[XOne] Grand Theft Auto V [Deel VI]

Discussie in 'Games' gestart door Fiasco, 30 mei 2013.

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  1. Tripletth

    Tripletth ɹǝsn pǝɹǝʇsıƃǝɹ

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    Gewoon, omdat HYPE HYPE HYPE!
     
  2. Pimbech

    Pimbech Halo 1 FTW

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    Het is een beetje als bij een film. Als je de trailer niet gezien hebt is de film al een stuk verrassender. En ken je dat, je kijkt een nieuwe film en iemand anders heeft deze al gezien. En zegt dan de hele tijd "Ja dit wordt vet..... nu moet je kijken". Dan is de lol er al een beetje af.
     
  3. Ch®is

    Ch®is '

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    Het is alleen dat je bij GTA V totaal geen flauw benul hebt hoe de story verloopt. De "Ja dit wordt vet..... nu moet je kijken" gaat dus hier niet bij op, snap wel je punt. Ik hoef ook niet een hele analyse van bv. een GI te lezen, ik houd het bij plaatjes kijken en de trailers natuurlijk.
     
  4. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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    Al valt dat nog wel mee, drie trailers van een film bekijken en je weet meer dan een aantal trailers bij een game. Na previews en trailers van GTA IV wist je als het ware nog weinig van het totaal.
     
  5. BigKabuto

    BigKabuto Well-Known Member

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    Helemaal waar, maar ze hebben nu in die previews toch wel een flinke lading aan nieuwe informatie over features, oude en nieuwe, bekend gemaakt. We weten een beetje van het concept van het verhaal en de characters en hun verhaal. Best heel veel eigenlijk. I know...ik had de info ook kunnen negeren, maar i am weak. :+

    Hopelijk gewoon alleen nog maar multiplayer informatie en dan een launch trailertje en dan klaar.
     
  6. osmgek

    osmgek Active Member

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    Wat weten we nou eigenlijk? Of ik heb ve el gemist maar zijn toch de standaard dingen die we nu weten? Wil iemand a.u.b alles op een rijtje zetten van wat we nu weten over gta 5 in het Nederlands?
     
  7. Chorus

    Chorus youtube.com/CH0RUS

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    Luie zak, lees startpost of zoek op internet.
     
  8. BigKabuto

    BigKabuto Well-Known Member

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    Ben nu te druk bezig met Forza Horizon, maar het is een grote lijst aan nieuwe features die bevestigd zijn, waaronder properties. Daar werd eerst van gezegd vorig jaar door Rockstar dat het niet zou toegevoegd worden in GTA V. En nog veel meer nieuwe en terugkerende features uit SA. Nederlands geen idee...maar hier kun je alles mooi vinden:

    Features
    You can buy property; houses, garages, businesses and marinas can all be purchased for extra revenue sources.
    You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis, bike races and triathlons.
    iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club
    The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
    A combat roll has been introduced for moving between cover
    Liquor store and ATM robberies is possible.
    Side missions will be making a return. One would involve Michael in Vinewood Boulevard racing a starlet away from the paparazzi.
    Citizens will react to what you do, and if they see you robbing someone they could alert the police, film you, or even try to take you down themselves.
    Hunting animals.

    Customization

    Player customization - tattoos, haircuts, clothing
    Vehicle customization - paintjobs, wheels, window tints, grills, spoilers, along with robust performance upgrades to suspension, engine, brakes, and more that make meaningful changes to the way vehicles feel and handle
    Weapon customization - Silencers, scopes, extended mags, laser sights, and more

    Police Encounters:
    The classic wanted system will be making a return - with five stars instead of the usual six.
    They make the police encounters sound better, too. In this new game, we can still try to escape the circular zone that flashes on the mini-map when cops come after our malcontent protagonist(s). But, this time, we'll be able to try to hide inside that alarm radius, if we'd like. The cops will use a line-of-sight system, so they won't just magically know where you are. If they have a helicopter in the sky, they'll be able to see plenty. And you'll see them use hand signals to communicate what they're doing.
    - Kotaku
    Skill Categories:
    Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
    Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
    Specials are governed by a meter, it drains after use and recharges slowly
    Other skill categories are shared and can be improved by completing missions, side missions, activities and more
    Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
    One of the skill categories is stealth, suggesting players will be able to take different approaches to missions

