Fallout: New Vegas

Discussie in 'Algemeen' gestart door Sev, 6 feb 2010.

Topicstatus:
Niet open voor verdere reacties.
  1. BigKabuto

    BigKabuto Well-Known Member

    Berichten:
    20.783
    Leuk Bevonden:
    556


    Klinkt heeeeeeeel positief, maar het baarde me wat zorgen omdat zij toch ook met Alpha Protocol bezig zijn? En die game was alles behalve indrukwekkend in Keulen vorig jaar..en nu alweer een uitstel....dus vandaar had ik zo mijn twijfels. Maar Kotor is natuurlijk wel een echte big titel ja.
     
  2. Sev

    Sev The Lone Wanderer

    Berichten:
    665
    Leuk Bevonden:
    0
    Bron: Besthesda Forum; 'What we know so far'
     
  3. kwdtje

    kwdtje Active Member

    Berichten:
    2.773
    Leuk Bevonden:
    1
    Niks veranderd aan de animaties, dat is toch wel jammer :mad:
     
  4. Sev

    Sev The Lone Wanderer

    Berichten:
    665
    Leuk Bevonden:
    0
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Nieuwe companion systeem ziet er goed uit!
     
    Laatst bewerkt: 12 feb 2010
  5. Daz

    Daz

    Berichten:
    16.101
    Leuk Bevonden:
    2.258
    Klinkt allemaal veelbelovend, hoop niet dat het veel van het zelfde is. Eerst maar eens Fallout 3 uitspelen.
     
  6. BigKabuto

    BigKabuto Well-Known Member

    Berichten:
    20.783
    Leuk Bevonden:
    556
    Geen verbeterde animaties dus....ik vraag me af dat nou komt dat ze er niks voor voelen om het te veranderen, of dat de engine het niet toe laat?
     
  7. Sev

    Sev The Lone Wanderer

    Berichten:
    665
    Leuk Bevonden:
    0
    In addition, OXM apparently didn't really hear our cries about giving all the credit to Obsidian - nor did they actually do their homework on who Obsidian are and the connections they have to the Fallout series (even going so far as to falsely claim that "there won't be any connection to those [original Fallout games], though." I'm pretty sure the inclusion of factions like, I dunno, the NCR definitively tell us that there will be quite a connection to the original Fallout games.

    Thanks to NMA for the bulletpoints and madnath619 for bringing everything to my attention.


    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    * The Brotherhood of Steel is back, but the core story revolves around the NCR and Caesar's Legion.
    * SPECIAL now has descriptions - eg CHA 10 = Cult Leader, EN 1 = Basically Dead.
    * Those descriptions for Strength: 10 - Hercules' Bigger Cousin 9 - Doomsday Pecs 8 - Circus Strongman 7 - Beach Bully 6 - Barrel Chested 5 - Average Joe 4 - Lightweight 3 - Doughy Baby 2 - Beached Jellyfish 1 - Wet Noodle
    * You get a Vault 21 jumpsuit from the doc who revives you, along with a pistol and a Pip Boy 3000.
    * Weapons can be modified, but modifications only have positive results. The magazine implies you won't need to make a choice between different mods, because they won't be mutually exclusive.
    * And a little later the magazine contradicts itself by writing that adding a larger magazine increases reload times.
    * Every weapon has a special attack, not just the golf club. It seems that Fore! does not mean groin shots are back for every weapon.
    * Guns have different knockback amounts, pistols don't do much, shotguns blast people away.
    * There's a town-specific reputation, and Obsidian has 'hinted' that the reputation will impact endings.
    * Karma has been overhauled, tracking the factions and ideologies that you agree with.
    * Nightkin are back, as blue-skinned Super Mutants who've gone schizophrenic through Stealth Boy use. They attack you while cloaked, deactivating cloak at the last minute to hit you with a club.
    * The Tabitha situation can also be resolved by convincing Tabitha to revolt against the other Super Mutants.
    * Helios One is not only a power plant, but also the location of the controls of a solar weapon developed by Poseidon Energy which you can employ yourself.
    * You can now choose the main character's age.
     
    Laatst bewerkt: 14 feb 2010
  8. Tom

    Tom Active Member

    Berichten:
    311
    Leuk Bevonden:
    9
    Allemaal erg tof!
     
  9. Shin David

    Shin David Ajax Amsterdam

    Berichten:
    3.000
    Leuk Bevonden:
    0
    Klinkt allemaal zeer goed!
     
  10. Dedemsvaart

    Dedemsvaart redonkulous

    Berichten:
    1.261
    Leuk Bevonden:
    24
    Ik blijf zeer sceptisch. Het heeft nog geen indruk op me gemaakt, al vertrouw ik erop dat het een goede game word....toch zal er meer moeten gebeuren om mij over te halen. Het is weinig vernieuwend vind ik
     
  11. vozz

    vozz Je kat is je hond

    Berichten:
    330
    Leuk Bevonden:
    0
    Ik hoop dat deze game mij net zo gaat boeien als Fallout 3, daar heb ik echt veeeel plezier aan gehad \o/
     
  12. Daz

    Daz

    Berichten:
    16.101
    Leuk Bevonden:
    2.258
    Klinkt inderdaad goed.. maar ik wacht nog af.
     
