Van het forum Akimbo is NOT the perk in the new MP trailer this week. I was presenting a singleplayer mission at the GameCrazy show this morning on stage and happened to walk over a body that had Akimbo (dual wield side arm), therefore the icon for the weapon popped up on screen and the room went crazy with chants demanding I pick it up and use it. So I did. Happened to be dual Deagles. Now to calm some initial fears of "OMG! Overpowered!". Akimbo is limited and balanced, just like EVERYTHING in the game. It's limited to sidearms, harder to aim than standard and you can't go ADS (aim down sights) since you have a weapon in each hand; Among other balancing techniques, so don't freak out before you see it in action. It's cool. Side arm does not equal Pistol. We've expanded every category quite a bit. That doesn't mean SMGs are now Sidearms, but it does mean we have more than just pistols as side arms. What else is included in the Sidearm category will have to remain a mystery for now. gelukkig Modded Controllers will not be usable in Modern Warfare 2. We can squash that concern for good.
Leest goed, Akimbo voor sidearms is niet erg zolang het maar niet met SMGs etc. kan en zo te lezen is er goed over nagedacht! Akimbo in CS was ook altijd hilarisch
Halo Style. Het maakt niks uit, zolang het bij hand wapens blijft toch? Als dat niet het geval is ben ik het met je eens.
Pistolen is niet zo erg, maar als je 2 submachine guns in je hand hebt, plus dat je tegelijkertijd kan noobtuben met twee wapens is CRAP en overpowered.......
Dat is een controller, waar je 1 keer een knopje hoeft in te drukken, waardoor hij bijv. 10 keer achter elkaar schiet. Zo zie je op CoD4 heel vaak dat mensen een auto G3 hebben, wat ongelooflijk triest is. Of een auto USP
http://www.vg247.com/2009/03/04/rumour-modern-warfare-2-features-leaked/ Geruchten...i knows. Maar je weet maar nooit. Zombies in moderne tijd? I am all for that!!!!!!! Maar zal wel niet
Dat heb ik gelezen maar dat plaatje bij het nieuwsbericht geeft het idee dat je het ook met assault rifles kan doen. Daarom melde ik even dat dit niet klopte en nu ze hebben bevestigt dat het alleen met sidearms kan ben ik weer tevreden. \o/
Exclusive Modern Warfare 2 interview (part one) We sit down with the game's community manager Robert Bowling to discuss the biggest game of 2009 A Special Ops wetsuit - looks like you'll be heading underwater at some point 11.10.09. We know you're all ready for it. You're excited. We're excited. And our hype meter almost reached meltdown level when we got an exclusive interview with Robert Bowling, Infinity Ward's community manager - the man many of you will know as Four Zero Two. Over the next three days, we'll be running the extended highlights of our explosive chat, with a number of intriguing details revealed about the most eagerly-anticipated game of the year. Then, on September 17th, the next issue of P3Zine will carry the full, unedited interview in its entirety. So, without further ado, on with those opening questions... GamerZines: The Call of Duty games have always been resolutely linear. With a number of FPSes reinventing the genre since the release of the first Modern Warfare, have you been inspired to open things up a bit, or are you sticking with the tried-and-tested formula? Robert Bowling: It's always our focus to deliver a cinematic action experience for the player, especially in Modern Warfare 2 where we've put a lot of work into the character development and story of the campaign. To achieve this, those set-piece moments are extremely important to the pacing and structure of the story, however our main goal in Modern Warfare 2 was to send the player on a roller coaster of experiences, where they're constantly experiencing something new. So you'll have those awesome crafted experiences, broken up with a variety of other missions that are more open. GZ: You've said you'll address the issue of enemy respawns, though some would argue that the constant stream of enemies is what helps give Call of Duty its intensity. How do you plan on balancing that? RB: It's really all about the mission, certain levels are all about that drive to push forward and keep advancing. That's where the feeling of being overran really worked and made it feel like a last ditch effort of survival. In Modern Warfare 2 we have a variety in intensity and pacing. A moment can be just as intense when stalking through a low-visibility blizzard, avoiding enemy patrols and K-9s, as it is when you're attempting to make a non-lethal takedown on an informant as you're fighting your way through the slums of Rio's Favela. The designers utilize a lot of techniques to motivate the player to move forward rather than always relying on the fear of being overrun. GZ: The story is set several years after Modern Warfare. Apart from confirmed returnee Soap McTavish, can we expect to see any other familiar faces? RB: Remnants of your past and the fate of your squad at the end of the previous story really shape the conflict, enemies, story, and events of Modern Warfare 2. Events that are best experienced for yourself. That's your lot for now. Come back tomorrow to find out more about weapons, vehicles, and some exciting tidbits of what to expect from Modern Warfare 2's missions. Stay tuned! http://www.gamerzines.com/xbox-360/previews/modern-warfare-2-interview.html
cool een onderwatoperatie, zie al voor mij dat we een duikboot moeten gaan bevrijden van terorristen, want er zijn kernkoppen aanwezig
http://www.gamer.nl/doc/53665/Alleen-PS3-krijgt-draadloze-Modern-Warfare-2-controller Alleen voor de PlayStation 3 zal de speciale Call of Duty: Modern Warfare 2-controller van Mad Catz draadloos zijn. De Xbox 360-versie zal met een kabel aan de spelcomputer verbonden moeten worden.
Dikke photoshop, of die heartbeat cam's zijn wel heel onnauwkeurig. De rechter cam geeft rechts een enemy aan die de linker cam niet ziet. En de linker cam geeft links een enemy aan die de rechter cam niet ziet.