Need for Speed: Shift

Discussie in 'Algemeen' gestart door Hybrid, 30 jan 2009.

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  1. Pegas

    Pegas XBW.nl VIP XBW.nl VIP

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    Valt mee? Niet alleen is dat eigenlijk vrij hoog maar het gaat hier ook nog eens om een NFS game. Zo te lezen is de gameplay zoals ik verwachte: PGR handling maar dan met een iets hoger sim gehalte.

    Om eerlijk te zijn had ik nooit verwacht dat dit een 8+ game ging worden maar als de andere reviews ook zo positief zijn lijkt het erop dat dit geen tegenvaller geworden is (tenzij je zo dom was om te geloven dat het een volwaardige sim ging worden :+).

    Maar goed, zolang ik geen demo heb gespeeld ga ik de game niet kopen.
     
  2. WinterBase

    WinterBase #VOTEFORRECKA XBW.nl VIP

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    Mooi cijfer :) Denk dat met Shift de franchise van een volledige ondergang is gered :D Ben erg benieuwd naar een eventuele demo.
     
  3. Rebel8319

    Rebel8319 XBW Addict

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    Ziet er goed uit , gaat toch wel goed worden zoals iedereen een beetje had gedacht/gehoopt .

    En inderdaad van de ondergang gered !
     
  4. PRO EVO6

    PRO EVO6 STERCHELE

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    Ja valt mee is niet goed gezegd want ik verwachte deze score niet,8.7 is gewoon goed,ik wacht nog andere reviews af maar ik denk dat de reeks terug is.
     
  5. iMark 007

    iMark 007 Active Member

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    Shift ziet er zeker goed uit, maar ik heb genoeg aan 1 racetitel.
    En eerlijk gezegd komt er dan maar 1 titel in aanmerking: Forza 3.
    Shift gaat een beetje over de top, dan heb ik liever Forza vanwege het realisme.
     
  6. MaxxRaptor

    MaxxRaptor Eigen aanduiding

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    Mooi cijfer, just like the old days.. ach daar ga ik weer.
     
  7. strapping young lad

    strapping young lad Active Member

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    Kijk eens aan, een 8.7 nog wel.. dik verdiend denk ik, vooral omdat die blackbox dev team hier nog weinig mee te maken heeft en omdat het echt een frisse herstart is in de NFS reeks.
     
  8. Remy669

    Remy669 Active Member

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    Het is alleen, ik heb tot voor kort nooit van NFS: Shift gehoord, op internet heb ik er wel eens over gelezen. Maar ligt het aan mij, of wordt er echt heel weinig reclame over gemaakt? Heb ook niets op TV enzo gezien.
     
  9. Hybrid

    Hybrid Well-Known Member

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    Hij is ook nog niet uit. Zal deze week wel beginnen. :)
     
  10. loyallronin

    loyallronin Active Member

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    Ik zag dus in die review dat de agressieve racestyle en clean racerstyle in de driver profile gelinked zijn met de single player en online multiplayer.
    Dus al ik het begrijp zal een nette rijstijl jouw belonen met online sessies met andere clean racers. Of heb ik het mis?

    Dit is eigenlijk ook de eerste review die de online multiplayer beoordeeld en ook nog eens als ruim voldoende.\o/:b:
     
  11. Hybrid

    Hybrid Well-Known Member

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    Dat klopt idd. :)
     
  12. Flavourlicious

    Flavourlicious Game Developer Moderator Redacteur

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    ja, agressieve racers worden geplaatst bij anderen die ook wat agressiever zijn, en hetzelfde voor de clean-ers.
     
  13. PRO EVO6

    PRO EVO6 STERCHELE

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    Dan ga ik rustig racen of ik kan online met noobs spelen :+
     
  14. Lijpe Mocro

    Lijpe Mocro Active Member

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    Een vraagje. Ik zie in de trailers en plaatjes dat alle auto's bestikkert zijn en geen een die gewone lak heeft. Mijn vraag is dus of je je auto kan tunen ? En kan je zelf de velgen voor de auto kiezen etc etc.
     
