Leuke info:
-Played for 3-4 hours
-Game looked amazing to them, A lot of stuff going on in the city,countryside
-Played a debug version of the game.
-Got 1 star from rpg'ing car
-Guy parachuted out of a helicopter from high up. Watched chopper fall towards the
ground. When he reached the ground a little bit later the chopper wreckage was still
there and on fire.
-Had a gas can in the weapon wheel during one mission, used it to blow up
a car. Subsequently, a fire truck came to the scene of the blown up vehicle. Hasn't happened
since GTA San Andreas.
-Lot's of continuity before and after missions. Will see characters doing stuff
after a cutscene. They won't just disappear.
-Great sense of the different social statuses of the main characters. The characters back stories
are very well developed.
-Chop will bark/attack enemies.
-Turbulence with helicopters/planes
-Compared the wanted level system to the beginning of the movie Drive. (Cone vision system, Stay out of sight close by)
-Max Payne 3 style cutscenes. Fluid from gameplay to cinematic.
-Car physics are heavily improved. Everything handles realistically
-Certain missions can be started with Michael, Franklin or Trevor triggering a
dynamic cutscene experience that is specific to that character.
En IGN heeft dus GTA V week
Tuesday, September 3: World's First Grand Theft Auto V Hands-On
•Wednesday, September 4: Grand Theft Auto Online Hands-On
•Thursday, September 5: The Sum of All Peers: Rockstar Discusses How it Built a Next-Gen World on Current-Gen Tech
•Friday, September 6: Another Take on Grand Theft Auto V's Single-Player Campaign
•Saturday, September 7 and beyond: ??? (Check back and see!)
En het lijkt erop dat we vrijdag meer gameplay gaan zien...ik gok in videovorm.
http://www.gtaforums.com/index.php?showtopic=581979
Als je dat nog echt wilt zien.