En dat denken jullie... omdat? Ik hoor het graag namelijk als dat zo is. Voor mij de overweging de game niet te halen, of misschien op disc ipv digitaal zodat als ik de single player uit heb gespeeld ik 'm kan verkopen.
https://www.reddit.com/r/thedivisio...ist_of_clarifications_from_beta_to_full_game/ I know a lot of people are still scrounging for any bit of information everyday (me included) trying to get their fix before release. So instead of looking for new things, I took the time to go back to TheDivisionGame streams from this past weekend and take note of questions answered by the Devs. I've watched over 12+ hours of gameplay, and they clarified a lot of things people were worried about in Beta translating to the Full Game so hopefully I can ease some worries as well with this list to let people know things they may have missed. Me being a noob, I did not note the timestamps of these, so I apologize in advance, but trust me, I would not want to steer the community wrong! You can access all the streams/podcasts from TheDivisionGame twitch channel. The list is as follows: You do not start the game at level 4, it starts at level 1. (You know nothing Jon Snow) The DZ vendors in Beta were purposely given (purple) items, they will not be so easily attainable full game. These were placed in for testing purposes. There is an "in-game loot loop system" that we haven't experienced (interested in what this entails) To those worried the Dark Zone is the only viable way to get the Best-In-Slot gear, equivalent and better gear can also be earned through PvE activities (missions, encounters, etc.) during a community podcast it was stated, "Some of the best gear in the game you'll be able to get through crafting" (Entirely unexplored system hype) The appearance menu will have an updated UI come release to avoid the clutter we encountered in Beta Missions will have 3 difficulties: Normal, Hard, Challenge Mode (My speculation: If it is anything reminiscent of WoW CMs, we're in for a treat) It was stated by a dev there was end-game (besides the DZ) they weren't able to talk about quite yet Majority of bugs reported/experienced during both Beta's have already been fixed for full game, they are beta builds for that reason The full game will have 3 different colorblind settings After launch, there will be weekly maintenance, addressing bugs, fixes, balancing, house cleaning, etc. The BoO will have a DZ Funds Vendor that allows you to convert regular funds into DZ funds (based on an exchange rate of course) Console versions of the game will be able to adjust graphic settings to increase frame rate. You'll be able to choose Performance, or Visual Fidelity (Note: This was in an interview not a stream) Again, these are things that were not clarified or unknown for many. Lots of questions asked could not be answered and for good reason. If we knew everything there was to the game before release, it would diminish the experience. I'm sure I missed some things, but this is why we have a dedicated community. Feel free to add on things you know that aren't in the list you'd like the community to know!
Hier kan je al diverse rewards unlocken met Ubi credits: https://club.ubi.com/#!/en-GB/game/tom-clancy-the-division Ook kan je gratis dingen unlocken zoals de beta jacket en cap.