Dat is al zooooo lang bekend. http://forum.xboxworld.nl/showpost.php?p=3297927&postcount=43 Serieus, over games te vroeg aankondigen gesproken.
Details! Game Informer has a massive article about the newest Thief game in its latest issue. The next-gen title was revealed for the PlayStation 4, PC, and other next-gen platforms today. Details cover some of the game’s sequences, mechanics, tools, and more. We’ve rounded up a bunch of content from the preview below. Overview/opening sequence - Garrett has been away from his hometown for a long time - When he returns to City, he sees “a city of melting prosperity” - Iron-fisted Baron now rules the city - Baron crushes City’s citizens through militarized watch - Good fortune only for the elite - Garrett views the political chaos as a chance to get rich - Not concerned with being the hero - Garrett finds his way into the Stonemarket district in the back of a covered wagon - Watches the bodies of plague victims piling up on street corners - Guards quell small civil disputes with force - Wealthy men stroll by with bodyguards - “Would-be revolutionaries preach to deaf ears while men in stockades slowly waste away” - Garrett becomes interested in a conversation between two guards talking about Eastwick, a wealthy man - Theodore Eastwick: principle architest, richest man - Baron commissioned Eastwick to build many of the City’s Gothic structures - Guards say that Eastwick is visiting a pleasure house on the other side of the size - Eastwick going to the House of Blossoms - This is an underground cathouse serving the elite - Gates close at midnight - Garrett crouches behind crates, which results in a dark tint covering the screen to show that you’re hiding safely - Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building - Garrett moves across roofs, bounds over merchant tables and under wagons, and dives through a nearby building window - Eastwick passes through the secret entrance in the House of Blossoms - All of the above is not a cut-scene Next sequence - Garrett enters the House of Blossoms undetected - Area has rich patrons, scantily clad women who saunter by and flirt with men - Xiao Xiao, a transvestite, greets guests - Garrett loses Eastwick in a crowd - Xiao Xaio notes that there is more security than usual and that anyone with something valuable can store it in his office strongbox - Use Xiao Xiao’s logbook to determine where Eastwick has gone - Garrett wants to get his hands on whatever is in the strongbox, so he heads to Xiao Xiao’s room - Logbook shows Garrett which bedroom Eastwick is in - Garrett then decides to lighten Xiao Xiao’s strongbox - This results in a lockpicking mini-game - Align the tumblers of a lock until it opens - Before Garrett can crack the lock, Xiao Xiao enters Gameplay mechanics - Navigation beacon shows players where to go - Dev. team wants players to explore environments as they see fit - Multiple entrances and exists in each room - Multiple options available for stealth approach - “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels - Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker - Can upgrade Focus - Doing so will give you a bigger radius of things to see - Fingerpints system: gives you hints on which drawers are best to look in - Every drawer is accessible - Can pickpocket - Use Focus while pickpocketing to slow time and swipe up to three times as many items from others - Can spend money to upgrade supplies and equipment at the end of each mission Tools - Blackjack: use when sneaking up behind guards to knock them unconscious - Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside) - Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction - Claw: grapple attaches to certain points General - Garrett design made by game director Nicolas Cantin - Garrett’s scar represents that his past has left long-lasting effects on his life - Eidos being vague about how faithful the team is remaining to the original Thief lore - Many of the series’ magical elements will be toned down
Wtf Bigkabuto, ik las je bijschrift onder de naam: why did i move here..had meteen precies Nico Bellic in mn hoofd die het zei
Dat zal wel snor zitten, ik hoop alleen dat het ook een beetje leuk is om te spelen... Maarja Wolverine was ook vet (en zo basic als wat), dus ik kijk er iig naar uit
Open world? En DIT is de CoJ wat ik wil, niet die troep van de vorige game. (de eerste was ondanks wat foutjes echt een heerlijke game )
Ik heb alleen 2 gespeeld (dus voor die misluke Cartel) en die was erg vermakelijk ziet er tof uit dit, open world zou gaaf zijn er is naast Red dead nog wel ruimte voor een open world cowboy game maar dan in first person
Aan het eind zie je echter geen PSN of XBL staan maar gewoon Xbox 360 en PlayStation 3 etc. Zou ie gewoon ineens naar ful retail game gegaan zijn?