In theory, Kinect represents a fascinating and potentially revolutionary approach to how we interact with our home theaters. In practice, it's a generational improvement over its Xbox 360 predecessor but still has a ways to go.
First, the positive: When it works, Kinect is a showstopper. And it works most of the time. I sit down, and it sees me and almost immediately signs me in. "Hi, Kirk!" the Xbox says. I say, "Xbox, go to Ryse: Son of Rome," and the game snappily fires up. I play for a few minutes. In the middle of a level, I say, "Xbox, go home," and the console pauses the game and immediately pulls out to the home screen. From there, I can tell my Xbox to watch TV, or open up Netflix, or check out what my Xbox Live friends are doing online. All very neat.28
Related
Kinect 2.0 Sees Your Face, Muscles and Soul. Maybe Not That Last One.
At-home motion capture. Heart rate detection. Compatibility with smaller spaces. Microsoft has been promising impressive things about the new… Read…
But then, I'm into this kind of stuff. I love ambitious new gadgets and I forgive them when they don't work perfectly. I sense that for something like this to be fully embraced by the mainstream, it needs to work 100% of the time. The remote-control the Kinect means to replace works 100% of the time, after all.29
After a couple weeks of testing in a couple of different rooms, I'd say the Xbox One's Kinect works about... 80-85% of the time. Not a terrible percentage, but not enough to call consistent, either. The camera mishears me frequently enough to be annoying. Each time I have to repeat myself—"Xbox. Xbox. Xbox go to Skype"—I'm that much closer to just ditching it and picking up the controller.
Klik om te vergroten...