoeg. Een scherm met 4 man delen vind ik niks.
     
  9. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Of je moet een 90" scherm hebben :+

    edit: Hier nog een mooie:
     
    Laatst bewerkt: 30 jul 2009
  10. tricker

    tricker Semper Fi

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    Damn wat een vrijheid...ik hoop dat dit goed gaat uitpakken en ze nou niet te druk bezig zijn met al die extra dingen maar gewoon een goeie FPS RPG geven...met goeie co-op natuurlijk :+
     
  11. Le Lastpak

    Le Lastpak (◕‿◕✿)

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  12. tricker

    tricker Semper Fi

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    Gaaf filmpje en ik wist nog niet alles! Vind het leuk dat je jouw char houdt als je naar een ander gaat en ook daar alles van kunt mee pikken. Gaaf concept en dat heb ik gemist in andere games!
     
  13. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Hands-on: Borderlands (Single Player)

    [​IMG]
    "Shoot first. Ask questions later." Essentially, that's what sums up the Borderlands experience.

    Borderlands touts itself as a revolutionary combination of the FPS and RPG genres. However, our time with the first hour of the game reaffirms that it's a shooter first, RPG second. In many ways, that's a good thing. One simply has to think back to last year's big first-person RPG, Fallout 3, to recall how poor the shooter elements of that game were. Aiming and movement felt clunky, and forced players to use the game's VATS targeting system. Borderlands, reassuringly, gets the basics of first-person movement right.

    It shouldn't be surprising that Gearbox, whose previous works include Half-Life expansion packs and the Brothers in Arms series, would be able to competently craft a shooter. FPS vets will be able to jump into Borderlands with no problem -- running, gunning, grenade-ing with ease.
    The ability to play Borderlands like any other shooter certainly makes it more accessible than games like Mass Effect and the aforementioned Fallout 3. However, the less-than-perfect shooter controls of those two action RPGs forced players to experiment with the unique aspects of those games' respective battle systems. It's evident that both games are RPGs first, disguised as shooters. Borderlands, on the other hand, asks that you simply shoot first -- and wonder about other features later.

    Playing Borderlands exclusively as an FPS is fun -- but it misses a certain visceral quality found in "true" FPS games, like Call of Duty and Halo. Perhaps it's because the first hour involves fights with just two enemy types: bandits and alien mutts ("pup skags"), neither which offer much challenge. The barren desert landscape doesn't provide much stimulation, either. Whereas other FPS games have you jumping out of exploding castles, this experience felt decidedly more tame.

    Still, we found ourselves pressing on through the single-player campaign. Perhaps it's shameful to admit, but killing enemies and leveling up is always fun. Being able to level up in a FPS is what brings many players back to the multiplayer lobbies of Call of Duty and Resistance 2. The rewards for leveling up were immediately apparent, as our HP increased dramatically with every level. The game tracks weapons use, and in turn, skill and efficiency are boosted for a particular weapon the more it's used. Depending on the class you choose, you'll be able to grow your character through a skill tree, each with drastically different bonuses. We were able to eventually unlock the ability to summon a turret, which also conveniently acts like a shield. With the promise of additional abilities down the line, it's clear our characters will become quite powerful ... if only it didn't take so long to get there.

    [​IMG]

    Grinding is clearly going to be an important part of the Borderlands experience -- and MMO players will find no problem with that. In many ways, Borderlands' story feels like an offline MMO: talk to NPC, acquire quest, kill targeted enemies, win loot, get XP, and repeat. We found ourselves spending a lot of time partaking in the game's various side quests: finding stolen food, exploring a cave, and clearing a creature cache. Like many other MMOs, there was little draw to actually partaking in these quests other than to gain XP and level up. Many of these missions are presented with nary a line of spoken dialogue, appearing simply in a text window that pops up when speaking with certain NPCs.

    It's a good thing we spent so much time going through many of these excursions. Without being able to boost our XP, there's almost no way we could've defeated the boss that stood in our way at the end of our preview. A bulky, armored man not only shot fire at us, he summoned dogs that flanked us and killed us during our first bout. Thankfully, we were instantly revived in a device resembling Bioshock's Vita-Chamber. Rematch! With turret ability equipped, we were able to focus our fire on the high-HP guard dogs while hiding behind the slight protection offered by our low-level turret.

