Crystal Dynamics considered creating new story content and introducing new gameplay features for Tomb Raider's PlayStation 4 and Xbox One Definitive Edition, but was told not to by executives at Square Enix, executive producer Scot Amos has revealed.
Discussing the development of the next-gen port during a GamesRadar livestream, Amos revealed that "there [were] things that we talked about [doing], even from the beginning. When somebody says you've got another year, let's go do something, we're like, let's add. Let's add this feature, let's add that storytelling, let's add that moment."
But unfortunately, that didn't work out.
"It was actually surprisingly early on when we started putting the constraints around this," he continued, "because our boss, Darrell [Gallagher], who's the worldwide head of studios, he looked at us and we're like, we can add all this stuff. And he's like, 'no, you don't want to change what's good. We know this is good. Let's leave that alone'.
"But instead, because this was driven from the team saying we want to do this, we want to step up and make it look better and we want to make it play better and we want to add more content and we want to extend the story, we really had to put a clamp on ourselves and say, you know, we're focused on the future of Tomb Raider, we have another big story to tell, we're worried about that for what our next game will be. So for this game it was, okay, let's put ourselves back in Pandora's Box a little bit, we have all this kids in a candy store feeling of all this tech."
He continued: "Fortunately we have a very sensible and very senior team, so looking at ourselves we know what we can and can't sign up for."
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