[XOne & W10] ReCore

Discussie in 'Games' gestart door AnubisNefer, 15 jun 2015.

  1. Niels_x360

    Niels_x360 Active Member

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    weet niet wat ik hiervan moet vinden idee ziet er leuk uit maar als ik dan naar de E3 trailer kijk twijfel ik toch wel weer xd
     
  2. Hybrid

    Hybrid Well-Known Member

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    Nieuwe previews.

    BASIC SUMMARY
    You are Joule Adams, a young survivor of a terrible cataclysm who journeys from Earth to the desert world, “Far Eden” to build mankind’s new home. But when Joule wakes after centuries in cryo-sleep, nothing has gone according to plan… With her “Corebot” companion, Mack, Joule begins an adventure to unlock secrets from the past, defeat powerful foes, and bring new life and hope to Far Eden.

    The Far Eden colony was meant to be a paradise, where humans and Corebots could build a future together. Now, however, most of the Corebots have gone rogue, and the planet is plagued by violent sandstorms. In some areas these storms come and go, altering the terrain and revealing new areas to explore and new challenges to overcome.

    Combat in ReCore is fun and accessible, but also deep. Defeat your enemies—including massive boss creatures—with creative tactics, split-second timing, and by unleashing your Corebots’ unique abilities. Craft components to customize your Corebots to create your perfect battle party, and then share your creations with other gamers online.

    ReCore’s adventure begins September 13th, 2016 on XBOX One and Windows 10.

    GENERAL IMPRESSIONS

    Sourcegaming
    The game itself looks great and controls well. The controls were a bit daunting for the demo, as you had a separate button for charging shots and other buttons dedicated to guiding and swapping the companion. The part of the demo we played was further into the game, so I assume these mechanics will be introduced slowly over time.

    All in all, the game is really solid and was a pleasant surprise. It had a Metroid Prime feel in a lot of instances and it was fun to play. I also love the color that is present in this game, and it’s a nice change of pace from the traditional brown gloom that plagued previous Xbox games in previous generations. We’ll have to wait to see how the final game turns out, but this would be a game to look out for if you own an Xbox One.

    Geekscape
    Gameplay in ReCore is split into 2 sections, platforming and combat. Both styles are fun, but the platforming sections in the game were very well done. Most of the platforming will have you jumping from platform to platform in order to open doors, flip switches, or complete puzzles. Movement feels very nice, especially the jumping since you can double jump and then transition into a dash hover. While easy, this makes most of the platforming fast and fun.

    Puzzles are also really well implemented. While only a handful in the demo, most of the puzzles centered around using one of your robot companions, a spider named Seth. With him, you can grapple onto slopes and platforms that you normally couldn’t. While he does move automatically, it feels really satisfying when you’re able to pull off one continuously long grapple move. This is only one of the different ways that your robot allies can be used (more on that in a bit.).

    Now for all the good that the game has, there are some things that concern me. While the combat system right now is fine, it could really use some tweaking as it still feels a bit stiff. Perhaps a dodge roll would help the combat flow better. The game also seemed to have some pretty bad frame rate issues throughout the demo. They didn’t happen all the time, but they were often enough to be a problem. This mostly concerns me seeing as how the games release is a little over a month away, so hopefully they fix it up by then.

    In the end, ReCore is a very compelling game with some great ideas, but is hampered by some pretty inconsistent performance issues that could really bring down the whole experience if not fixed. What Inafune and Armature have here really is something special, and I can’t wait to try out the rest of it. ReCore will release on September 13th for Xbox One and Windows 10.

    Gamingbolt
    Sadly, there wasn’t much time to do some snooping around and find out any hidden secrets within this tiny piece of the game I had the pleasure to experience. Not that they’d have any good secrets in a demo anyway. But what was available was truly heartfelt, as though the developers were proud of this game they had concocted. The ways that lead to the paths that must be taken are often sidelined by backtracking to find another way around through clues and unlocks much like in a Metroid game, which made it that much cooler.

    What was there revealed a whole lot of character from what Comcept Armature Studio really want to show that they can accomplish. As an Xbox One/Windows 10 exclusive I feel as though this game is going to be a great addition to the ever growing library of games already out there, and it will definitely be interesting to see if the entire game holds up as well as the E3 demo had.

