E3 2011

Discussie in 'Xbox Hardware' gestart door DulleNL, 22 mrt 2011.

  1. Distoration

    Distoration Da diii

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    Nog 99:p, maar ik denk dat alles wat er nu op de beurs gebeurt ik in de pu lees, altijd al gedaan, en vind ik wel een handige samenvatting, ook al is het een minder serieus blad.
     
  2. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Nog wat goede beelden van de Zelda demo:

    [yt]arHNcSMXaBk[/yt]
     
  3. geertbargeman

    geertbargeman Kampioen 2018 - 2019

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    Ziet er erg gaaf uit hoor _O_
     
  4. mattiejj

    mattiejj Registered Muser

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    interessante optie.. niet erg origineel, maar goed uitgevoerd(meerdere PsVita's bijvoorbeeld) kan het nog een leuke mogelijkheid zijn.
     
  5. CaptnCook

    CaptnCook Active Member

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    Zo dan...
     
  6. pacboyslim

    pacboyslim jump for joy

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    Leuk, nu nog de (echte) games er voor.
     
  7. Weggooi32

    Weggooi32 Active Member

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    Zonde dat innovatie wordt afgestraft. Het is misschien niet zo verrassend als verwacht (ook door de leaks), maar denk niet dat MS of Sony met iets vernieuwends zullen komen met hun consoles.
     
  8. Delphiki

    Delphiki Active Member

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    5% is veel geld maar je moet ook bedenken dat het aandeel erg hoog stond door het enorme (en toch wat onverwachte) succes van de Wii.

    Die lucht gaat nu wat uit het aandeel maar om dat nou meteen 'kelderen' te noemen vind ik te ver gaan
     
  9. Flix

    Flix Active Member

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    Ach, zou nu.nl niet direct vertrouwen als financiël dagblad
     
  10. Weggooi32

    Weggooi32 Active Member

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    Bericht komt van meerdere sites (bron).
     
  11. Flix

    Flix Active Member

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    Doel er meer op dat ze niet altijd even sterk zijn in het vertalen en schrijf wijze.
     
  12. Kevf

    Kevf Hardcore poster

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    mezelf schouderklopmomentje: dit zei ik dezelfde dag al! Zou echt een superoptie zijn imo _O_

    qua kosten voor mij ook interessant want ik heb al een ps3 en koop dan een wel volwaardige handheld voor 250 erbij :cool:
     
  13. svenn15

    svenn15 Active Member

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    Ze hebben het zelf gezocht....
     
  14. geertbargeman

    geertbargeman Kampioen 2018 - 2019

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    Ik ga het niet afwachten. Dacht dat conferentie om 02:00 ofzo zou beginnen maar volgens mij is het pas om 03:45 uur. Ze pakken het iig wel goed aan :)
    [​IMG]
    [​IMG]
     
  15. BigKabuto

    BigKabuto Well-Known Member

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    Dit had ik dus echt niet verwacht.....


    E3: Molyneux on Fable: The Journey: “It’s not on rails”


    Peter’s latest looks a lot better in the flesh than it did in Microsoft’s presentation. Molyneux explains why he thinks it is “Kinect’s finest game.”




    Here’s the thing: Fable: The Journey is not on rails. Whilst presenting the game at Microsoft’s booth the day after its unveiling at Microsoft’s press conference, Molyneux said the words “not on rails” no less than sixteen times. The press conference demo doesn’t do it justice, he says – and that’s something he feels genuine frustration about.

    “We begged for eight minutes, we only got 4, and it was really hard to get across what Fable: The Journey actually was,” says Molyneux. “We only had time to show a little bit of navigation and little bit of magic. A lot of people have written since that it’s Fable on rails – it’s NOT on rails. That is a definitive statement. Part of making a Fable experience is to give you a sense of freedom. We absolutely want that. You’re free to travel through Albion, taking 300-mile journeys, there are paths and hamlets and caves to explores – it’s not on rails.”

    To show us that it’s not on rails, our demonstrator guides the horse off the path and onto an open field for a little while before pulling the reins and guiding it back. It’s a game about exploring that rich and beautiful world of Albion, not a sequence of combat sequences with basic horse interludes. For most of the game, says Molyneux, you’ll be either on the reins or in your wagon – the action comes to you.

    The Keza MacDonald Horse Metric

    Controlling the horse with reins was the most natural method of navigation that Lionhead could come up with, Peter says. “When Microsoft came to us and said go do a core game using Kinect, the first thing we did was ask ourselves, what is important to a core game? And one of the big problems is navigation. We did lots of experimentation with pointing and pushing gestures and jogging on the spot – all utter shit. And so we had this breakthrough where we set you on a horse and cart. That makes sense if you’re sitting down.”

