Wat was dat dan met die turret plaatsen tegen de locust in dat filmpje vorige pagina? Dat was toch geen overrun?!
Yup^ http://epicgames.com/community/2013/01/epic-games-podcast-episode-14-judgments-weapon-balance/ Weapon balance Algemeen: Geen active damage boost, rifles lagere damage per bullet maar hogere rate of fire Lancer - geen headshotmultiplier, Retro - onnauwkeuriger, 'takes more skill', hogere rate of fire, lagere damage per bullet - Two-piece has been removed, pokes do less damage Hammerburst - fully semi-automatic (modded controllers helpen niet meer) En dit gekopiƫrd van hier: http://forums.epicgames.com/threads...ment-s-Weapon-Balance?p=30918908#post30918908 (BlueDodger) Retro is more difficult to "feather" across the map. Retro-poke is lower in damage, and the two-piece seems to be fixed (or harder to do) Firing cap is same (HB and Snub) Digger is faster underground Boomshot is the same basically (no active damage) Scorcher is about the same (goes through boomshield O_O) Torque is between normal damage and active damage Boltok is more powerful, single headshot, double body, but is meant for campaign, it is not in MP maps yet. Boomshield, head is now exposed more than in Gears 3. (frags stick to boomshield) Markza, needs two headshots, (1 body, 1 headshot does not kill), recoil and RoF make it hard to double tap someone. Frags, far less damage than Gears 3 (less than half) Ink, no more cringe. Smoke, instant pop (no more bouncing), still cringes. Can't use tac-com through it. (Beacon grenade sees through it) Flame nades, pick up only. Means it has to be a power weapon. Ammo boxes won't refill it Longshot, Gears 2 style scope. two layers of zoom, way more body damage. Penetrates targets Gnasher, a hair slower, not noticable. Ammo is unnoticable since you auto pick up, and there are ammo boxes SoS, two shots per reload. (Code name: Gnasher Jr), fires faster than Gnasher, spread is same, range is same as Gnasher , wordt hier niet genoemd maar ze zeggen dat damage is zelfde als Gnasher. Breechshot, meant for medium range, single headshot, body damage low. ---- Booshka, Should be scared to see someone who has it, bouncing trick shots, meant for boomshot class. Being meleed is not as penalized as in Gears 3, but missing is penalized more Markza is balanced as a starting weapon, Breechshot does more damage to body, single headshot. Longshot two levels of zoom, and you are 4-pointed when shot in body. Booshka, 3 shots per clip, 2 magazines (6 shots) Beacon grenade in Versus: No damage boost (In overrun, they do not stack) No more double spawns (1st round Longshot, 2nd round Torque) ---- WAAAAAT Markza and Booshka came from Overrun testing. Classic HB: balanced to be a starting weapons, in the middle. Three bursts to kill (don't know if it takes all bullets to hit to kill in three) Weapons skins are back EPIC loves the Gnasher ---- Dat blijkt wel weer KotG will change next week
Dikke klootzakken zijn het allesinds daarmee. Gears 3 had dedicated servers tot dat je de DLC niet kocht
Sowieso granaten in je spawn weapons. In Gears zijn granaten echte power weapons dus bereidt je maar voor op eindeloze granade spam battles.
Zat gisteravond even Horde mode te spelen (had ik nog niet eerder gedaan). Maar ik moet zeggen dat ik die wel vet vind. Was een beetje jammer dat er een 12 jarige in de room zat. Begreep dat Overrun een soort van Horde mode word in Judgement.
19 maart, 3 dagen voor Europa-release komt er als het goed is een demo van Overrun voor alle XBL Gold leden. Leuk. http://majornelson.com/2013/01/28/g...ment-overrun-mode-through-gamestop-pre-order/
Nee, als je pre-ordert kun je de demo downloaden op 15 maart, moet je alleen wel bij Gamestop (US) pre-orderen. 19 maart is voor alle gold members.
Hmmm, ok... nou ik zie het wel. Het zou wel handig zijn, want dan weet ik gelijk of ik 'm koop of niet.