Need for Speed: Shift

Discussie in 'Algemeen' gestart door Hybrid, 30 jan 2009.

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  1. iTz FaRiiD x

    iTz FaRiiD x Hoppaaaaa

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    Vette filmpjes, alleen in vind het geluid van de Megane Trophy wel wat overdreven....
     
  2. Ic3DFire

    Ic3DFire Active Member

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    Na het zien van die filmpjes moet ik toch zeggen dat het er wel strak uitziet.u deze game dichterbij komt moet ik me inhouden om hem niet te preorderen voordat ik een demo gespeeld heb :D
     
  3. strapping young lad

    strapping young lad Active Member

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    Helaas geen demo voordat de game uit komt... :{

    Maar die filmpjes zijn erg tof.. ook mooi het filmpjes zijn waarin mensen wel goed rijden voor de verandering.
     
  4. strapping young lad

    strapping young lad Active Member

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    Hupsakee, london track guide:

    http://www.youtube.com/watch?v=MK5rplBjwv4

    Spa track guide:


    http://www.youtube.com/watch?v=QnF5ypi_9Lg

    Heel gaaf! ook zie je dat je ochtend, middag en avond kunt kiezen.

    Nog een quote van iemand die de game heeft gespeeld:
    Nog wat info:

    Kan me niet snel genoeg komen.
     
  5. MaxxRaptor

    MaxxRaptor Eigen aanduiding

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    Heel veel gamers willen Spa, en ik ook eigenlijk wel. :) Als Forza 3 die niet heeft, word dat een serieuze troefkaart voor voor Shift. Ook die tijdstippen zijn subliem, en ik vind die London track nog meer high res dan in de PGR games uitzien.
     
  6. Rebel8319

    Rebel8319 XBW Addict

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    Damn man , wat klinkt dit goed

    Nou maar hopen op een demo deze week*)
     
  7. X360Fr33k

    X360Fr33k RacePro

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    Weet nog steeds niet echt wat ik van deze game moet verwachten. Hij lijkt nog wel (erg) arcady hier en daar. En dat is toch wel een bottleneck voor mij, om hem niet te kopen. Mocht er een demo komen, dan wil ik die eerst proberen. Er komen eigenlijk ook veel te veel race spellen uit nu. Shift, Dirt2, Forza3 etc.
     
  8. Ic3DFire

    Ic3DFire Active Member

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    Zelfde hier, die gameplay filmpjes zien er heel soepel uit enzo, maar ik wil het eerst zelf aanvoelen voordat ik kan beslissen of het echt fijn is :).
    Als dit spel nou te koop was voor 33 euro dan had ik hem al besteld, maar helaas is het alleen te koop voor de volle prijs, dus ik wacht geduldig af.
     
  9. matthew24

    matthew24 Active Member

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    Ik zit te twijfelen tussen dirt en deze, dit lijkt heel erg op grid en als het zo stuurt dan haal ik hem gelijk alleen weet het niet zeker want pro street vond ik echt slecht.
     
  10. AntraXxX

    AntraXxX Bruce Springsteen

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    Damn ziet er erg lekker uit die 2 filmpjes! :D Must buy op 17 september. :)
     
  11. strapping young lad

    strapping young lad Active Member

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  12. Rebel8319

    Rebel8319 XBW Addict

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    vet filmpie , valt me wel op dat je echt bij elke auto die turbo(?) vet hoort fluiten
     
  13. X360Fr33k

    X360Fr33k RacePro

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    Valt me ook op, de wagens horen veelal hetzelfde aan...

    En, wat me ook opviel; deze versie van Spa is van 2007 ofzo. Dit is niet dezelfde layout als hoe de baan er nu bijligt. Wel jammer...
     
  14. Hybrid

    Hybrid Well-Known Member

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    Mag nog niet gebruikt worden. :)
     
  15. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Net de Driver Profile trailer nog eens gekeken, en damn... Dit is de eerste keer dat ik er over denk om een racegame te pre-orderen. :eek:
     
  16. Hybrid

    Hybrid Well-Known Member

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  17. duco3101

    duco3101 Active Member

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    wow de graphics van deze game zijn echt geweldig.
     