  15. Ferry34

    Ferry34 games/gadgets addict

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    Need for Speed heeft dat genre uitgevonden, dus het zal er zeker inzitten.
     
  16. MaxxRaptor

    MaxxRaptor Eigen aanduiding

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    De wagens zijn allemaal standaard als je ze aanschaft net zoals je dat kent van de voorgaande delen, customizing is dus aan jou hoe je dat wilt doen. :cool:

    Nog even wat hierbuiten, maar Forza 3 geen schakel animatie. Eigenlijk vind ik dat helemaal niet kunnen, oke dat het goed moet gebeuren dat vind ik ook maar voor een sim als Forza met incar view kan dat echt niet! Dat zijn voor mij wel detail elementen die aan de beleving afbreuk doen van het racen, omdat ik juist zo'n zin had in die icar view en ga ik toch eerst denk ik voor deze game.
     
  17. Martijnn

    Martijnn Disco disco, good good!

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    Ik denk dat de eerste zware teleurstelling gaat zijn dat je die blur gewoon niet uit kunt zetten wanneer je hard rijd. Je ziet echt niks meer van je cockpit tellers dan, zwaar hinderlijk voor mij want ik wil van het dashboard kunnen lezen.
     
  18. MaxxRaptor

    MaxxRaptor Eigen aanduiding

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    Daar heb je wel gelijk in, bij PGR4 vind ik het ook zo hinderlijk dat je dat gewoon niet goed ziet. Kan zijn dat er opties komen, maar ik denk al bijna van niet nee.
     
  19. Hybrid

    Hybrid Well-Known Member

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    Zweedse Review


    Vertaald

    Peter has sat behind the wheel of a toktrimmad EVO IX and called out to chastise the asphalt in EA's upcoming Need for Speed: Shift to once and for all make up the game show's past
    After an hour I am ready to give up. Although I have promised myself not to lose patience, faith that I have informed myself on the Shift developed by the people behind history's most difficult racing game, GTR 2. But still ... I cut almost together at first. Yelling at the TV, pulling my hair. I lose race after race. My blue Honda Civic is so dull that time stands still, the sway of an old hammock, and the brakes to overheat after just one lap. Opponents fly by right from the start, each curve will become a new irritant. I'm worthless ...

    Need for Speed: Shift starts really badly. Not only difficult (I'm playing with all the facilities refused from the start) but really bad. It takes a while to get accustomed to the unforgiving physics, and a while to get rid of that unchristian poor Civic. I switch to the steering wheel, penetrating into my old racially old man back in the newsroom PlaySeat, throw your controller behind the couch and takes new tag. Civic is gone, replaced by a heavily tuned EVO IX and I sit as grounds in his chair with his hands in an exemplary Ten two-grip. Now, it takes off, literally. Now wake Shift to life. Seriously.




    Seriously.

    This is exactly how I would summarize the Need for Speed: Shift. A solemn simulator to sneeze at the smooth arcade racing series' last six games arranged for us. Forget the flimsy Fjose races in Undercover or Most Wanted, forget free cities, but details and cheese-scented between sequences with the gaming Hollywood rejects. Shift is a new direction for EA. An attempt to attract all of us who are waiting in vain (and suktar) after Gran Turismo 5, or GTR 3rd Need For Speed: Shift is a very successful merger of GTR 2 and Project Gotham Racing, with a display reminiscent of Forza Motorsport.

    It's about racing simulator, including the ability to trim and decorate their cars. If unforgiving, tough races where the drivers are tested at every single curve. Shift is not perfect, but a damned good start on something that can easily outperform last year's fiasco. When Need for Speed: Shift starts (career mode), is one of the Forza Motorsport or Gran Turismo completely without a car. You get to test their skillz in a tuned BMW M3 at Brands Hatch and, depending on how well it is the game itself in severity, the number of facilities that will be activated in the car and how much money you get to buy even the first cart. I win the race at Brands Hatch, and starting my career at Expert difficulty level.