  13. Slender

    Slender Active Member

    Berichten:
    67
    Leuk Bevonden:
    0
    Dit lijkt mij echt en geweldige game. Ik ben al sinds deel 1 fan van de Fallout serie. Fallout 3 vond ik fantastisch maar ik miste wel de foute donkere humor van de oude delen. In deel 2 kon je bijvoorbeld ook pornoster of slavendrijver worden. Het kon ook gebeuren dat je werd gedwongen om te trouwen met een boerenmeid. Je kon haar dan weer laten werken in een bordeel of verkopen aan een stel slavendrijvers. :)
    De mogelijkheden waren enorm en dat maakte het ook leuk om het spel vaker te spelen. Fallout 3 had minder keuzes en was ook niet zo grappig als de oude delen.
    Fallout New Vegas lijkt mij de perfecte combinatie van de engine en gameplay van deel 3 en de verhaallijnen uit deel 1 en 2.
     
  14. RizlaPlus

    RizlaPlus Hometown: Ass-en

    Berichten:
    230
    Leuk Bevonden:
    0
    Personally

    Persoonlijk was ik door Fallout 3 (Als diehard Fallout1&2 fan) niet superblij met Fallout 3, ik snap wel dat mensen het waarderen, maar ik voelde niet genoeg mee met karakters, maar obsidian doet misschien wel veel meer met conversations en effects op het spel dan in Fallout 3 was...dus ik zie er erg naar uit!!!Vind het erg leuk dat Obsidian dit gaat doen...ik vond Kotor2 dan wel weer wat minder dan 1, maar er is altijd wel wat te klagen dus soms maar ff :x
     
  15. Sev

    Sev The Lone Wanderer

    Berichten:
    665
    Leuk Bevonden:
    0
    What happens in 'Fallout: New Vegas'
    Glittering wasteland is latest locale
    By Mike Snider
    USA TODAY

    Las Vegas survived Crime Scene Investigation and Wayne Newton, but it will never look the same after it gets the Fallout treatment.

    In the alternate-history video game Fallout: New Vegas, coming to Xbox 360, PS3 and Windows PCs this fall (no price and not yet rated), the Las Vegas Strip and surrounding area in 2280 bear the effects of a nuclear holocaust more than 200 years earlier during a great war between the United States and China.

    The mystery is, who are you in this nuclear wasteland?

    At the outset of the game, your character is shot and left in a shallow grave in the desert, lifted of the package you were entrusted with delivering. A robot digs you out and takes you to a local caregiver, Doc Mitchell, who nurses you back to health.

    "Unlike the previous Fallouts, where you start in a vault and you are a vault dweller, this one starts with a curveball," says Pete Hines of Bethesda Softworks.

    The Maryland game publisher's release of Fallout 3 in October 2008 (rated M for ages 17-up, PC, PS3 and Xbox 360) resurrected one of the most popular franchises ever. The original Fallout, released in 1997 by Interplay, is consistently listed among the all-time top-rated computer games.

    In those games, as well as in 1998's Fallout 2, the main character leaves a fallout shelter and roams an irradiated environment to perform missions. Fallout 3 let players explore a bombed-out Washington, D.C., populated with mutated humans and creatures.

    Its mix of role-playing and first-person shooting game elements, as well as its elaborate and expansive story, earned Fallout 3 critical praise and several game-of-the-year awards. The game has sold about 4 million copies.

    This time around, Bethesda Softworks will publish the sequel with development by Obsidian Entertainment. The staff of the Irvine, Calif., studio (Neverwinter Nights 2) includes several veterans of Fallout and Fallout 2.

    "There is practically no one more qualified to make Fallout games," says Dan Stapleton of PC Gamer, which will feature the game on the cover of its April issue (in stores March 2). "Few people know the look and feel of the Fallout universe better."

    The move to Las Vegas provides "a brand new, fresh experience that has a familiar feel of Fallout, but otherwise it's an entirely new game and a new look, with Joshua trees and tumbleweeds and blue skies," Hines says. "Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."

    Events in the game happen a few years after Fallout 3. No characters from that game appear, Hines says, "but you will eventually hear a little bit about the events" of that game. New Vegas is "a self-contained story. You don't have to have played the previous games to have any clue what's going on here."

    At the game's outset, you get to customize your character by choosing gender, age, race, other attributes and skills. "You were a courier, and you were obviously carrying something that somebody wanted," Hines says. "Part of the story is finding out what you had and what they took."

