http://www.konami.jp/osirase/150320/ http://www.konami.co.jp/job/jk/spe/mgs.php Konami has put out a press release today assuring fans of the Metal Gear series that they will continue development on the series beyond MGSV:TPP. They also announce that they will be developing a new Metal Gear series, and they are looking to recruit brand new main staff members for the team. They are seeking people with experience working in high end game development, have creative ideas, passion for games, and good communication skills.
Bah...voor mij geen MGS zonder Kojima. Simpel. Konami is raar bezig. Ze zullen wel vaker een MGS game willen uitbrengen, iets wat gezien de kwaliteit van de gameserie gewoonweg niet mogelijk is. Wat brengt Konami nog meer uit tegenwoordig? Dit kan ze wel eens de kop kosten op gamesvlak.
Ok dit begint....interessant te worden. We know what Rare's next game is, fans will really like it", says Playtonic Games Playtonic bestaat uit voormalig Rare developers die nu die nieuwe 3D platformer maken. De stukjes in bold zijn interessant! Playtonic: 'We know what Rare is working on. We may even collaborate' The small Midlands studio is building the ‘spiritual successor’ to Nintendo 64 classic Banjo-Kazooie. But the team still has one eye on its old employer, Rare Fledgling game studio Playtonic, currently working on a "spiritual successor" to classic Nintendo 64 platformer Banjo-Kazooie, says it knows what Rare is working on – and that fans will be satisfied. Purchased by Microsoft in 2002, the legendary developer had been creating titles in the Kinect Sports series, but many gamers have been desperate to see Rare return to its glory days, when it produced lively platform adventures such as Donkey Kong Country, Banjo-Kazooie and Conker’s Bad Fur Day. Playtonic, formed by six ex-employees of Rare, still has contact with its old employer, which is based only a few miles away. "I still chat to them, I know what they were working on when I left last year," says Playtonic’s studio head, Gavin Price, who worked for Rare for 20 years, having joined as a tester in the 1990s. "It sounds really good." Xbox chief Phil Spencer has been teasing gamers by suggesting that Rare may be about to move away from the Kinect Sports titles onto an IP more befitting the team’s skills and heritage. Last year, the exec tweeted that he had played the studio’s new project, claiming it was an example of "Rare building a uniquely Rare game, as it should be." In January, Rare’s head of music Robin Beanland tweeted that 2015 would be a huge year for Rare and made a reference to Banjo-Kazooie. "I want them to do well," says Price. "They’re mates and we left them behind to come and do this. I’m looking forward to what they’re doing next – people will be really happy to see it." Asked whether it would be a Kinect-focused title, like the studio’s other recent projects, he replied: "I can’t say for sure what they are or aren’t doing with that piece of hardware that Microsoft isn’t supporting much anymore." Playtonic recently announced its first title, currently named Project Ukulele, a 3D platform adventure that will stay true to the creative ideals of the old Rare titles. The team has yet to reveal the game’s lead characters, but the action will take place in a series of brightly coloured worlds, that will be open for wider exploration than the old N64 titles. To this end Playtonic has introduced a new collectible, known as ‘Pagies’. Each world in the game is accessed via its own magical story book which resides in the hub area; as players collect Pagies, they unlock new areas to the environment – the more pagies you put into a book, the more you expand the world. However, players can choose to go off an open new books and experience new worlds rather than expand current ones. "You don’t just go into the worlds, milk them and move on," says Price. "It will be more open and expansive. There is freedom to go where you want. You can go into another world or you can spend Pagies on your current world and expand it with new areas. I wanted to take away the linearity of the old experiences as much as possible. These days, people want to find their own way through games – and if you go off and explore and don’t get rewarded for it you’re like: ‘shit, I’ve just wasted my time’." The team has also talked about including a vast range of non-player characters in Project Ukulele, who will then star in their own spin-off titles. Intriguingly, they have even expressed an interest in working with Rare again in some capacity. "You