General Street Fighter X Tekken details
• The development staff said that Street Fighter X Tekken is Capcom's most ambitious fighting game project ever.
• If you buy Street Fighter X Tekken — this will be the only disc product Capcom releases. Any updates will be made available like they did for Super Street Fighter 4 Arcade Edition, i.e. downloadable.
• If you're playing by yourself you might get a fight request from two people playing on the same console, there's no way to filter this out when playing online.
• The streamers said they didn't know what Yoshinori Ono was talking about when he said there was a new feature that would be announced today. They apologized and said Ono trolls them too sometimes.
Gem information
• If you block or tech correctly when you have a auto-block/auto-tech gem equipped, you do not lose meter.
• For charge characters, using the easy/super easy input commands does not change the commands for the fighters. So Guile can't do a one button Sonic Boom or Flash Kick. Capcom realized this would be a balance issue and didn't implement it.
• Using easy input gems reduces your damage by 10%. The idea is if you're new to fighting games, you'd start with the easy commands and then slowly take yourself off of them, as you get better at performing moves.
• Speed gems only affect your movement speed, not your specials. So Ryu cannot throw out fireballs faster or anything.
• You can't use the speed gem to perform an El Fuerte Run Stop Fierce infinite, as some people speculated might be possible.
• Capcom has heard the community's concerns about running gems in the tournament scene, they have a lot of plans in the works to address this that they will be announcing soon.
• Select the super easy input gem means you can't perform some moves, he mentioned Ryu's lunge punch is not available with this gem.
Gameplay notes
• It's harder to play with a partner than by yourself, because doing things like switch cancels and what not needs to be coordinated with the other player, timing needs to be very precise.
• In the current build of the game you can have a total of two wall bounces, after the second wall bounce the next attack you try to land can't be another wall bounce attack or it won't connect.
• They've modified the juggle/combo system so there are no infinite combos in the game.
• You can only do one launcher, if you try to do another one, it'll whiff — in some situations. If you do a naked launcher, you can still connect with another one after that, but in most other cases landing two launchers in the same combo doesn't work.
• You can cancel stringed moves into EX moves and supers, but not regular special moves. For Example: s.LP xx s.MP xx s.HP xx EX Hadoken.
• A lot of moves seem to have added effects on counterhit. For example Ryu's far s.HP and Ken's far s.HK crumple the opponent on counterhit. Dashing out of a lvl.2 charged Super charge gives you counterhit on your next move, and if you whiff a move, you lose the bonus.
• Pandora can be used mid-combo, you just can't cancel into it. Example shown where Ryu activates pandora after EX Donkey Kick, and Ken finishes the combo with a super.
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