Je ziet toch duidelijk verschil weet niet op wat voor schermen jullie kijken maar hier is het iig vrij duidelijk.
Laten we onszelf overigens niet blind kijken op een game die op zo'n beetje alles uitkomt en alles behalve "next-gen" is
EDIT: Wow, grafisch super zwaargewicht Corrinne Yu stapt over van Microsoft om bij Naughty Dog te werken
Die Wiki page van haar liegt er ook niet om, en de tering zeg.
Game development
Yu's early career was as an elite programmer for the King's Quest series for the Apple II although she had her own 3D engine projects that she sold to various companies.[2] She programmed for QuickDraw 3D, an early rasterisation API.[2] She worked on the game Zombie, and created the video game engine used in Spec Ops.[3] In November 1997, she was employed by video game developer Ion Storm.[1] She worked on the 2001 video game Anachronox and served as Director of Technology at the studio.[1][4] While at Ion she was responsible for the Quake 2 code base and any games based on that engine.[5] In November 1998, she left Ion Storm and later became the Lead Technology Programmer at 3D Realms.[1] Yu worked as Director of Technology of Gearbox Software, creator of Brothers in Arms and Borderlands. Yu worked to heavily modify the Epic Unreal Engine 3 with an emphasis on lighting, shadows and physics.[6] Yu was a founding member of Microsoft's Direct 3D Advisory Board. She participated in CUDA and GPU simulation at NVidia.[7]
In 2008, Microsoft Studios hired Yu as the Principal Engine Architect for an internal studio, 343 Industries.[8][9] 343 Industries was established in 2007 to oversee the Halo franchise following Bungie's separation from Microsoft. Yu programmed lighting, facial animation, and developed new technology for the 2012 video game Halo 4.[10] While coding on Halo team, Yu researched new lighting techniques, and invented new dynamic radiosity algorithms. Microsoft applied a software patent for Yu's Halo lighting work.[11]
Yu is currently Graphics Programmer at Naughty Dog.
Other works and awards
Besides working as a game programmer, Yu programmed on the Space Shuttle program at Rockwell International California. She designed and conducted accelerator experiments at LINAC in California and the accelerator at Brookhaven National Laboratory. Her nuclear physics research won her a national award from the U.S. Department of Energy. In 2009, Corrinne Yu won Best in Engineering internationally at GDC (Game Developers Conference) WiG nominated and judged by a panel of her industry peers for the last 2 years in a row, for her work in programming.[12] In 2010, Yu was identified by Kotaku as one of the 10 most influential women in games in the last decade. She is the only director of technology, and the only engine programmer, on this list.
Laatst bewerkt: 23 nov 2013