never know, there are some good old mates of ours down the road, they may might want to do a little multi-studio collaboration," says Price. "We’re just going to be open minded. We’re not trying to look too far ahead. We’ll make the right decision when we get there." On the subject of old Rare, the popular story is that when Microsoft took control of the studio, it restricted the team’s creativity, and insisted on a more corporate approach, killing the unique atmosphere. Playtonic denies this. "For me, it was more about [Rare founders] Tim and Chris Stamper leaving," says Playtonic technical director Jens Restemeier, who worked at Rare handling handheld conversions of key titles. "There was no sense of progression about what the company was going to do from that point on. The story people want to hear is that Microsoft came in and destroyed everything. It wasn’t like that. They gave us freedom, almost more freedom than Nintendo gave us." Chris Sutherland, a 25-year Rare veteran and now project director at Playtonic, agrees. "When any company grows, you’re going to hit problems," he explains. "At Playtonic, we don’t have an upfront design document, but if you’ve got a company with 50 people then you’re suddenly burning money away and you have to give them something to do and it’s got to be something you know you’ll use. "Planning up front means you know those people are working, but the downside is you’re locked into a way of working. That’s fine when you’re writing a sequel to something, but if you’re trying to do something original and creative from the start, it’s quite tricky to ask ‘what’s this person going to be working on in three weeks’. Well, I don’t know what the game is going to be in three weeks! That’s as much of an issue. You see that in any large organisation." Playtonic is starting a Kickstarter in May to help fund Project Ukulele. It could be that the game launches within the same window as Rare’s own take on those classic platforming years. Price, however, is adamant that there’s no rivalry. "They’re really nice clever guys, cleverer than all of us," he says. "They’ll do well." http://www.neogaf.com/forum/showthread.php?t=1015858
Nah sorry man, niet echt mee eens. Kijk als dit nou echt Rare zelf was geweest, agreed! Maar dit zijn oud Rare mensen die zelf de 3D platformer gaan terugbrengen en die zeggen dat het iets is om naar uit te kijken. Stukje over Microsoft vond ik ook interessant. Het zegt nog niets, daarover ben ik het wel met je eens. We gaan het zien tijdens E3.
Een hoop PR blabla idd. 'Die zelf de 3D platformer gaan terugbrengen?' Pfff, ego much? Hebben zeker nog nooit van Nintendo gehoord?
Ik hoop dat Nintendo dat gaat doen. Een proper 3D platformer, niet zoals Mario 3D World, een traditionele platformer dus. Daar gaat Playtonic dus mee komen, we zullen zien wat dat gaat worden. Net zoals het nieuwe Rare, dadelijk is het Battletoads en dat zal mij niet veel meer boeien denk ik.
Op vorige gen hadden we ook nog Sly Cooper en Ratchet & Clank.....dat MS er geen meer uitgebracht heeft sinds Kameo wil niet zeggen dat er nooit geen meer gemaakt zijn.
Dan moeten ze met iets concreets komen en niet met die bullshit verhalen/teasers. Ik ben daar echt helemaal klaar mee. Hou het dan als een grote verrassing op de E3 en creëer niet valse verwachtingen.
3D Platformer gaan terugbrengen? Is die dan ooit weggeweest? Zoals die gasten zelf ook aangeven: Rare is gewoon Rare niet meer sinds de Stampers en vele anderen weg zijn gegaan.
Het is ook doodzonde dat Naughty Dog Jak heeft opgegeven. Man ik zou super graag een nieuwe Jak willen zien op PS4.
Nou.....schijnbaar niet heel erg veel. Zo kwam het althans op mij over, ND zei dat de mensen om meer games zoals Uncharted en TLOU vragen en niet Jak. Oh dit nieuws is er ook nog
Nee, dat zei ND niet. Ze willen dat soort games niet meer maken; en laten we eerlijk zijn, na een TLoU en de Uncharted serie kun je ook niet anders dan het begrijpen. Maar dat wil niet zeggen dat een andere studio geen goede J&D game kan maken. Met Sly Cooper heeft een andere studio ook een hele goede (imo beste zelfs) Sly game afgeleverd.
Uhm, dan ben ik wel de party pooper... Ik niet. Heb er 2 geprobeerd op de ps3, maar de characters, de wereld.... Doet me helemaal niks.
Qua sales bedoel je dat? Want ik vind het na Uncharted 4 eigenlijk wel even genoeg, hoef niet perse meteen een TLOU2. Ik zou dan juist een nieuwe Jak van ND helemaal top vinden en een fris windje effe ook. Als het om de sales gaat, ja dan is het begrijpelijk maar anders niet.