[Multi] Fallout 4

Discussie in 'Games' gestart door SoleSurvivorN7, 3 jun 2015.

  1. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    [​IMG]

    rawr
     
    RemcoM vindt dit leuk.
  2. Hybrid

    Hybrid Well-Known Member

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    [​IMG] [​IMG]
     
    UpInSmoke0611 vindt dit leuk.
  3. UpInSmoke0611

    UpInSmoke0611 Well-Known Member

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    Fallout 2 had kids. Die zijn er later uit gehaald. Met een patch kon je ze weer erin zetten. Als je ze dan wilde knallen stopte de game en kreeg je iets van dat je ziek was ofzo
     
  4. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Fallout 3 had ook kids. Als je daarop schoot werd de hele stad boos maar er gebeurde niks met de kinderen zelf.
     
  5. Dusky Demon NL

    Dusky Demon NL Daan

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    Ok ik zeg niks meer. :p In al mijn uren GTAV (en dat zijn er veel) toch niet goed opgelet blijkbaar.
     
  6. xVault-BoyNLx

    xVault-BoyNLx New Member

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    Nog wat nieuwe details over de game:

    -Fallout 4 is the most detailed, dense environment Bethesda has made to date. The world has so much content even game director Todd Howard hasn't seen everything in the game.

    -The extra graphical horsepower provided by the new console gave the team a tech backbone to iterate on its Creation engine and add more dynamic details. Physics-based rendering and volumetric lighting help create more atmosphere in the world, opening the game up to more environmental storytelling.

    -Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves.

    -Boston and its surrounding regions offer more varied, vivid colors than Fallout 3, though the color palate still relies heavily on grays and browns in the blast zone where the nuke was detonated.

    -Fallout 4 has a full weather system that sends radiation storms across the world.

    -Bethesda has always valued player freedom above storytelling, but with Fallout 4 the team wants to bring more emotional resonance to the plot thread running through the game. This is why they chose to recruit voice actors for both the female and male protagonists the player can make their own.

    -Combat is receiving a major stimpak thanks to some consulting with id Software to improve the second-to-second shooting. Bethesda's goal? To have the shooting stand shoulder to shoulder with the other great options on the market. The studio even hired away some Bungie talent to help with this remodel. With the new, built-from-scratch shooting system, Howard says Fallout 4 plays much more like a modern shooter. You can aim down the sights, use V.A.T.S., and play in first or third person.

    -V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.

    -Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away."

    -Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc.

    -People will come to your settlement on their own but there are also others you can recruit.

    -A list of your settlements will appear in your PipBoy. You can send caravans between the various bases to get your supplies where you want them to be.

    -As you could see in the trailer, Fallout 4 introduces new modes of transportation in the form of the gunship, but Howard says they aren't doing cars or anything as well.

    -The workshop system is quite deep for weapons crafting.You can mix and match everything from scopes, muzzles, barrels, stocks, grips, and more. You can also scrap old weapons and use their parts for furthering the creation of your master weapon.

    -All the junk in the world you collect can now be used to build up your settlement and customize your weapons rather than be sold off. Because of these additional uses, Howard says he's noticed more playtesters hoarding items for customization rather than selling it off to merchants.

    -Companions have always played a role in Fallout games, and that exends into the new game as well. So far Bethesda has only shown off your trusty canine Dogmeat (who Howard confirmed will not be killed off in a cruel fashion) but expect to see several others as well.

    -The mod community has always been strong with Bethesda games. With Fallout 4 their creative ideas will reach beyond PC and into consoles. Modding tools are expected to become available on PC in early 2016, with Xbox One owners getting access to their creations shortly thereafter. Once the modding is thriving on these two platforms, Bethesda hopes to work on extending this content to PlayStation 4 as well, but Howard wasn't comfortable putting a timetable on that.

    -Howard says Bethesda has been advocating to get mods on Microsoft consoles since 2001. Its hope is to not curate the content much at all but have its ecosystem stay as close to the PC experience as possible.

    -When you play a modded version, the game will make a copy of your save file so your pure state game will be preserved.

    http://www.gameinformer.com/games/f...etails-fans-need-to-know-about-fallout-4.aspx
     
    oneshot1tkil vindt dit leuk.
  7. BigKabuto

    BigKabuto Well-Known Member

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    Hmmm...niets over de laadtijden. Ah well, hopelijk zijn ze weg, zo niet, is dat geen spelbreker.

    Die dikkerds in GTA V, wtf. Die ben ik nooit tegengekomen, haha.
     
  8. McSparkle

    McSparkle Well-Known Member

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    Off-topic maar goed: Het was juist een van de dingen die mij direct opviel in first person mode. Daarvoor was het mij ook nooit opgevallen.
     
  9. Gakkie

    Gakkie Black Queen

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    Hmmmm, meer focus op shooters, compete with shooters ... It is NOT a shooter |:-
     
  10. Yellow 13

    Yellow 13 Well-Known Member

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    Dat had New Vegas ook al een beetje, die manier van spelen was ook anders dan Fallout 3. F3 blijft imo de vetste game van Bethesda na Oblivion imo. Ik moet wel toegeven dat Skyrim op de PC echt godlike was als het op de laadtijden aankwam en de modders die patches hebben gemaakt echt supergoed werk hebben gedaan.

    Als F4 op de consoles tegenvalt qua laadtijden, dan is het direct de PC versie voor mij.
     
  11. oneshot1tkil

    oneshot1tkil Active Member

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    allstyles vindt dit leuk.
  12. Hybrid

    Hybrid Well-Known Member

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    "Fallout 4 will run at 1080p and 30 frames-per-second on everything, it has been revealed"
     
  13. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Not on PC

    :+
     
  14. BigKabuto

    BigKabuto Well-Known Member

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    Ja ik las het net. Ineens veel resolutie nieuws vandaag zeg, MGSV en Tomb Raider ook al. Al zijn beide nog niet 100% zeker en MGSV berust helaas nog op een gerucht. Hoe dan ook vind ik het hardstikke nice nieuws, hellz yeah.
     
  15. Yellow 13

    Yellow 13 Well-Known Member

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    Resolutienieuws geloof ik niet meer in dankzij Ubisoft. Eerst zien, dan geloven. Het is bij sommige games dweilen met de kraan open. Gelukkig zijn de meeste wel goed gepatched, maar als we dit najaar weer een groot drama krijgen, dan overweeg ik serieus meer games voor de PC aan te schaffen.

    Ik ga sowieso meer de reviews in de gaten houden, alleen niet die van de grootste webites, maar meer van de kleinere. En uiteraard gebruikerservaringen van mensen hier of elders. Lang leve de mensen die geloven in pre orders. :D
     
  16. Yi-Long

    Yi-Long ...the little dragon

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    Blijft jammer dat games een beetje aan zelf-censuur blijven doen wat betreft kinderen.
     
  17. Hybrid

    Hybrid Well-Known Member

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    Ubisoft heeft niks met resolutie te maken hoor.
    Als Bethesda zegt dat het 1080p is. Dan is het ook gewoon zo. Zeker zover voor de release.
     
  18. BigKabuto

    BigKabuto Well-Known Member

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    True indeed. Alleen wist Pete Hines er nog niets van, lol.

     
  19. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Sowieso bestaat het niet dat er een locked 1080p/30fps komt voor PC, dat zie je nergens.
     
  20. Hybrid

    Hybrid Well-Known Member

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    Die gaat gewoon unlocked en alles krijgen natuurlijk.
     

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