[XOne] Deus Ex: Human Revolution

Discussie in 'Games' gestart door DulleNL, 27 nov 2007.

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  1. DulleNL

    DulleNL I'm a little teapot Magic Member

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  2. fredfenster

    fredfenster Active Member

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  3. BigKabuto

    BigKabuto Well-Known Member

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    Filmpjes zien er heel nice uit, graphics niet zo heel geweldig maar ook niet super slecht ofzo. Qua gameplay lijkt ie me erg gaaf te worden met dat sneaken en cloak. Wanneer komt de game uit? 2011 of een vaste datum in 2011?
     
  4. fredfenster

    fredfenster Active Member

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    Maart 2011 heb ik voorbij horen komen, maar voor maart staan volgens mij heel veel games gepland, dus daar zal vast nog wel wat geschoven gaan worden.
     
  5. fredfenster

    fredfenster Active Member

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    Interview met art director, hij hint op een deel 4 bij eidos.
     
  6. kwdtje

    kwdtje Active Member

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    Als het ook maar een klein beetje in de buurt komt bij deel 1 ben ik al gelukkig, hopelijk wordt dit mijn GOTY :D
     
  7. fredfenster

    fredfenster Active Member

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    Human Revolution will be out on time, says art director Jean Jacques-Belletete.

    These days it seems that most triple-A release dates slip like a drunkard on wet stairs - Gears of War 3 being the latest casualty - but Eidos Montreal has promised that its forthcoming Deus Ex prequel will be bang on time.

    Earlier this week, art director Jean Jacques-Belletete told VideoGamer.com that the studio was "very confident" that Human Revolution would arrive on schedule. We pushed further, asking if the game would definitely hit its appointed release next February.

    "Yeah, yeah definitely," said Belletete. "For all sorts of reasons I'm not going to mention."

    While he wouldn't go into specifics about why he was supremely confident, Belletete said that it was the conception of the game, rather than its brass tacks development, that posed the most challenge to Eidos.

    "I think it's been harder to figure out what we had to do, and how to do it, then getting everything done," he continued. "Once we knew what it was, once we knew how to get the flavour, once I'd figured out what the recipe for the art direction was, and the core team and everything... after that was the easy part. After that was just, here are all the blocks, now pile them on top of each other. But figuring out which blocks to choose, that was tough."

    Deus Ex: Human Revolution will be released in February 2011, on PC, PS3 and Xbox 360.

    (videogamer.com)
     
  8. fredfenster

    fredfenster Active Member

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    Van het Eidos forum:

     
  9. Gakkie

    Gakkie Black Queen

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    Dan zou ik als Deus Ex vet op die moeilijkheidsgraad moeten spelen ...
     
  10. Tco

    Tco The Chosen One

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    Doe maar 4 difficulties net als bij 1. Maar ja het klinkt ieg nog ietswat goed. Hij zegt het ieg ook zelf mbt rond die health regen.
     
  11. fredfenster

    fredfenster Active Member

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    CVG
     
  12. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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  13. Killamonkey

    Killamonkey Niet zo aanstellen! XBW.nl VIP

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    Holy bejesus wat een vette trailer. Loopt echt te soepel voor woorden :eek: Kijk echt onwijs uit naar deze game. Grafisch ziet het er ook bizar goed uit imo en die meleekill is echt _O_
     
  14. Heroic

    Heroic Halo

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    Heb geen oude gespeelt maar...
    Sci-Fi + RPG + stealth elementen = awesome
    hype +1
     
  15. Tco

    Tco The Chosen One

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    Ga die fout eens heel snel corrigeren dan. Deus Ex is 1 van de allerbeste games ooit gemaakt.
     
  16. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [gb]Q&A[/gb]
    Is every option (choice you have to make in order to progress) obvious/presented clearly before you?
    No. Absolutely not. Some choices will be presented in ways that the outcome will be more obvious but, a lot of choices will be more or less hidden in the challenges you face and in the narrative. Depending on how you react, later outcomes will vary. We didn’t want to make a game where all the choices are telegraphed because it makes the choice more often than not based on how you want to boost your character as opposed as being immersed

    in the fantasy of the game. It’s definitely more subtle than a lot of games.

