[PC] Guild Wars 2

Discussie in 'Games' gestart door Sliv, 20 jan 2010.

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  1. Sliv

    Sliv The One and Only

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    Level Cap is onthuld, namelijk 80. (Al een tijdje geleden maar ik was vergeten te updaten ;))

    De levelingscurve wordt lineair, wat betekent dat je ook op hogere levels nog steeds even snel een level krijgt. Ik hoop niet dat het zo te makkelijk wordt om te levelen, dat zal waarschijnlijk aan de tijd tussen levels liggen.

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    Laatst bewerkt: 4 aug 2010
  2. Zer0 Hiro

    Zer0 Hiro In the digital flesh

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    Cool story bro, al gelezen maar makkelijk voor de rest.
    Heb net de nieuwste blog over persoonlijkheid gelezen, raak steeds meer gehyped aan deze game. Ben ook nog vol met GW1 bezig voor GWAMM.

    Nieuwste blog:
    My name is Curtis Johnson, and I’m one of the designers on Guild Wars 2. In addition to watching Colin Johanson master the “sandwichmancer” profession, one of the things we try to do is to turn even simple parts of the game, like NPC interaction, into valuable player experiences.

    I think of it this way: the difference between a really good movie and a really good game should be you, the player. In a game, you don’t want to just click through the scenes and have things happen to you, you want to be a significant character within the fictional world that moves the plot forward in your own way. The questions is, what kind of character will you be?

    One of the core elements of a role playing game should be the role you play, meaning how you interact with the world and its inhabitants. When I say “role,” I don’t mean a combat role, such as fighter, support, or magic user; I mean being allowed to express your attitude and personality.

    In persistent game worlds, NPCs commonly get the all the good lines and dialogue, and the player character is more of a flat character that is passing through with very fixed or very little emotion. Usually, it’s hard to role play in a massively multiplayer role playing game because the game doesn’t really support it.

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    In Guild Wars 2, we’re going even further to make the out-of-combat experience a role playing experience by introducing “personality” as a player character role. How you respond to other characters develops and changes your personality over time, letting you affect how the game treats you. Personality is your character’s attitude toward others; it grows and changes as you play through your personal story and as you adventure in the persistent world.

    Will you play a charming friend to all with a quick tongue and sharp wit, a dignified visionary who puts loyalty first, or a thug who solves everything with his fists? Your biography at character creation sets your starting personality, but almost immediately you will start refining your choice in dialogue with NPCs.

    When you decide to con a free weapon out of the local lumberjacks, that choice moves you more toward being known as a scoundrel. Inspiring some war-weary guards to carry on the fight moves you more towards being known as honorable or even noble. Perhaps you will boast and bully your way through Tyria and become known as barbaric. Your actions will sometimes allow you special responses or interactions with the world. Barbaric characters, for example, can occasionally just cut to the end of a conversation with a punch to the face.

    Does this mean you have to be extra careful about what conversation options you choose? Can you make mistakes and ruin your personality or miss out on cool rewards?

    Personality choices are entirely designed to customize the experience and have the world echo your personality but not to block you from content. Unlike story choices, your personality is constantly changing; so, while you might play the brute today, you could at any time begin to reform your ways, rally the troops, fight the good fight, and eventually go back through the same areas you had previously visited and receive different reactions from the inhabitants.

    Personality is one of the primary ways you will cash in on karma rewards earned by participating in events and helping other players with their personal stories. While most interactions are free or of a minimal cost, there are many opportunities to impose your personality on the world for significant reward. Doing so requires you to have earned some karma first, but it can save you a lot of gold.

    For example, in the persistent world you may find a norn mercenary who likes your style and decides to follow you exclusively for a while, without charging his normal fee. Along the way, you might talk a farmer into parting with some strength-granting pies, or you may even meet a local dignitary who offers to double your experience gain or boost your speed for a short time. Personality rewards can be beneficial, prestigious, and even humorous—like the farmer who is willing to give you a jar of bees to throw at your enemies.

