[Multi] Hitman

Discussie in 'Games' gestart door AgentSmith, 26 jun 2015.

  1. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Maar even gepreorderd om toch maar even te checken :+
     
  2. Servantes

    Servantes Well-Known Member

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    Ja die heb ik gekocht bij nedgame maar heb geen code ontvangen ofzo.
     
  3. AgentSmith

    AgentSmith Guest

    Misschien maar even Nedgame contacteren dan?
     
  4. Servantes

    Servantes Well-Known Member

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    Ja net gedaan.
     
  5. Niels_x360

    Niels_x360 Active Member

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    tot nu toe uurtje of 2 gespeeld prima game opzich deze koop ik sws :)
     
  6. AgentSmith

    AgentSmith Guest

    Beta is een mooi opzetje naar wat komen gaat. Voelt erg goed aan.
     
  7. Niels_x360

    Niels_x360 Active Member

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    ik ben het er helemaal mee eens prima game zoals je van Hitman mag verwachten:)
     
    AgentSmith vindt dit leuk.
  8. AgentSmith

    AgentSmith Guest

    Net de beta uitgespeeld en alle challenges voldaan.
     
  9. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Ik kreeg meer een Hitman gevoel bij deze beta dan het hele Absolution game bij elkaar :+

     
    Laatst bewerkt: 14 feb 2016
    AgentSmith vindt dit leuk.
  10. Niels_x360

    Niels_x360 Active Member

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    Ik vond Absolution ook echt wel vet hoor
     
  11. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Heb me er ook wel mee vermaakt maar het was gewoon veel te lineair voor een Hitman game.
     
    Servantes vindt dit leuk.
  12. Hybrid

    Hybrid Well-Known Member

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    Wat streams zitten kijken gisteren en zag er goed uit. Vond de HUD ook wel fijn was niet overdreven en had wel iets. Wrench gooien is wel OP trouwens. :p
    Die kills met die eject stoel was wel droog op die basis. De beta was toch iets van een prequel ofzo en de volledige game speelt zich gewoon af nu?
     
  13. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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  14. Niels_x360

    Niels_x360 Active Member

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    heb door deze beta toch wel erge zin gekregen in de game.
     
  15. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Ik vind het wel erg jammer dat het een episodic release is.
     
  16. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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    Ik vind t wel wat hebben. Tijd van Blood Money speelde je hem eerst in een keer uit en daarna miljoen keer levels opnieuw voor fun. Nu is het eerst een level helemaal kapot spelen voor er een nieuwe is.

    Heb geen beta, maar zie dat volgende maand al eerste content er is. Meteen kopen.
     
  17. Niels_x360

    Niels_x360 Active Member

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    Nog een kleine 4 weken dan kunne we met de game aan de slag.:)
     
  18. AgentSmith

    AgentSmith Guest

    Er is op het Hitman forum info vrijgegeven over de live content.


    "HITMAN is a truly episodic game experience with a major live component."

    Q: What exactly is the "live component"?
    A: It covers many things. Get ready for a long read.

    Elusive Targets
    The Contracts that are available for a limited-time are what we call Elusive Targets. An Elusive Target is the closest thing to the Hitman fantasy that we've ever created. These targets will be custom-created characters that are added to existing locations and are only there for a limited time in real-time. You'll only have one chance to take them down. If they escape, they are gone for good. If you kill them, that's the way that you killed them. There are no do-overs and no second chances. When an Elusive Target leaves the game world (one way or another) they never return.
    Each Elusive Target will have a custom briefing video, a backstory and a unique reason for being in that location. When you're actually playing in the location, the Elusive Target will not appear on the map and will not appear in Instinct. In order to find them, you'll need to use clues from the briefing video and a photograph that you will be able to review. You'll need to explore, find your target, learn their patterns and come up with a plan to eliminate them - all whilst playing. The pressure will be on when you've got the target in your sights. If you miss the shot and chaos breaks loose, you will need to have a plan B, because the save-game is disabled during an Elusive Target. If you kill the wrong person or die when trying to exfiltrate, that's it. Game over, the target escapes.
    As the season unfolds, you’ll earn in-game rewards for completing multiple Elusive Target contracts. The rewards are signature suits from previous Hitman games and versions of those suits with gloves. There’s also a version of the signature suit from the new HITMAN with gloves.
    We know that Elusive Targets are not going to be easy, they were designed that way.

    Escalation Mode
    Escalation Mode is something else completely new for HITMAN and was created as a way to regularly provide a fresh challenge to players. You'll need to master the location as well as the gameplay mechanics to complete a hit that will escalate in difficulty by adding new elements. As an example, the first stage could be to eliminate your target with a sabre. Then, the second stage could be to eliminate your target with a sabre whilst dressed as a waiter and removing any security camera recordings within two minutes. We are able to change where the security cameras are and also add additional ‘security’ measures to the locations, such as laser trip-wire explosives that you’ll need to avoid.
    Escalation Mode has a strong focus on having fun with the game mechanics and mixing them up – pretty much anything goes in this mode. It’s more about being playful than realistic. For each Escalation Contract, there are five stages and you're free to replay them as you wish to climb the leaderboards. As with Elusive Targets, the save-game functions are disabled.
    All Escalation contracts and Elusive Targets are created by IOI and will be released between the location releases as part of the live content.

    Contracts Mode
    On top of those new features, we also have Contracts Mode. You'll know this from Absolution. Play-to-create, mark your own targets, choose how to kill them and compete against your friends. IOI will also pick the best of the bunch and put them in the Featured Contracts list so you've got something fresh to play whenever you load up the game.

    Live Challenges
    Additionally, we have the ambition of adding community-inspired challenges into the game. As you'll have seen from the recent Beta period, the game is full of challenges you can complete to prove your mastery of a location. We are looking into creating new challenges that we can periodically add to the game. These challenges will be an homage to some of the more elaborate, amusing, difficult or creative feats that we see our players complete. As an example, one of the first ‘live challenges’ we are looking at creating is called “Hammer Time” and was inspired by a ‘2AngryGamers’ livestream[www.twitch.tv] of our PS4 Beta, where they used only a hammer to knock out almost every guard in the ‘Final Test’.

    At this stage, Community-inspired challenges (or whatever we actually decide to name them) are just one of the ideas we are working on to keep the game fresh and live as we go through the season. These are not a guaranteed feature but something we’re testing and trying out.

    All of those things are part of the live component of HITMAN. We'll be watching and listening to what you do in our game world and want to shape that world to what you've already done in it.
     
  19. Niels_x360

    Niels_x360 Active Member

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    Nice!:)
     
  20. Mallakai

    Mallakai Active Member

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    Elusive contract klinkt wel erg tof! heel misschien toch maar in de gaten houden :p
     

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