Divinity II: Ego Draconis

Discussie in 'Algemeen' gestart door DulleNL, 9 aug 2008.

  1. Zifnap

    Zifnap Koehl en gecollecteerd

    Berichten:
    15.485
    Leuk Bevonden:
    3.438
    Jawohl! Dit ziet er eerlijk gezegd interessanter uit dan de nieuwe RPG van Bioware. De setting in die andere game komt uitgemolken over. Hopelijk is Draconis net zo goed als de setting interessant is.

    Dragon combat! :eek:

    (Kent iemand Dragon Strike van SSI?)
     
  2. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313

    Recommending [​IMG] warmly to every RPG fan, there's an extensive video review to be found at Sevengames.de Even if you don't speak German, it should give you a good overview of what you can expect.

    Looki.de , rating it 82%, stated that "Without a question, Divinity II: Ego Draconis is a good RPG that's fun."

    Gamestar who awarded the game 83% also offers some extensive video coverage, highlighting many areas of the game.

    Krawall.de awarded the game 81%, saying that "Divinity 2 is a good and beautiful RPG that I enjoyed playing very much"

    Many German fans have also uploaded footage on Youtube. If you're not afraid of some spoilers, try searching YouTube with "Divinity II Ego Draconis."

    EDIT:
    - 4players surprisingly gave 82% ('surprisingly' because this online mag is known to usually give roundabout 10% less than other mags do [​IMG] Great result...)

    "Wow - I never expected Divinity II - Ego Draconis to be so much fun. The relatively simple game concept is so addictive that it just sucks you in. You really want to continue playing to become, step by step, an important dragon knight, a cause for which you'll destroy hordes of monsters."



     
    Laatst bewerkt: 6 aug 2009
  3. TopRowhide

    TopRowhide Careless.

    Berichten:
    259
    Leuk Bevonden:
    28
  4. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    Ben blij dat het allemaal positief klinkt. \o/

    Impressies van iemand die de DE versie speelt:

    I've been playing Divinity II for most of yesterday and today, and I'm positively surprised. I expected a good Action-RPG title (since I enjoyed Larian's first Divinity), but what I actually got was a really good western RPG. Since there hasn't been much hype on GAF for this game (I would have skipped it were it not for a friend reminding me and some very positive German reviews) I thought I'd provide some impressions and information on what to expect when the English version is released.

    I'll often refer to Oblivion as a comparison, not because this game is very similar to it (it's not), but because it's in the same (sub-)genre and extremely well known.

    Gameplay
    It's a single-character WRPG with an action-based combat system. Sounds a lot like Oblivion when you put it like that, but it takes the interesting combat skills and magic types from Diablo-likes, making it faster paced and (IMO) more interesting. Two examples are jump attacks that knock enemies back and instant-movement attacks. They also lifted some (good!) elements from MMOs, like food/drink for fast out-of-combat regeneration and a variety of crowd control spells.
    Outside of combat, there's an alchemy system, Diablo 2 style item enchanting and a fun necromancy system. Finally those body parts you leave in your wake are good for something!

    Quests
    This is the part that really surprised me: unlike Action RPGs the quests often have a variety of choices and different ways of solving them. From what I played so far there seems to be more choice on average than in Oblivion. I also find many of the sidequests very refreshing in terms of story compared to the generic low-level sidequests you often see.
    One quest-related feature I absolutely love is the ability to read the mind of NPCs. It works on pretty much every NPC in the game: for a small (or, in a few cases, not so small) experience debt you are able to perceive their current thoughts. In some instances this can help in or provide an alternative method of solving quests, and sometimes it allows you to find hidden rooms or items. The mind reading also aprovides some of the game's humour, of which there is quite a lot.

    World
    The areas the game takes place in are less expansive than, again, Oblivion, but this allows for a more focused experience. It also helps in combating the Disney-land feel that games that try to encompass a far too vast part of a fictional world often suffer from (eg. leaving one city and walking 5 minutes to the next, or "capital cities" with 50 inhabitants). There is no world levelling at all, which - to me - is a very good thing. Of course it can mean that you open the wrong door in a dungeon and are annihilated in seconds, but I like it that way.

    Graphics
    Technically, the game is about on par with other Gamebryo-engine titles (eg. Oblivion, FO3 ). The texture resolution is a bit lower but it has some nice post-processing, including pseudo-god-rays. More importantly, I think the character/enemy art is far better than in Bethesda's games, but judge for yourself from the screenshots.
    Animation is good for a Gamebryo title (and average for a WRPG), but rather weak compared to other current games. There are also some technical hiccups related to world animation of far-away entities, but I assume those will be fixed in a patch and it's entirely possible to live with them.

    Sound
    The game's music is a bit inconsistent -- I absolutely adore it in some parts, but there are some (thankfully few) titles that get on my nerves. I didn't notice anything particular about the sound effects, but I never do unless they are bad so this is a good thing.
    The german voice acting is very well done, much better than I expected. But obviously that doesn't say anything about the English version. However, I can say that everything is voiced, and that should presumably stay the same.

    Technicalities
    For a WRPG the game seems quite bug-free: I had no quest errors, crashes or perceivable gameplay bugs at all so far. What stands out in particular is saving and loading, which is almost instantaneous -- I can't believe it's the same engine as Oblivion.
    There are a few annoyances, but there always are: AA only works half of the time, the main menu is locked at 30 FPS for some inexplicable reason and the prerendered (in-engine) story videos may be fine for 360 at 720p, but they look a lot worse than the realtime rendering on my PC. Small niggles all -- there were some more but they were fixed in a release date patch. Starting from such base the English version should be practically perfect once we (German/Austrian players) have beta tested it for you ;)

    In Conclusion
    Another European WRPG that is easy to overlook but shouldn't be. I think it is maybe the most accessible out of the recent ones (certainyl more so than Drakensang, and probably even more so than the Witcher), so I hope it sees the success it deserves. I haven't written about the main story or the dragon mode simply because I don't think I'm far enough into the game to give a valid opinion on that (I can say the main story feels like they decided to play it a lot more "safe" than for the sidequests, but that is understandable). If there is some interest I'll write more about it when I can.