  18. Maver21

    Maver21 *PS4-BOX-one*

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    [GT]55681[/GT]
     
    Laatst bewerkt: 10 sep 2009
  19. Hybrid

    Hybrid Well-Known Member

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    Review IGN




    UK, September 10, 2009 - Eau Rouge, Pouhon and Blanchimont; the holy trinity of corners that form the backbone of Belgium's Spa Francorchomps, long recognised as one of the greatest tracks in modern-day use, and have bloodied many a nose in the past. Eau Rouge is a fast uphill switchback, long since tamed by single-seater cars and their pounds of downforce but still a thrill in its own right. Pouhon's retained its challenge, teasing drivers in with a fast entry and then slapping them in the face with its unforgiving exit, and Blanchimont, while looking like nothing but a kink from afar, has a concrete barrier waiting at its conclusion for anyone who underestimates it.

    [​IMG]

    They're three corners that have featured in many a racing game before, but rarely have they been evoked as thrillingly as they are in Need for Speed Shift, EA's bold new direction for the long-running series that comes courtesy of Slightly Mad Studios, a developer who has proved its prowess in the racing genre with the sublime GTR games. Many other racing games treat the corners with nonchalance – in Codemasters' brilliant yet somewhat lightweight GRID, Eau Rouge and Blanchimont are reduced to mere kinks, while Pouhon asks nothing more than a downshift and a yank of the wheel.

    Not so in Shift, and those fearing dumbed-down handling can take solace in the trip to the tyre wall that awaits drivers who treat Spa's trinity of corners with anything other than a fearful respect. Eau Rouge's violent incline becomes a living nightmare, asking for pixel perfect placement while Pouhon requires the utmost attention from entry to apex to exit. Blanchimont is the most terrifying, with a wide entry setting up a full-lock drift, with the tyres squealing like a chorus of burning kittens as the game's trademark exaggerated oversteer kicks in.

    At times you have to pinch yourself – can this really be a Need for Speed game? The series may have taken some wild turns since its inception in the early '90s, but arguably none have them have been as bold as this. Ditching the open-world pretensions and point-to-point runs of previous games, its focus is solely on circuit racing.

    It's track set reads like a statement of intent, highlighting the very best the world of motorsport has to offer; the aforementioned Spa Franchomps is joined by a bevy of British tracks, including a Brands Hatch that's never looked so glamorous and a lightning-fast run through the City of London. Somewhat predictably the Nordschleife features, though it's hard to grumble at the inclusion of what's fast becoming a racing game standard when it's been handled so artfully.

    It's a joy to drive, and it's not just the likes of Spa that have been enlivened by the spirited handling; places like Silverstone's Becketts complex or Laguna Seca's infamous Corkscrew put up more of a challenge than ever before. At heart, then, it's a traditional driving sim rooted in the real, with Slightly Mad Studios' pedigree shining through. It's a damn fine looking one as well, its rich environments, smooth frame-rate and perfectly crafted car models ensuring it's on an even keel with both Forza and Gran Turismo.

    [​IMG]

    There's one area where Need for Speed Shift soundly trumps the competition: its driving is an exceptionally visceral experience, with a sensation of sheer velocity that's unparalleled in the genre. Take a car to its limits and the engine bark shakes the chassis, the colour drains from the screen and the cockpit blurs, focusing the driver's attention on the thin ribbon of tarmac ahead.

    It's meant to inspire sweaty palms and it certainly works – connect with a wall at speed and the effect is taken to an extreme, the screen shaking violently and the driver audibly wincing at the impact. Unfortunately the effect's not reflected in the game's damage model. Although cars bounce, flip and roll convincingly, they're often left with little more than a scratch and a cracked windscreen, and it takes several serious impacts to wrestle any of the bodywork off - it's a way off the destruction porn of Codemasters' GRID and DiRT 2.

    Like Codemasters' games, Shift takes a global view on its racing, with America and Japan also represented. Daytona making a thinly veiled appearance in the Dakota oval and road course and Laguna Seca represented in all its undulating glory. There are also some neat curios; Autopolis has a rare videogame outing, and you have to wonder why it's so often neglected, it's steep switchbacks and wide radius corners making for some astounding tail-out moments, while elsewhere a selection of fictional tracks bolster an already generous roster.



