"I can tell you one thing," he said. "It's a very different Mirror's Edge experience than the first game.
"Obviously as you saw in the trailer there are some things that will clearly remain the same. We're not going to break what the game was good at. But in general, though, there are some changes, which are for the better I think."
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"The first game was a lot about running away from things," he said. "And, even though you want to have sections with that, you also want Faith... she's a powerful character and you want her to take control. You'll see a little bit more of that in this game.
"Again, we're not going to turn this into a shooter. On the contrary, in fact. But we are going to evolve Faith and the story. Once we show more of this people will be genuinely excited. I am personally extremely excited about it."
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"Mirror's Edge is a game that's been very close to my heart and to DICE's heart for a long time," he said. "It was a new IP we made in 2008. It's a game that was loved by many. It's a game that frustrated some, to be fair.
"We knew we were going to come back to it one day, and we've had a small team on it on and off in conceptual mode. Not until Sarah approached me and [General Manager] Karl-Magnus Troedsson and said, 'I have something I want to pitch to you guys,' - we got that pitch and I was amazed by what she showed us. I said, 'yes, this is it. We're now going to do it.'
"We were waiting for the right idea. I'm so excited that the idea itself is so different and spectacular that it can only work on future machines, like the Xbox One and PS4 and PC. That's when I knew we had the right idea."
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