Senior Systems Designer– Visceral Games
THE CHALLENGE AHEAD:
BRING YOUR SYSTEM GAME DESIGN SKILLS AND SAVVY AND YOUR LOVE OF STAR WARS TO VISCERAL GAMES, EMBRACING AND CONTRIBUTING TO THE PROJECT VISION IN AREAS OF HERO CONTROL/MECHANICS, AI BEHAVIORS, COMBAT/WEAPONS, CLASS DESIGN, SKILLS/PROGRESSION, ENEMY DESIGN, STORY AND BOSS ENCOUNTERS.
What you will do:
Partner with Visceral design leadership, design team, artists, code, audio, and animation to deliver design systems that capture the creative vision of the game.
Research subject matter relating to the design objective to ensure the authenticity of the experience.
Own design systems from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
Be a positive influence on the entire team and as a designer, evangelize the ultimate promise to deliver “fun”.
Proactively seek out opportunities to identify and deal with issues before they arise.
Constantly self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.
Demonstrate a willingness to keep an open mind to coworker’s ideas, incorporating suggestions when applicable.
Participate in the research and development of new tools and design systems.
Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
Mentor other designers and lead by example.
Who you are:
You have solid experience in the games industry working as a systems designer, shipping at least two titles.
Experience working on 3rd person action/adventure games, demonstrating major contributions in the areas of hero control schemes, enemy design, navigation mechanics, and combat.
Experience working with a game engine and using scripting tools to assemble heroes, enemies, AI, and interactive objects by collecting and implementing animations, models, audio, and effects into one complete system.
Extensive understanding of the systems design process including motion models, weapons tuning and feel, enemy concept and design, tools/upgrades, economy, balance, testing, etc.
Experience in rapid prototyping to test feasibility of concepts.
Ability to pitch design concepts in a clear, detailed manner, through strong written and verbal skills.
A team-player who understands the importance of collaboration, and can communicate effectively with all disciplines and departments.
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