    Map
    Similar to previous GTAs, the map isn't landlocked (surrounded by water).
    The map 3.5 times the size of Red Dead Redemption in terms of playable area above ground. Five times if you count underwater area.
    The geographical scope is huge and spans:
    Mountains
    Rivers
    Lakes
    Military bases
    Farmland
    Desert
    Dense urban environments...and more
    An underwater ecosystem exits, "the sea is teaming with fish and sharks"
    A deer and a wildcat were spotted in the mountains.
    Treasures can be found underwater, but NPCs will be looking for them too
    Shipwrecks, sharks, hidden treasures and more could be found underwater
    The entire world is populated with fitting wildlife and inhabitants unique to specific areas

    Heists/missions
    'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.
    These build up to a bigger heist where the execution must be flawless. They'll require the right crew (which you can recruit) and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut of the money.
    These additional characters will be able to specialize in different areas such as wheelman, gunman, technician, and so on.
    Hiring the same crew members across several heists (assuming they survive) will allow their skills to improve
    There will be visual and audio alerts from your other characters so you're not completely caught off guard in case things get hairy.
    You can attack targets by stealth or brute force. This will affect the content of the heist.
    A huge payout to split between the crew
    After-action report that tallies your total cash haul, each surviving member's cut, and any profit you managed to earn

    Refinements to combat:

    Weapon selection has been overhauled: You now select your weapons from a weapon wheel.
    Fluidly run and gun from the hip while still maintaining complete control of the reticule
    'Combat jog' that allows you to move at high speeds with your weapon out, but not raised.
    Camera pulled back when zoomed in over the shoulder to open up players' field of vision
    Combat roll to move strategically from cover and evade incoming fire
    Reticule switches from white to red to identity an enemy
    Tiny 'X' flashes over the reticule when targeted enemy is killed
    Variable targeting options including free aim, soft lock, and hard lock (similar to Max Payne :cool:
    Smoother transitions when moving in and out of cover

    General
    The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
    Some boats will include gear such as wetsuit, flippers and tanks for diving
    GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
    Dives won't offer massive payoffs, but will "help grease the wheels"
    Pressing Down on the d-pad will drop the play in and out of multiplayer.
    There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
    Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV
    There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
    You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
    Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
    If you die the game reloads to the last checkpoint, even if two other characters are alive
    Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
    There is a wider field of vision, and players can run-and-gun
    There are some restrictions to character switching, such as how you can't abandon a character while you have a Wanted Level. Lose the heat first! The character selection meter will let you know when you can swap out.
    Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.

    Fun Facts:
    Franklin alone has more textures than the entire ped population of GTA: San Andreas
    Largest selection of vehicles in any GTA game
    Largest selection of weapons in any GTA game

    Yes, the game will feature extensive vehicle customization, including, but most likely not limited to:
    Paint jobs
    Wheels
    Window tinting
    Grilles
    Spoilers
    Custom license plates
    Engine tuning
    Suspension
    Brakes
    ...and other handling tweaks.


    "Time will sometimes pass when you switch, allowing Rockstar to subtly nudge the story forward"
    The camera is "grainy" when pulling up into the Google Earth style view, during switches.
    "They'll each stick, broadly speaking, to one area of the map". [When you're not controlling them.]
    The descent when Franklin drops from the Helicopter, that opens the demo, took 3 minutes.
    "We're in Red Dead country, then, with the soporific rhythm of hooves on dirt replaced by the whistle of wind through silk, and a new, dynamic score". [The hooves are probably referring to Red Dead, and not confirmation of horses.]
    The hotel Michael is leaving during the demo is called Von Crastenburg (I couldn't remember if the name has been mentioned before, though the hotel part has, but I included it anyway).
    The ambient score when Franklin descends has a soft-synth reminiscent of something out of the Drive OST.
    The view of the land is flatter in the radar/mini-map, reminiscent of a GPS (whatever that means), and three colour meters for health, armour and Special are below it (mentioned before as green, blue and yellow respectively).
    Michael looks like a tough guy, in his walk, but his sprint shows his age.
    "80's Soul" heard from one car.
    Handling is more forgiving, but not "dumbed down".
    You'll only be able to switch characters, when a menu overlay appears in the bottom corner during missions. A lot of the switches in mission are made automatically. There are also text prompts suggesting character switches.
    During the demo of the Blitz Party mission, Michael, Trevor and Franklin were donning the hockey mask, skull mask and monkey mask (respectively). [Whereas in Michael's trailer they were wearing gas masks; perhaps a development change, or an idea on the choice we have?]
    The characters' turning circle is more like Max Payne's, and less like Niko's (so smoother movement).