    20 $ 000 in his pocket for it to act smart, get through the necessary slave races and then be able to trade up. Career State is divided into five different sections. The first four parts of the shift is called "Tiers" and where the racing circuits around collecting stars. For each race won it receives a number of stars that makes you can eventually unlock the next portion of the game, with the stars as their currency.

    Two-thirds of the stars in every race you win by putting himself as number one in the race. The rest lost it by performing some minor småuppdrag, or challenges, during the show. Often these challenges circles around a number of overtaking, or that it will rub off the color of one of the opponents' carts. If you want to be shitty, this is a rather awkward part of the shift, and a futile way of trying to make this simulator a bit more mainstream. A little more ... Grid. For me, it works not at all and I do not care respectfully in these small challenges, and instead focus wholeheartedly on to win. Just to win.

    At the beginning of the game informed you that the drivers in Need for Speed: Shift universe is divided into two different categories. Aggressive driving and driving precision. My first race at Brands Hatch, is pretty wild to when I involuntarily happen to push out an innocent little Seat Leon Cupra out into the gravel. The game considers me as aggressive and therefore my småutmaningar before each race circuits almost constant around which includes bilburet violence. "Run on an opponent," "makes an angry overtaking", "do so to an opponent, spins, turns and goes by without you doing it." Ridiculous. A piece of Need for Speed: Shift, which I dislike, and that does not belong in a racing game with an otherwise so-serious approach to asphalt racing as it actually exists here.


    My expectations of bilfysiken and the körkänslan in Shift has been enormous. Completely unrealistic it is, after all, the people behind the GTR 2 and GT Legends who put together this. Well, did you not? Although I have tried to repeat it in about 100 different småtexter over the past year? This is how it happened (in greatly simplified form, of course): Core team of Swedish SimBin Studios (which accounted for most of the skills in the development of GTR 2) drug and shaped studio Blimey Games. Bilfysiken in Shift is based on the devised for use in Blim previously announced games, "The Ferrari Project". Blimey purchased, Slightly Mad Studios was born, and work closely with the EA as well.

    I would thus be lying if I said that körkänslan in Shift recalls in particular the GT Legends. For the do it, but a few important differences. The cars are slightly heavier, tires physics have improved and changed to simulate more momentum and the system of friction are bulls, more sensitive. Forget what you learned in the Gran Turismo games where there has never been waxing through curves, or where a four-wheel-driven sports car over and slid through the curves in the same way as a front-wheel drive.

    Forget also that you learn in Forza Motorsport 2 where excessive stability assistant made it possible to brake into the corners while suddenly starts to tear into the steering wheel to turn, without losing hold. In Shift, with facilities refused, it is important to use the quiet movements. Throttle calm, reassuring steering wheel movements. Everything suddenly and erratically punished quickly at high speeds and terms to be clear and let gravity move before starting to rotate the car through the hairpin are.

    Shift requires patience, time and training. Like most simulators. We must find balance in his car, learn to gas analogy and to move the center of gravity effectively. It is very important to the tougher levels of difficulty to not force the tires to do several things at once. Just like in real life. If you do it quickly loses momentum and goes often to.

    Fastest is always on the brakes to first, strong and sometimes even excessively, select narrow lines and then Gas from the curves. It requires some training but once it sits is racing both rewarding, exciting, addictive and terrible intensity. Unfortunately, unlike for example, GTR 2 is the computer-controlled opponents a little too aggressive and a bit of pre-programmed to a very tight financial and driving style will be financially beneficial to the extent it does in real circuit racing.

    To become so successful that it really should be, run smart and with a focus on hard braking into the corners and a lot of gas out of them, you need to take to the grid where the human resistance (which surprisingly often seem to believe that Need For Speed: Shift is the same as Race Driver: GRID) will be an economic driver can easily win on pure intelligence and good knowledge of the runways.

    Perhaps the best part of bilfysiken in Shift, in addition to a very stable simulation of tire adhesion, is the difference between different types of cars and powertrains. Short, small cars are fast in the curves, over-driven, but compact and stable. Rear Wheel Drive muscular monster Corvette Z06 and Ford GT are swaying, disorderly, super strong and loves to stick out the back end. Unlike, for example Gran Turismo 5: Prologue, you can go wide if you feel like it. It is perfectly acceptable to turn off all assists and tackle curves Samuel Hübinette rather than Mattias Ekstrom, if that is the case you want to be perceived.

