Gameplay nieuws, en nog niks over een uitstel , hopelijk blijkt dat ook gewoon onzin te zijn
- Combat will have a variety of different play types. Melee, ranged, and stealth interactions will play a huge part in the game world
- There will be hunting in the game, but what you'll be hunting is a mystery
- There are items and artifacts to pick up and find around the island that'll help uncover the mystery of island
- There are fixed climbing points for the axe, giving you freedom of movement. At the same time, you couldn't jump off the side of a cliff and hook onto another side at random for free climbing
- No glowing points to show where you can climb, but you'll still be able to figure it out. They want the game to feel "organic and natural"
- GT FOrum
Laatst bewerkt: 20 jan 2012