Het heeft wellicht al in één van de drie Skyrim threads gestaan in de lijst van features, waarvan ik de meeste heb ontweken.
En opzich is het niet eens zo'n extreem grootse spoiler, persoonlijk had ik het toch liever niet geweten.
SPOILER over het begin
2. There is an opening sequence in a closed area.
"Once you've finished the opening sequence (an escape from your own execution...) you're free to explore the world as you wish." The converse of that indicates you are not free to explore the world until you have finished the opening sequence, which is logical.
Wellicht al bekend hier,maar toch...de info komt uit de nieuwe PSM3, kweenie of de info al hier voorbij is geweest...hier nog meer...niet persé spoilers maar staat netter
1. The Radiant Story feature activates some behind the scenes game mechanic when the PC enters each new area.
Todd Howard: "A good example is when you walk into a town, we can have it [the game] look for someone with a child. We can have that child kidnapped and put in a dungeon nearby, one that you missed for some reason." In other words, when the cell for the town loads, the child is removed from the town at that exact moment.
4. There are some badass helmets in this game.
One screen shows the PC (wearing a cloak hooded robe with a pouch) fighting a draugr wearing a wicked looking helmet with two humongous horns on the top, completely bathed in flames (perhaps from the PC's spell).
EDIT: OK I have to take back my comment about the draugr's helmet. It still looks badass obviously, but it was in the July 2011 Playstation magazine. The version that I saw was kind of poor quality, so I didn't notice the helmet before. But I went back and looked and yes it is exactly the same pic from this issue.
5. Light magic (from staves at least) can stick to walls.
"Dovahkiin fires a globe of light from his staff, which sticks to a wall..."
6. Only possible to have relationships with certain NPCs - and "in some cases" marriage.
"...you'll be able to start relationships with certain NPCs. Howard confirms you'll be able to make friends, recruit companions and - in some cases - actually marry the game's buxom wenches. Bigamy? It'd be rude not to."
This suggests fewer NPCs available for marriage). Also there is the suggestion of a possibility to have more than one spouse.
7. DLC info
Todd Howard: I don't know what we're going to do yet, but we want to do something that costs a bit more but is going to be more of a complete package....we're thinking bigger than with Fallout 3.