    Character progression will ultimately determine if Gearbox has successfully blended the FPS genre with the RPG. Borderlands must reward players with meaningful powers, character growth, and a focused narrative if it expects us to grind our way through fetch quests and miscellaneous errands. Otherwise, the RPG dressings will just get in the way of a decent shooter.



    Hands-on: Borderlands (Online Co-op)

    [​IMG]

    By now you've no doubt read our impressions of Borderland's solo campaign (What? You haven't? Then get thyself to it post-haste!). OK, now assuming you've read that, the similarities and differences to the game's online co-op play will make a lot more sense.

    Wait. "Differences" might be a bit strong, considering multiplayer isn't a separate mode in Borderlands; you can be playing the game solo and, if you want, up to three other players can drop in at any time to join your adventure. If they've had enough, they can drop out, and you're back to the single-player game.Our play session was pre-arranged, but once the game ships players will be able to choose whether their games are open or invite-only, with various sub-settings to limit fields like level range. Gearbox confirmed that co-op will take advantage of dynamic difficulty scaling; the more players (up to four), the tougher the enemies.

    We cheated a bit to upgrade the abilities of our character -- Mordecai, the sniper -- for the limited amount of time we had, but, in the "real" game, the character you take into a co-op game will be your character from single-player, complete with the same items, weapons and stats. Our team consisted of two snipers, a "siren" (Lilith) and Brick, the game's tank character.

    As we said, the overall idea is that Borderland's co-op is the campaign with other players. For the event, we were dropped into an area packed with enemies and had to work together to survive. Of course, we could also horde any loot, items and weapons we found. (But we'd never do that!) In fact, if we had been feeling especially generous, we could have given items or weapons to the other players, or even worked out a trade.

    The action was a little too intense for any of that, though. The goal was simple -- shoot to kill; we weren't working on an objective -- but actually surviving wasn't so easy. We all had to rely on each others' unique skills to get through. It turned out that Roland (the soldier) and his shielded turret provided much-needed cover for those low on health. As in Left 4 Dead, we could use any health packs we had to revive downed comrades, and, if we went down, could still shoot (albeit with limited range of movement) until help arrived or we bled out.

    After an initially overwhelming initiation to co-op, it became deeply strategic and, frankly, really fun. There's no questioning that online co-op isn't a tacked-on, separate experience. Whatever you gain playing in someone else's game you take back into your solo adventure: XP, cash, weapons, items. Borderlands alone is a unique FPS ... er, "RPS" game, and its co-op element only makes it stand out more from the rest of of the dwindling fall lineup.
     
  14. PowerLines

    PowerLines #Lemonade

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    Dat klinkt erg goed.
    Nu ben ik wel érg benieuwd!
    Ik hoop wel dat meerdere mensen het gaan halen, zodat we is met z'n 4-en co-op kunnen doen.Oo
     
  15. Tco

    Tco The Chosen One

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    Is er al bekend wat er gebeurd als je doodgaat en ge-revived word?

    Exp/gold loss of zo? Vind het altijd zo zwak als je helemaal niks verliest iedere keer als je doodgaat.
     
  16. Davey666

    Davey666 Dislocated Boy

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    Heb hem gisteren besteld bij Gamehubs!

    Yeah! :9
     
  17. Tco

    Tco The Chosen One

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    [GT]53971[/GT]

    Na 22:00 zeggen ze wat negatieve gedachten over Borderlands.
    Ik wil echt wat reviews zien voor ik hem ga kopen want het klinkt allemaal vet maar met de A.i. en wat hun zeggen.... tja.
     
  18. DimlightHero

    DimlightHero Rule 7

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    Zouden ze hem nog gaan verschuiven? het is eigenlijk toch nog een van de enige interessante titels deze Q4
     
  19. Le Lastpak

    Le Lastpak (◕‿◕✿)

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    Nee hij komt gewoon dit jaar gelukkig.
     
  20. DimlightHero

    DimlightHero Rule 7

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    gelukkig maar, bij invisible walls hadden ze het er nog wel over dat ze hem uit gingen stellen, maar de 2010 Q1 is nu gewoon drukker dan de 2009 Q4 :lol: . Echt sonde dat iedereen zijn games verplaatst omdat er blijkbaar zoveel mensen zijn die al hun geld aan een premium versie van Cod:MW2 gaan uitgeven:'-(
     
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