    Will we encounter books, news terminals, newspapers, ATMs; and will some even be influenced by your own actions?
    You will encounter a lot of things to read like newspapers, eBooks, etc. Unfortunately, we had to cut the ATMs because we were running out of time.

    How many items will Adam be able to carry, and does this exclude weapons?
    Depends on the size of your inventory. If you invest in it, you’ll carry a lot and if you don’t, you’ll have to make difficult choices on what to keep with you or not. It includes everything but “story items”.

    Regarding the Icarus Landing system: Is there any scientific research or advancement made that support the concept behind this aug? How can it be done?
    The Icarus Landing System is a discreet augmentation surgically implanted in the user’s lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth’s magnetosphere and slows the user’s descent to a manageable velocity, allowing him to fall from almost any height (within reason) to a relatively soft landing.

    Will augmentations be permanent once installed, or can players mix-and-match augs or remove them?
    There are indeed permanent.

    How do augmentations like the claymore work when Adam wears his coat?
    There are holes in his coat that allows for the claymore to work perfectly fine.

    How are the augmentations divided amongst the four pillars that have been mentioned?
    There divided in different categories like Cranium, arms, legs, torso, etc.

    What are the augmentations that Adam starts out with?
    Single Takedown, IFF, Retinal Prosthesis, basic hacking ability and the Infolink essentially.

    How does health regeneration work? What will trigger it, how fast is it going to be, will it use energy?
    When you take damage your health goes down. If you have being hit for “x” seconds, than it starts to regenerate somewhat slowly. It’s not as quick as games like Halo or CoD. You really need to stay out of the firing zone otherwise you won’t last long. When in trouble, you can use consumables (if you have any) to replenish it faster or to boost your health when it’s already full.

    Will there be weapon stores for purchasing ammunition and tools?
    Yes, there are some hidden merchants offering different kind of weapons and items. You need to find them though.

    If players choose to play in a certain manner, they’re presumably going to be doing a lot of hacking throughout this game. Considering it sounds like the hacking minigame is quite complex (and presumably at least reasonably time consuming) what have you done to ensure that it doesn’t get incredibly tedious over time (Bioshock’s hacking minigame as a poor example)?
    Every hacking session is different. Based on your level of hacking augmentations, the chances that the Sub-Routine will detect you will vary. And each time, you need to adapt to what happens. Also, there are some rewards (credits, virus programs, etc.) that can be accessed but always while managing the Sub-Routine system trying to catch you. So, it becomes a game of adaptation and how much risks are you willing to take to get additional rewards.

    Will I be able to pick all pieces of junk and different stuff just like in DX1 and use them to distract enemies or do something else with it?
    You’ll be able to use different types of boxes to distract NPCs indeed. If you’re referring to things like a pencil or a glass the answer is no. We have a very detailed and rich world to discover so we had to make some tradeoffs in terms of the scope of interactive objects in order to keep a smooth framerate.

    Why were BE cells, lockpicks and multitools removed?
    We wanted to make hacking more important and deeper. And since we had so many features to develop for this game, we had to focus and lose some things like lockpicks and multitools.

    Will the earlier Deus Ex music theme return?
    Maybe…

    Are we able to HOLSTER OUR WEAPON in Deus Ex Human Revolution?
    Of course we are. Deus Ex is not a typical shooter when it’s all about gunning down enemies. Your journey brings you in civilized places where guns are not well appreciated. So, holstering it will make people more willing to peak to you. Who would chat with someone pointing a gun on our head?
     
  17. Tco

    Tco The Chosen One

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    Veel goede dingen en paar wat mindere... preorder blijft lekker staan though.
     
  18. Badstreak

    Badstreak Veteran

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    Kolere wat een geweldige trailer! Dit spel moét ik de dag van release hebben. _O_
     
  19. Heroic

    Heroic Halo

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  20. Wildstylez NL

    Wildstylez NL Kapitein Iglo

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    Zo zat ik ook. Het ademt een en al sfeer uit. En vooral een sfeer waarvan ik hou. Het haalt een heel hoog blade runner sfeertje tevoorschijn. En daar ben ik echt gek op. En die mellee move's, Assassins greed meets Blade runner\o/\o/\o/

    En ben echt heel blij dat die niet over een te lange tijd al in de schappen ligt.
     
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