    So it's a Need for Speed game like no other, but the game's biggest downfall is when it tries to fit what's undoubtedly an accomplished sim into the series' more fantastical lineage. On some levels it works surprisingly well – the modification culture that's played a part in several Need for Speed games chimes well with the game's garage, grounded as it is in production vehicles. Taking a pedestrian road car and gradually transforming it into a stripped down racer is the single-player's greatest pleasure, and the progression is reflected brilliantly in the car's behaviour on the track as well as its appearance - interior modifications are reflected in the cockpit view, with the upholstery being replaced by carbon fibre panels and a roll cage framing the windscreen.

    [​IMG]

    Elsewhere, it's a strange marriage. Drift competitions feel like they have strayed in from a separate game, and they're a little broken, with the game's otherwise excellent handling model unable to cope convincingly with the art of holding a car sideways. It's less of a problem when the cars are neutered with the game's charitable selection of in-game assists, but even then it feels like an incongruous addition and sits uncomfortably with the more traditional track racing. Thankfully they make up but a slice of the action, with the bulk of the racing spread across pack races, car battles and time attacks. There are certainly a lot of them, but they're presented in an overwhelming fashion. Seemingly unable to decide on a single mechanic to fuel the single-player mode, Shift plumps for every single one it could think of.

    Cars are separated into tiers, beginning with workaday cars such as Meganes and Polos, and the fourth tier housing more exotic machinery such as Lamborghini Murcielagos and Bugatti Veyrons. Progression through the tiers comes through a muddled set of systems: firstly, and most basically, success in events equals cash, a mechanic that everyone can understand. Beyond that it gets a little more complex.

    [​IMG]

    Style points are rewarded for each race, a riff on Project Gotham's excellent Kudos system but one that feels a little redundant here. Clean corners and overtakes get you a tick in the precision box, while nudges and shunts earn points for aggression, all of which feed into a levelling system. The thinking behind them is understandable, as theoretically they provide a unique fingerprint for each driver. Commendably the system is carried over to the online races (which, incidentally, work smoothly, although we were unable to test the game running it's full quota of eight drivers), meaning you're earning cash and points whenever you're on track.

    It doesn't stop there however, and to successfully unlock races drivers have to attain stars, which are meted out for fulfilling select criteria for each individual race. They vary a little, often asking players to master corners – which is simply a case of driving smoothly on the racing line at a respectable speed – to getting the car on the podium and for getting a set amount of points. Couple this with the none-too-small task of just keeping the car on the road and it is complete overkill, the in-game HUD a confusing web of stats and counters which help to make the first few hours with the game overwhelmingly confusing.

    Closing Comments
    But it ultimately does little to detract from the core experience and its many successes. Need for Speed Shift gets the most important part of a racing game right and it does so with a flair that’s uncommon in a frequently po-faced genre, providing a driving experience that’s genuinely thrilling. In one stroke it revitalises the flagging Need for Speed brand, and suggests that – with just a little more refinement – the series is establishing itself as a true contender to Gran Turismo and Forza.


    7.5 Presentation
    While the art design is good there's simply too much going on, and the loading times can test the patience.

    9.5 Graphics
    With DiRT 2, Forza 3 and GT5 we're running out of superlatives for racing game's visuals, but this deserves some of its own. In a word, stunning.

    9.0 Sound
    Engine notes are wonderfully guttural, and the voiceover's nicely understated - while the music is typical Need for Speed fare.

    8.5 Gameplay
    On track it's superb, with handling that offers a nicely exaggerated take on a sim model - but it's sometimes lost under the myriad scoring systems.

    8.5 Lasting Appeal
    The single-player's meaty and the multiplayer is considered and well implemented, offering local leaderboards and eight-player races.

    8.7
    Great OVERALL

     
    Laatst bewerkt: 10 sep 2009
  20. PRO EVO6

    PRO EVO6 STERCHELE

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    8.7 dat valt mee,denk dat ik deze toch ga kopen,nog wat andere reviews afwachten.
     
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