    I have a personal method of assessing games which I like to call the Keza MacDonald Horse Metric. Basically, the theory is that if a game has horses, it’s substantially more likely to be extremely good. Ocarina of Time: horse. Shadow of the Colossus: horse. Assassin’s Creed 2: horse. Red Dead Redemption: TONNES of horses. “We’ve got some great horse sweat technology, that should be reported on,” says Molyneux. Based on those criteria, then, Fable: The Journey is on the right track.

    “We’ve got some great horse sweat technology that should be reported on.”

    He’s vague about what you actually will get up to when you’re not riding the horse, though, stating that the on-rails magic displayed at the Microsoft presentation was not representative of the larger game. “There are not many points, if any in the game, where we’ll actually have this kind of action,” he says. “This was just crafted for E3.” He mentions a scenario where you’re being guided through the mountains by a sherpa, pointing to choose a path to the summit, but he insists that off-horse gameplay will be relatively rare.

    Instead, most of the time, the action comes to you. Peter describes an interlude where you’re going through the woods when wolves start chasing and attacking you in your carriage, leaping at your horse and tearing at its flanks. Your horse spooks and run off, forcing you to wrestle it back under control, before a wheel comes off the carriage, knocking your passengers to the ground. The woods around you are full of wolves – so you’ve got to fend them off, heal your horse, protect your passengers and repair your wagon, all at once.

    Creation and really good Kinect games

    That intriguing magic system also isn’t restricted to special set-piece sections – you can use it anywhere, in combat, on the wagon or on foot. “This is like a toy. It’s a magical toy. Like magic plasticine in your hands,” says Molyneux. You activate crafting – drawing objects in the air with your hands – by essentially doing the mashed potato, and it’s not just spears that you can magically create from nothing.

    “This creational side is really important,” asserts Molyneux. “You can create a telescope on a mountaintop. You can create a fishing rod and go fishing. Or a spear, a hammer. There are loads of things open to experiment with and you can use it at any time.”

    “Whether you like it or not as gamers, controllers, good as they are, are under attack.”

    Asked why so many vocal Internet commentators are responding to Microsoft’s third-generation Kinect titles with such open hostility, Molyneux is insightful. “I think it comes from the gamers inside of us saying ‘I love my controller, it’s my security blanket, I don’t want to give it up’,” he says.

    “I understand that – until you play a really good Kinect game. I’d say the greatest Kinect game is Fable: The Journey. The reason I say that is because we’ve had two years of great experience with Kinect. If you really want to make games that will emotionally engage you, is finger and thumb really the way to do that?

    “Whether you like it or not as gamers, controllers, good as they are, are under attack. There’s a lot of assault on the controller space. There’s everything to do with touch on screens and motion controllers, and us designers in the industry, we are excited about this new stuff. I know that controller-based gamers want more games like that, I love them as well, but there is a wonderful opportunity to here give something fresh and different.”

    Fable: The Journey announcement trailer

    When I asked Molyneux what his favourite launch title was, I was honestly expecting him to say Kinectimals, but that’s not the answer I get. “The best one for me and the best inspiration for The Journey was probably Dance Central,” he says, unexpectedly. “That’s the one I felt coolest in. Even I felt cool dancing. It’s about how you make people feel, that’s more important than anything else. That was inspirational.

    “I loved the sports title and the party title as well, but like everyone else I want a game that will make the hairs on the back of my neck stand up. That’s what the potential is here. I predict this time next year at E3, people will be saying completely different things about Kinect. It wasn’t that long ago we all thought that mobile games were rubbish.

    “I kick myself when I think about showing this demo. What we should have shown is beautiful moments like when you’re healing the horse with your hands. You’ve not only for fireballs in your hands, you’ve got life force. It makes your heart sing.”

    Fable: The Journey is slated for release in 2012.
     
  16. Weggooi32

    Weggooi32 Active Member

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    Live interview hier met Frank O'connor. Vooral over aniversery en beetje over Halo 4.
     
  17. dakar

    dakar Juve Forever

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  18. AntraXxX

    AntraXxX Bruce Springsteen

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    Ik lees het morgen wel over FM4, hoop dat ze gewoon eens wat nieuwe dingen er in stoppen zoals nachtraces, weereffecten, fatsoenlijke pitstraat enzovoorts. Beetje de standaard dingen die de meesten wel wensen te zien, dus doe je best FM4!

    Ben in ieder geval blij dat er weer een game van die kale 47 aankomt. :D
     
  19. Martijnn

    Martijnn Disco disco, good good!

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    Komt er dan nog een speciale conferentie over Forza 4??? Ik dacht dat tijdens de Microsoft conferentie de enige was :eek: Is er dan kans op compleet nieuwe info???
     
  20. Delphiki

    Delphiki Active Member

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    Zijn die 2 sequel reveals van IGN al geweest?
     

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