    As you explore, you must be savvy enough to play off the various factions seeking to control turf while you evade hazards such as gun-wielding super-mutants and giant bloodthirsty lizards. New Vegas' territory is similar in size to the area of the nation's capital in Fallout 3.

    Says Hines, "It is a massive game world that will take you hundreds of hours to explore every nook and cranny."

    ----------

    1. New areas will open up for the player depending on your reputation
    2. Not all weapons have mods
    3. "You only buy mods from stores" - once bought you highlight the weapon you want to add it to in your inventory and apply it
    4. They will cost you a lot of money
    5. Hardcore is seperate to difficulty
    6. Hardcore is more of a mechanical shift as opposed to just bumping up hp - he compares it to Ninja Gaiden
    7. There is a dehydration meter
    8. Dehydration meter will have impact o the player (most likely drop in stats)
    9. Being out in the desert in the day, as opposed to night, will have a greater effect on your need for food and water

    ----------
     
    Laatst bewerkt: 17 feb 2010
  16. Dusky Demon NL

    Dusky Demon NL Daan

    Berichten:
    5.437
    Leuk Bevonden:
    213
    Dat laatste punt is wel vet gedaan op zich. Het past wel bij een RPG als deze.
     
  17. Sev

    Sev The Lone Wanderer

    Berichten:
    665
    Leuk Bevonden:
    0
    Chris Avellone has answered another fan question over at the Obsidian forums. This one deals with his thoughts on aspects of Fallout 3:

    Ausir dropped by to let me know that there's some new information about Fallout: New Vegas from a German edition of PC Gamer. Whether by virtue of the German language or additional information not in previous articles, this Fallout: New Vegas preview is 10 pages long. Here are the details:

    * Opening sequence: Courier is executed with a headshot. No ambush.
    * Character look creation: Mitchell holds a mirror in front of your face "I hope I put you back together properly so you recognize yourself."
    * Character creation: G.O.A.T. is replaced with a psychoanalysis test.
    * Weapons: picture of a hunting rifle included. Available modifications are scope, larger magazine and a 3rd one for faster load between shots.
    * Weapons: picture of a normal and a unique pistol (not sure what caliber). Shown mods: scope and magazine enlargement.
    * Weapons: The unique pistol has a unique skin, engravings and a picture of Maria(?) on the grip. This could mean that every unique weapon has its own skin. "These rare guns not only look UNIQUE, but have unique properties."
    * Weapons: Screenshot of that trenchcoat guy wielding a Fallout 3-style minigun (It's a little bit smaller though)
    * Goodsprings: When you leave the Powder Ganger Quest unsolved, you'll encounter them later when they are more powerful.
    * Goodsprings: You can convince Mayor Trudi to ambush the Powder Gangers with a sufficient sneak skill.
    * Some choices you make during the game reveal their consequences far later.
    * Some NPC companions will have their own quests too, not only Raul.
    * radar: A new yellow bar for companions is added by Obsidian.
    * "Caps" are mentioned as currency, not poker chips or dollars.
    * Hint that weapon modifications can be found in the wastes. (May be speculation)
    * Some statements hint that the NCR and BOS somehow work together or that the van buren war is not canon. (speculation)
    * Dialogue with Fantastic in Helios 1 can be influenced with a high barter skill.
    * Game world will be as big as the one from Fallout 3.
    * Avellone on game development: "We are currently working on the dialogues and places. The rest looks pretty good for now."

    Courtesy of The Vault!

    Hyyyyyyyyyyyyyyyyyyyyyyyyyyyyyped 8)
     
  18. Willem

    Willem Obi-Willem XBW.nl Bestuur

    Berichten:
    13.173
    Leuk Bevonden:
    686
    Oh, lees nu pas dat Hardcore los staat van de moeilijkheidsgraad. Je kan dus het spel op die realistische mode spelen, maar wel op bijvoorbeeld Normal of Easy. Dat is echt tof!
    En godver, ik word ook wel enthousiast van dit spel. :9 Fallout 3 is mijn favoriete Xbox 360 spel, ik kijk dan ook zeker uit naar deze.
     
  19. Jeffer

    Jeffer Pearl Jam

    Berichten:
    472
    Leuk Bevonden:
    0
    Fallout 3 was de enige 360 game waar ik echt verslavingsverschijnselen had voor een week of 3 :lol: Was blij toen ik m had uitgespeeld. Het begon uit de hand te lopen *) Deze schaf ik dus in een vakantieperiode aan.
     
  20. Sabet

    Sabet Hangmat

    Berichten:
    277
    Leuk Bevonden:
    0
    Yes
    Ik vond beetje jammer dat er geen diepgang was bij NPC nadat je ze zeg maar had "vrijgespeeld" zoals bij Fawkes. Nu is er dat dus wel:thumbs:
     
Topicstatus:
Niet open voor verdere reacties.

Deel Deze Pagina