Playstation Vita [Deel 2]

Discussie in 'PlayStation Hardware' gestart door DulleNL, 9 mrt 2012.

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  1. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Lol, ze kunnen de Vita beter de PS Port noemen. :lol:
     
  2. Fisichella

    Fisichella swangate.nl

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    Dat heb ik af en toe ook gehad idd, maar het was niet storend dat ik ineens uit bochten vloog o.i.d. Weet niet hoe het bij jou is.

    Inmiddels alle trophies uit de game verzameld, behalve dan die trophies die betrekking hebben op het downloaden. Maar dat gaat me ook niet meer lukken, denk ik. Messi is 4x gedownload en dat vind ik nog heel wat maar 10x gaat niet lukken. Laat staan 50.000 ontwerp punten te halen of rang 28 daarin. Jammer dat je door iets wat je zelf niet in de hand hebt een platinum trophy door je neus wordt geboord.
     
  3. svenn15

    svenn15 Active Member

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    Vind ik ook wel jammer dat zo een trophie er in zin.
    Bij mij is dat dus wel het geval dat ik zo uit de bocht vlieg en dat vind ik toch echt wel een nadeel aan de game.
     
  4. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Introducing KickBeat, a Music Combat Game for PS Vita

    Hello, PlayStation fans! I’m very excited to tell you about our new game: KickBeat. It’s a music game; it just doesn’t look like one. Check it out, and then after the jump I’ll tell you about how it works and some of the development history.





    Music games have a long tradition of innovation. From the peripheral-based games like Guitar Hero and Dance Dance Revolution to controller-based ones like Frequency and Patapon, these games allow us to experience music in new and often unexpected ways.

    KickBeat follows in the tradition of this type of music game. Although its beat-matching mechanic is not complex and will be familiar to fans of the music game genre, KickBeat does a couple things that make it different from anything else you’ve played…and with publishers afraid to do anything except sequels to dance games, what better time than now to give the genre a kick in the pants?

    [​IMG]
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    The first thing about KickBeat that is immediately visible is its fighting theme. If you watch the old Hong Kong kung fu movies, you’ve probably noticed that the fight choreography is heavily rhythmic. We noticed that, too, and figured it would be a good theme for a beat-matching game. Combine the martial arts theme with heavy, aggressive music that goes well with punching and kicking, and you’ve got a game with a little more edge than the ones where you get jiggy to the the latest autotuned pop hit (not that there’s anything wrong with that, especially with friends and/or limited sobriety).

    Second, we got rid of the bars, arrows, and button icons that other music games rely on for action cues and replaced them with fully 3D animated characters. Instead of just seeing characters in the background moving to a preset script as eye candy while the actual gameplay takes place in an abstract 2D interface, you actually control and react to those 3D characters. That means you actually get to focus your attention on what those characters are doing! As you play the game, you’re creating your own fight sequence with your button presses (or screen touches). We also even let you get rid of all the other interface parts (such as score) if you like, so that there are no distractions from the action.

    [​IMG]

    As you may have gathered from the trailer, enemies circle around you before attacking from one or more of the four cardinal directions. Their attacks are synched to the song’s beat and to other high-energy moments in the music: guitars, vocals, and so on. To defeat one, you just press the button corresponding to their direction at the correct time (right as they move in to attack you). For example, when an enemy attacks from the right, you press the right direction button or the Circle button to send them sprawling. You can also just use the touch screen – tap the portion of the screen where the enemy is attacking from, and you’ll get the same result. Two or three enemies at once? No problem! Just press all the appropriate buttons/regions at once. You can use both the directional and face buttons simultaneously, an essential skill to learn once you get to the expert difficulty levels and you’re beset by a constant stream of enemies.

    Now that you’ve got the basics, let me tell you a little bit more about the game’s history. It’s been around in idea form since 2006, and we started development on it in 2009 – an exciting time for me, as it’s my first original game idea to be put into production. Yep, KickBeat is my baby!

    Although the game concept is a very simple one, it turned out that it’s a really, really hard game to make. Because animations take a certain amount of time to play, it’s very difficult to give them the instantaneous response time that you need in a beat-matching game, while still keeping the motion believable. We started out by motion-capturing a martial arts champion, only to realize later that none of it would be usable for the game. Essentially, we had to start over on the animation system – but this time, we knew the problems we’d come across and designed the system to overcome them. As a result, almost 100% of the animations in the game are hand-animated, no small task for a game that needs as many animations as ours. And I think the animators did a fantastic job of creating a martial arts style that is acrobatic, fluid, responsive, and just plain fun to watch.

    [​IMG]

    Selecting the music for KickBeat’s hard-hitting soundtrack was an equally daunting task, but very rewarding when you manage to find that perfect track or hidden gem and get a deal signed. We didn’t get every song we wanted – I really wanted the Beastie Boys’ “Sabotage,” for example, but it didn’t work out. However, those setbacks just made us look harder to find great music in unlikely places. We ended up with 18 tracks across multiple genres (mostly drum & bass, rock, and hip-hop), from big names like Pendulum and Rob Zombie to some stuff you probably haven’t heard before. The most unusual? A track from Shen Yi, a Taiwanese rapper – yes, it’s in Mandarin, and yes, it is awesome.