    Fun to drive, the four-wheel drive cars with a steady hold and superior kurvegenskaper allows a more steady and fast driving than any other type of powertrain. Just as it should be. Slightly Mad Studios, for example, caught the körkänslan in Mitsubishi EVO IX perfect and gave it just the right character. It is a kamikaze-money directly driven, witty, fast acceleration and stable but with a bit of ground in the engine and a pale top speed. I tuned the form is 9: an, however, one of the game's very best and most easy to drive cars that I always seem to return to when the super-monsters making cornering unpredictable and chaotic.

    There are several different racing disciplines in Shift. Apart from regular competitions against eight other opponents here are Time Attack, Race, Elimination, race, Car Battle Drift. Most fun is the Time Attack and duels where you meet a rival and have to beat him in three attempts to win the prize money. Drift is worst-event which leaves a lot to be desired.

    In addition to operating-piece, there are a few other smaller problems, in Shift, which must be highlighted. Where the delay in control as I talked about in the console versions is the game's greatest weakness and cause problems, especially if you want to see the entire car on the screen while driving. As in the case of GTR 2 differs körkänslan depending on the view you play in, which I guess has to do with the simulator foxes in Slightly Mad Studios worked with the absolute worst urgrymma cockpit view. As in the case of GTR, GTR 2, GP Legends, Live for Speed and GT Legends is the only way to get really good at Shift to play the cock-pit view which, unlike many others of this generation racing game not made by a visually delightful but körtekniskt useless decoration, but actually plays a very important function.

    In the case of minus points to even the GUI have a boot when it is scribbled and often illegible with rotten fonts cool and packed with excessive information. To read the text which lies to the left (on the challenges, driving style, opponent, motståndartider) is almost impossible when it first presented in an extremely compact linear but also made semi-transparent.

    Apart from the cluttered interface is Need for Speed: Shift extremely neat. Car models are the most delicious I've seen in a racing game ever, including Gran Turismo 5: Prologue. Polygonantalet is to say the least massive and the fantastic real-time reflections in the paintwork is impressive large. Even inside the cars look brilliant Shift out with the most realistic interiors I've seen.

    The courts are, like cars, scandalously realistic and often drenched in wonderfully charming (and hot) evening sun forming lens of radiation effects on the car's polished roof. Komer to do horrible high-resolution shadow projections and wonderfully delicious effects of focus and motion blur. To Slightly Mad Studios also had the good taste not to use very little bloom (this generation's largest graphic torture anyone?) I am A simulator-heart like mine.

    As to the distinction between the different versions of Need for Speed: Shift (PC, PlayStation 3 and Xbox 360) is the PC version that feels best. With a powerful PC, you can scare up the graphics beyond what the consoles can handle, and because the shift must be played with a steering wheel (according to me) is the PC edition, which I would recommend the warmest. The two console versions are identical except on the loading times for the PlayStation 3 is a few seconds longer.

    When I first tested Need for Speed: Shift, I am surprised how unforgivable and simulator money it actually was. Today, after having passed all the game's races, I am pleased to Slightly Mad Studios chose the hard way. Sure, this is not flawless and it will most likely be run on the Forza Motorsport 3 next month. But Need for Speed: Shift is a cruel first-attempt and a good racing game. My tip to you as tired of the superficial arcade racing in Race Driver: GRID will be the purchase of a cruel wheel, and an example of the shift. Autumn is saved.






    Btw de PC versie krijgt van IGN een 9. :)
     
    Laatst bewerkt: 11 sep 2009
  20. Rebel8319

    Rebel8319 XBW Addict

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    Heb net me Wireless Gaming Receiver for Windows XBOX 360 binnen , dus ben heel erg benieuwd naar de PC versie van NFS Shift ,want hoe je het went of keert heeft de PC toch betere graphics als een goeie pc hebt staan
     
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