    Screenshots

    Let's start with character creation:
    [​IMG]

    Some NPCs put together in one screenshot: (To demonstrate the utter superiority in character art and diversity compared to Bethsofts games. All IMO of course)
    [​IMG]

    Battle - attacking a goblin camp: (this is not a very good shot, the game isn't easy so I don't have time to take screenshots in really interesting fights ;))
    [​IMG]

    Inside a church:
    [​IMG]

    A landscape shot:
    [​IMG]

    A closer look at some enemy design: (again to show the art style)
    [​IMG]

    Inside a dungeon:
    [​IMG]

    And finally, the most awesome screenshot I made so far (no, I wasn't the one who killed the dragon)
    [​IMG]
    A few more screenshots:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    And another set of NPCs, because it's so nice (and rare) to play a WRPG with good and varied character art:
    [​IMG]



    Zijn dus PC shots, maar iig wel gewoon ingame, en niet opgepoetst door devs.
     
  5. Gakkie

    Gakkie Black Queen

    Berichten:
    9.595
    Leuk Bevonden:
    689
    Can't wait! En dit klinkt als muziek in mijn oren:
     
  6. tricker

    tricker Semper Fi

    Berichten:
    3.343
    Leuk Bevonden:
    0
    ook mooi in mijn oren :eek: Zo kun je nog een keer terug gaan en grinden O-) Geweldig nieuws!
     
  7. Zifnap

    Zifnap Koehl en gecollecteerd

    Berichten:
    15.485
    Leuk Bevonden:
    3.438
    Ziet er mooi uit. De NPCs zien er inderdaad diverser uit. Hoop dat de lipsync in het Engels ook zo goed is.

    Ik denk dat ik voor deze ga ipv de rpg van Bioware (waar ik continue de naam van vergeet, maar dat zegt ook wel wat...). Hoop alleen niet dat het detail teveel wordt teruggeschroefd op de 360, of dat het een lamlendige PC port wordt. :eek:
     
  8. Daz

    Daz

    Berichten:
    16.101
    Leuk Bevonden:
    2.258
    Omfg. Ik kende dit spel helemaal niet, maar nadat ik een paar trailers heb bekeken.. must-have. o_o
     
  9. Gakkie

    Gakkie Black Queen

    Berichten:
    9.595
    Leuk Bevonden:
    689
    XBW heeft de release staan op 30 september.

    Ik kan dit helaas op geen enkele andere site terug vinden...
     
  10. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    Zou inderdaad in september moeten komen, en de bedoeling is dat ze de precieze datum bekend maken tijdens de Gamescom.

    En zo ver ik weet is dat nog niet bekend gemaakt. Zal dus gewoon een gokje zijn van xbw
     
    Laatst bewerkt: 20 aug 2009
  11. KhaosFoShow

    KhaosFoShow Ad Fundum!

    Berichten:
    334
    Leuk Bevonden:
    0
    Grr eerste keer dat ik jaloers ben op Duitsland.
     
  12. kwdtje

    kwdtje Active Member

    Berichten:
    2.773
    Leuk Bevonden:
    1
    Hopelijk wordt het qua verhaal ook een beetje qua deel 1, wat ook een geweldige game was!
     
  13. Gakkie

    Gakkie Black Queen

    Berichten:
    9.595
    Leuk Bevonden:
    689
    Hmmmm, wat is het ineens stil rond deze game geworden ? Ik hoopte op een september release...
     
  14. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    De bedoeling was dat ze tijdens de Gamescom dus een releasedate + publisher zouden aankondigen. Dit is helaas niet gebeurd, dus ik neem aan dat de onderhandelingen niet helemaal soepel zijn verlopen. :'-(

    September zie ik niet meer zitten.
     
  15. KhaosFoShow

    KhaosFoShow Ad Fundum!

    Berichten:
    334
    Leuk Bevonden:
    0
    En alle duitsers die ons uitlachen.
     
  16. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313


    edit: Fall 2009... September kan dus bijna 100% zeker worden uitgesloten.
     
    Laatst bewerkt: 27 aug 2009
  17. Gakkie

    Gakkie Black Queen

    Berichten:
    9.595
    Leuk Bevonden:
    689
    Snik, dan komt straks ALLES in oktober/november tegelijkertijd ...

    Filmpje ziet er erg goed uit. Ik hoop alleen wel dat het dragon gedeelte goed is uitgewerkt en dat het niet teveel afleidt van het rpg gedeelte...
     
    Laatst bewerkt: 27 aug 2009
  18. Zifnap

    Zifnap Koehl en gecollecteerd

    Berichten:
    15.485
    Leuk Bevonden:
    3.438
    Dit ziet er zo interessant uit. Laat dit asjeblieft een goede RPG zijn! :eek:
     
  19. KhaosFoShow

    KhaosFoShow Ad Fundum!

    Berichten:
    334
    Leuk Bevonden:
    0
    Dat kan niet anders. Man het wordt een dure winter.
     
  20. Gakkie

    Gakkie Black Queen

    Berichten:
    9.595
    Leuk Bevonden:
    689
    Dit moet gewoon een geweldige RPG zijn. De voorgaande delen waren ook erg goed en de vernieuwingen zien er erg goed uit! _O_
     

Deel Deze Pagina