    We also thought it would be fun to be able to put your own music into the game – that was my favorite feature in Audiosurf. We’ve got a feature that will allow you to do just that, with no scripting on your part required – just put in a couple pieces of info, customize a couple settings to your taste, and the game creates a new level for you to play.

    One other part of the game I want to mention is the story. Because we’ve put all this effort into making characters a central focus of the game, we needed to give these characters a human touch. Otherwise, they’re just animated props. Our story revolves around a lovestruck and unlikely hero drawn into a battle for control of the world’s music. It’s lighthearted fare, but we’ve done a bunch of hand drawn and fully voiced sequences that really bring the characters to life.

    [​IMG]

    Well, there you have it. KickBeat will release this year, exclusively on PS Vita. It’s a real thrill to finally be able to talk about the game after working on it so long, and I can’t wait to see what you all think of it! We will be showing the game at E3, so there will be more news surfacing soon. You can also catch me on last week’s PlayStation Blogcast talking a little bit about the game.

    Thanks for reading!

     
  5. ExquisiteSteez

    ExquisiteSteez Active Member

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  6. DulleNL

    DulleNL I'm a little teapot Magic Member

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  7. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [​IMG]
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  8. haantje

    haantje Valentino Rossi!!#46

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    Vet Jet Set Radio!! :) Lang geleden veel lol mee gehad.

    Nu npg wachten op een Vita aanbieding... :p
     
  9. DulleNL

    DulleNL I'm a little teapot Magic Member

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  10. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Het is dat JSR voor XBLA komt, anders had ik een Vita gekocht. :eek:
     
  11. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Huh, maar dit dan?
    Als het een game is die je leuk vindt is het opeens niet meer zo erg. :+

    (wil je btw aub de topictitel van deze aanpassen? aangezien ie ook naar de Vita komt. :p)
    edit: Dank je.
     
    Laatst bewerkt: 30 mei 2012
  12. CaptnCook

    CaptnCook Active Member

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    Heb vanmiddag Resistance kunnen proberen. Had verwacht dat een shooter wel lekker zou spelen op de Vita, maar vond het niet lekker spelen. Zat constant te klooien met aimen. Grafisch vond ik hem ook tegenvallen.
     
  13. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Sony cuts PlayStation Vita price... temporarily


    The price of the PlayStation Vita will be cut by €50 from June 1st, Sony has confirmed.

    The platform holder is offering to rebate €50 (£39.87) on any purchase of a PlayStation Vita between June 1st to July 15th.

    Crucially, it is a limited time offer that will not be available after July 15th.

    "The PS Vita is the latest generation of handheld console and more than 1.8m have been sold worldwide since its launch,” SCE Europe VP Philippe Cardon stated.

    “His innovations are numerous. With this offer we want to make it more accessible to the greatest number with the approach of summer vacation.”​
     
  14. Pegas

    Pegas XBW.nl VIP XBW.nl VIP

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    Mwa, niet echt een price-cut die een compensatie waard is. Hell, het is niet eens een price-cut maar een domme terugbetaal actie die ook nog eens tijdelijk is (voor het moment).

    En blijkbaar enkel in Frankrijk.
     
  15. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Demo's van Gravity Rush en Resistance zijn uit
    [​IMG]

    Geen idee of ik die van Gravity Rush daadwerkelijk ga proberen, maar toch alvast de download aangezet. Met dit downloadtempo heb ik nog genoeg bedenktijd. :+

    Of kan iemand die de Japanse demo heeft gespeeld me definitief overhalen de game te reserveren?
     
  16. haantje

    haantje Valentino Rossi!!#46

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    Daar zat ik op te wachten! Zijn er al meer details over waar deze gekocht moet worden oid? Anders bestel ik hem voor 220 bij Amazon.de incl 8gb kaartje enzo:thumbs:

    Merci voor het melden iig.

    * Staat idd dat al bevestigd is door Sony dat dit enkel voor France is...
     
    Laatst bewerkt: 30 mei 2012
  17. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Alleen France? Lame. :{ Dat stond er nog niet toen ik dat bericht postte. Nu zie ik inderdaad dat ze het nog stiekem hebben toegevoegd.
     
  18. CaptnCook

    CaptnCook Active Member

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    Er zal wel echt iets met de prijs moeten gebeuren wil de Vita aanslaan. Nog belangrijker, de Vita heeft heel snel toffe games nodig. Geen halve ports, maar nieuwe unieke Vita games. Games zoals Resistance gaan het niet doen voor de Vita. Heb in tijden geen game gespeeld die zo levenloos, leeg en afgeraffeld aanvoelt. Er zit totaal niks in. En dan het geluid van de wapens.....Lijken wel klapperpistolen.....
     
    Laatst bewerkt: 31 mei 2012
  19. svenn15

    svenn15 Active Member

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    Veel mensen klagen over deze game,best jammer wat deze game had de vita best een boost kunnen geven.
     
  20. Tco

    Tco The Chosen One

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    Kan het alsnog.
     
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