RE: "Does Sony have nothing else?"
Dudes, welcome to the New Normal. It's not Sony. It's everyone. It takes more people to make fewer games than ever. Publishers are more reliant on iterative sequels than ever. Risk-adversity to a major publisher means betting the whole bank on a megaton title you think can sell 10+ million and then betting the production budget over again in marketing. It means 800 pre-order SKUs, microtransactions, DLC and season passes, items, or whatever else they can do. It means games as a service. We've been saying this for years. The middle is gone. The licensed market is gone. Handheld support is an afterthought.
EA and Ubisoft are the largest third-party publishers in console gaming, and incidentally the only ones who still have E3 stage performances.
EA has cut their game count at least in half, probably more, over the last 5-6 years. You want to know what they're going to show? FIFA, Madden (incl/ NCAA Football), they'll skip NHL because it's niche, UFC, they might show NBA, they might show golf. That's sports. Now onto mainstream console games: Annualized Battlefield, annualized BioWare RPG (Mass Effect / Dragon Age; although don't be surprised if one of BioWare's side teams is working on some other IP, maybe something with Star Wars); speaking of, get ready for an annualized Star Wars game, starting with Battlefront; annualized Maxis/Redwood Shores Game (this year: The Sims 4); annualized racing game (whether or not it's called Need for Speed). I just spoiled EA's next five E3 conferences, sorry to drop the bomb here. They've basically sunsetted their external publishing efforts, but I guess Titanfall worked well enough that we'll have one of those, so expect DLC or a sequel announcement too.
Ubisoft is now up to pretty near a thousand people working on a flagship game. This year we'll get two Assassin's Creed games, Far Cry 4, Watch_Dogs' DLC, The Division, some other Tom Clancy nonsense, probably some other Splinter Cell game (although Blacklist tanked so maybe not), Just Dance until that gets nuked, Rocksteady until that gets nuked.
Why is Destiny being flogged everywhere? Because it's one of like 5 games Activision is putting out, so they all need to be billion dollar games. Call of Duty. Destiny. Skylanders. Annualized Transformers and Spider-Man. Blizzard's latest expansions or next game. That's the whole company now. They'll eventually revive Guitar Hero and maybe eventually Tony Hawk. Literally five games from the Activision side, all aiming for hundreds of millions or billions of dollars of revenue each. That's the New Normal. Destiny is a half-billion dollar minimum targeted game, and it's intended to be a multi-billion dollar franchise.
The same is true for all the first party publishers. More people making fewer games, experiments are kept small, full sized games need to be guaranteed smash successes. Games take at least two years to make now, so you basically have the option to announce one E3, demo a near-final next E3, release that fall (which you do if it's a once every two year franchise)... or do announce the same year you're releasing (which you do if you have two teams doing odd/even years of a franchise).
If this news is surprising or depressing, then the correct thing to do is to start paying less attention to video games, because then the annual sequels will at least surprise and impress you. If you check the news every day, you already know what most teams are doing (or if not, at least what stage in their game's development they're in), so you won't be blown away. You also don't need to watch E3 live. It's a lot easier to be happy when you catch a five minute recap the next morning with the highlights then when you get angry at Sony for wasting your time on Wonderbook because how dare they.
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