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    As you grow your character from your starting personality, you’ll also unlock some of the first titles available for display. Many NPCs in the game will then begin to recognize and react to you, even if you’re not talking directly to them. They may talk admiringly about you as the new hero of Queensdale, or they may cower behind their merchant stalls, afraid of your brutish ways.

    But what if you don’t want to read flowery language and pick from a lot of dialog? What if you just want to simply kill everything and hand in some heads for a reward? No problem! We understand that not everyone wants to hone their interpersonal skills with NPC banter, but we recognize they don’t want to miss out on all the benefits either. Well, have no fear because the most rewarding NPCs will, as an alternative, also sell their services for some gold if you haven’t developed your personality or earned enough karma. And if you truly don’t want to be bothered reading at all, we make clear the shortest path through a conversation so you can get back to the fighting.

    Whether you’re in it for love, legacy, or loot, Guild Wars 2’s personality system will help you get it done with charm, with dignity, with ferocity, or with something in between. After all, it is your story.

    Bron
     
    Laatst bewerkt: 4 aug 2010
  3. Sliv

    Sliv The One and Only

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  4. Zer0 Hiro

    Zer0 Hiro In the digital flesh

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  5. Sliv

    Sliv The One and Only

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    Zo het gaat wel hard met het nieuws nu. Alleen nog wachten op de playable demo op Gamescom
     
  6. KhaosFoShow

    KhaosFoShow Ad Fundum!

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    Dat mocht ook wel eens tijd worden.:{
     
  7. Zer0 Hiro

    Zer0 Hiro In the digital flesh

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    Sick, net in Full HD gekeken
    [​IMG]
    Kralkatorrik FTW
     
  8. gaming4life

    gaming4life yordi

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    wat ook een graphics:thumbs:
     
  9. Sliv

    Sliv The One and Only

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    Welke dragon is dat? Deepsea of die uit het ijzige Noorden?
     
  10. Zer0 Hiro

    Zer0 Hiro In the digital flesh

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    Ijzige Noorden, degene die de Dragonbrand maakt.

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    Ik hoop wel dat je dit afleid van de Skill filmpjes/trailers en niet deze concept art
     
  11. Zer0 Hiro

    Zer0 Hiro In the digital flesh

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    http://www.guildwars2.com/en/media/videos/#gw2-video-manifesto
    MINDBLOWING!!!

    Eerste echte gameplay video en meer

    En een nieuw blog met info over die "draak" (Is toch ook niet wat ik dacht) demo op GC en meer.
    Walking the Walk

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    It’s been a few months since I posted our design manifesto for Guild Wars 2, and since then we’ve written a lot about how we’re re-thinking the MMO – everything from combat and dynamic events to personal story – through dozens of detailed follow-up articles and interviews.

    You can tell by now how passionate we are about this. At ArenaNet we still dream of the promise that online worlds once held, before they all started following the same MMO formula: the same level grind and scheduled rewards; the same static, unchanging worlds; the same quest mechanics; the same “holy trinity” of class balance. We know the industry can do better. We’ve dedicated ourselves to innovating in online worlds, and we’re going to hold ourselves to the highest standards.

    So you’ve read these articles, and in general we know your reaction has been, “That all sounds great in theory, but I’ll believe it when I see it.” Well, get ready, because we’ve talked the talk, and now we’re going to walk the walk. Today we’re releasing a video that showcases all this innovative gameplay we’ve been talking about, and next week we’ll present a hands-on demo to the 250,000 attendees of gamescom in Cologne, followed by a second showing at PAX Prime in Seattle two weeks later.

    Here’s a quick overview of what you’ll see in the demo.

    You’ll be able to play a human character starting at level 1, or a charr character starting at level 47. For your first demo I recommend you play as human. You’ll get to experience the personal, branching story we’ve been talking about; you’ll get to band together with other players to defend human villagers and push back marauding centaurs in a variety of events; you’ll get to experience the active combat system and cross-profession combos; and you’ll have a huge open world to explore. Then, once you’re an expert at the game, come back and try playing again as a high-level charr. You won’t see as much story playing as a charr (since we don’t want to spoil the story for you that far into the game) but instead you’ll have a wide variety of high-level skills to experiment with, and you’ll be able to participate in some truly epic battles.