    Though likely seen before and not an exclusive list, some interesting tidbits include:
    Confirmed mini games include yoga, skydiving, scubadiving, golf, tennis, triathlons, bike racing, picking up hitchhikers, basejumping and ATM robberies
    You won't drop/lose your gun your character is wielding if you run out of bullets
    The money earned from heists will be millions of dollars
    Shipwrecks won't only contain hidden money, but also useful items
    Every vehicle is customisable; performance and aesthetics on the level of Midnight Club. Overtuning your car can make it useless and you can customise licence plates
    Buying into property gives you perks, for example investing in a taxi firm will mean never having to spend money on a cab again
    Infinitely the most ambitious game seen on current generation consoles
    Certain purchases need other purchases to unlock; you need to buy a helipad before you can buy a helicopter, and the same can go for marinas
     
    Laatst bewerkt: 4 jun 2013
  9. osmgek

    osmgek Active Member

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    Bedankt is duidelijk zo. Veel game plezier met forza

    P.s geen luie zak was gewoon benieuwd of ik wat gemist had...
     
  10. Pimbech

    Pimbech Halo 1 FTW

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    Op andere fora zie ik wel eens de vraag "Wat ga jij als eerste doen als je GTA V hebt opgestart en in game bent?"

    Is deze hier ook al eens langsgeweest?

    Wat ik het eerste zou doen is een suffe auto pakken en rustig rondrijden. En checken of je weer grote kettingbotsingen kan veroorzaken net als in GTA: SA.

    Jij?
     
  11. Yerewn

    Yerewn Zo lekker gewoon gebleven

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    hetzelfde maar dan met een helicopter/vliegtuig :)
     
  12. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Ik ga iedereen neerschieten.
     
  13. AntraXxX

    AntraXxX Bruce Springsteen

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    Eerst een stuk of 10 missies spelen en me daarna uitleven en een beetje rondrijden en coole dingen ontdekken.
     
  14. Gakkie

    Gakkie Black Queen

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    Huilen, huilen van geluk :9 :cool:
     
  15. BigKabuto

    BigKabuto Well-Known Member

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    Ik denk eerst gewoon rustig alles uitproberen, kijken hoe de controls verbeterd zijn, hoe de auto's besturen. Gewoon al die mechanics uitproberen en dan hopelijk gauw een fiets vinden en dan tja...fietsen. Ik vond dat heerlijk in GTA:confused:A, dat bmxje en ben erg blij dat dat terug is. Echt gemist in GTA IV. Verder gewoon lekker exploren en kijken wat er allemaal mogelijk is. Ik verwacht dat ik de eerste paar uren of langer niet bezig zal zijn met missies, in GTA IV en RDR heb ik ook de eerste uren gewoon de gamewereld verkend.
     
  16. Cyrax

    Cyrax Weldoener van beroep

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    Ik ga toeteren naar een hoertje, dan rijd ik naar een stil plekje, geef haar een beurt, laat haar uitstappen en dan rij ik haar dood om zo mijn geld weer terug te pakken. Dat doe ik altijd als eerste. Heb ik gelijk weer een pandapunt.
     
    Laatst bewerkt: 5 jun 2013
  17. Martijnn

    Martijnn Disco disco, good good!

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    Hahahahaha +1
     
  18. Sandman069

    Sandman069 Active Member

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    Ik ga altijd eerst opzoek naar een coole wagen die ik dan zet op mijn parkeerplaats, waardoor ik altijd in stijl kan ga cruisen of missies doen. Dan ga ik de map exploreren en side missies doen en nieuwe kleren kopen enzoverder :) .. en dan zien we wel

    Met de 3 characters een coole auto en kleren zoeken ben ik dus int begin wel even zoet ;). ook dacht ik dat je tattoo's enzo kon laten zetten, dus dat doe ik dan ook maar even. Zodat ik heel de game bad-ass ben, haha
     
    Laatst bewerkt: 5 jun 2013
  19. Exionche

    Exionche Active Member

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    Wagen jatten, politie dood rijden zodat ik een gun heb + achtervolging, en dan lekker met politie achter me aan door de stad jagen. Als ik wat cools tegen kom ga ik daar na terug

    Dan heb ik wat stukjes stad gezien en ga ik een paar missies doen
     
  20. Seh

    Seh Guest

    Ik ga denk ik vrij snel de free-play mode online checken met wat maaten in een party. :+
     
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