    You’ve seen footage of Divinity’s Reach, the last great human city. Now come experience it in person. It’s enormous and detailed, and full of amazing things to discover. This is where your human character’s home is located, and you’ll keep coming back to it as your personal story plays out.

    Check out the scene in the video with giant hands reaching out from the ground creating a vortex of destruction. That’s an earth elemental, summoned by an enemy shaman as part of a multiplayer event near the start of the human story. You’ll probably fight it as a level 1 character. That’s quite a step up from killing ten rats!

    That enormous steel structure in the video is called Steeleye Span. It’s a charr stronghold whose cannons hold the line against an army of corrupted dragon minions that rise up from the scorched earth in an area known as the Brand. Come play as a charr and man those cannons!

    And watch out for the dragon, named The Shatterer. He’s a special rank of dragon that terrorizes the Brand. You’ll see him in the demo too.

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    You’ll even see us in the demo. We’re so excited to be able to play with you and show off Guild Wars 2 for the first time that our entire company will be playing the game remotely with trade show attendees during gamescom and PAX. In the case of gamescom, that’s going to be equivalent to a series of all-night LAN parties for us – we’ll be staying up from about 1:00 AM to 11:00 AM each day to play with you – but our fans in Europe are worth it!

    It’s a huge game world and a huge demo, and there’s more to experience than I could ever possibly write about, so come see it for yourself and tell us what you think. And even if you’re not able to play the game, if you like what you’ve seen and read, be sure to follow us on Facebook and Twitter to find out more. We’re not exactly shy about our opinions.
    Bron
     
    Laatst bewerkt: 10 aug 2010
  12. Nugget Leg

    Nugget Leg Goedendag!

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  13. Sliv

    Sliv The One and Only

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    Eindelijk: Ingame footage!

    [yt]NBETDTr4l_s[/yt]

    De persoon die speelt heeft een hack gebruikt waardoor hij onzichtbaar is voor enemies, dus waarschijnlijk is het een dev die speelt. (Bron: Guildwars2guru)

    EDIT: Het is ook een dev. Dit is de developer presentatie.
     
    Laatst bewerkt: 18 aug 2010
  14. Jradman

    Jradman Active Member

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  15. Zer0 Hiro

    Zer0 Hiro In the digital flesh

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    Heb de stream ook gevolgd
    http://www.ustream.tv/channel/ncsoft-west

    Morgen weer, maar wat ik heb gezien heeft me echt overdonderd. Vooral die boss fights waren ziek. En natuurlijk mijn favoriete profession de Necromancer :D
     
  16. Yellow 13

    Yellow 13 Well-Known Member

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    Misschien dat ik deze game ook wel ga spelen. Mits hij uiteraard weer gratis te spelen is. Ben dan eventueel wel bereid meer voor de game meer te betalen. Na de laatste docu die ik over de game heb gezien ben ik enthousiast geraakt. Tegen de tijd dat de release nader en ik het zeker vraag ik wel op welke realm de meeste gaan. ;)
     
  17. Jradman

    Jradman Active Member

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    Uhu. :)
     
  18. Zer0 Hiro

    Zer0 Hiro In the digital flesh

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    Beste gameplay vids die ik tot nu toe ben tegen gekomen, Love the minions <3


     
  19. Yellow 13

    Yellow 13 Well-Known Member

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    Thanx! :thumbs:
     
  20. Jradman

    Jradman Active Member

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    Nieuwtjes (voor mij iig):

    - Wow-achtig gear systeem
    - Geen energy management

    Vooral dit laatste is een zware domper, voor het PvP gedeelte! Dit was een zeer belangrijke mechanic! Als ze die echt weglaten is de skill ceiling zoveel lager, en is PvP behoorlijk noobified. :mad:
     
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