    Analogaddiction
    It was also enthralling to boost and avoid attacks. When factoring in the choas, using Joule’s acrobatic maneuvers to dash around weaponry firing at me from every direction and avoiding a blast in the nick of time felt satisfying.

    Even though the combat was a bit questionable, and I ponder how long it will keep me entertained, I am still looking forward to ReCore. Its universe has a crypticness about it I wanted to explore further and learn why Joule and her team are fighting robots. And though I did not make it to much puzzles, using Seth to wall climb or a green plug robot to power up obstacles has me curious for what the team at Armature Studios and Comcept has in store for players.

    IGN

    This section is about 3 to 4 hours into the campaign, and one of the first things mentioned by the Microsoft representative is that while there is an end to the demo, the challenge is trying to get there by the allotted time given. I soon learned why it was deemed a challenge.

    I had two companions at my disposal, Mack and Seth, but you could only use one at a time so your attention is devoted half on locking on to the appropriate colored enemies given your equipped color ammo, and the other half is spent switching and giving orders to robots that have to recharge to attack. There was a locking on system that had a nice Metroid feel to it, making the combat both chaotic and fluid. While I was disappointed I didn't complete the demo for bragging rights, I was happy to walk away with a good idea of the action ReCore has in store.

    There's still so much of ReCore that I'm eager to know: What happened to Far Eden? Who's the mysterious voice guiding Joule; is he really someone we should trust? Will there be mini-games with Mack where I can teach him tricks and give him treats? What type of treats does a robotic animal eat? What I do know is that ReCore was a delightful surprise, and is just a nugget of the great things in store when great minds come together.


    Gameoctane

    The demo starts you in a desert environment. You need to find a core. You have 2 companions to choose from – the dog and a yellow spider like creature. You can send your companions to specific targets or to attack enemies. The enemies are no joke. It was a nice challenge because different enemies are weak to specific types of ammunition. It is all color coded – use red ammo to take out red enemies, etc. You need to be strategic when you get multiple colored enemies on screen (developer hint – red enemies will wreck you, so focus on them first). Joule has a double jump and dash feature for traveling across large areas without hitting the ground. I ran out of ammo quickly, so look for ammo drops from fallen enemies. You have your normal rapid fire option or you can charge a shot to do more damage. I like the strategy involved in this game. I had to weaken an enemy, send my companion to do damage, then finish it off with a charged shot all while avoiding enemy fire. The platforming is fun and easy as long as you remember the double jump and dash.

    Needless to say, I had a lot of fun with this game. It sucks having short demos to review, but we will have the real game soon enough.

    Metro

    ‘That’s kind of what we’re hoping for’, says Pacini. ‘Because I think it fits within the line-up of Microsoft products, but it is different. It’s an unusual offering. I think it’s hedging our bets on the idea that, “Hey, we want people to try it and we want people to give it a shot”. And especially as you buy it once and you can play it on either Xbox One or Windows 10 it has that, “Oh, maybe I’ll give it a shot. Maybe I’ll try it” appeal. And that’s what we’re hoping for’.

    Whether you see that as a damning indictment of the modern full price games market or a sensibly pragmatic approach to the current status quo is up to you. All we know is the game looks extremely interesting and we’re very happy to shake Pacini’s hand at the end, for being responsible for one of our favourite games ever and, hopefully, a worthy successor in the form of ReCore.

    Attackofthefanboy

    Platforming was still a little rough, but the team has a lot of time to work out any kinks in that system. It wasn’t terrible at all, but pressing the right buttons, and making sure you land on your target was troublesome at times, with both a double jump and a boost mechanic creating some definite challenges.

    Even with this small fault, ReCore was an E3 favorite of mine. It’s probably not going to be as grandiose as Metroid Prime or Mega Man, but it is a fantastic amalgamation of those two venerable series. If you’re a fan of either, ReCore should be on your watch list for the coming months.

     
    Laatst bewerkt: 12 aug 2016
    AnubisNefer vindt dit leuk.
  3. Hybrid

    Hybrid Well-Known Member

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  4. Hybrid

    Hybrid Well-Known Member

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    AnubisNefer en Arno S. vinden dit leuk.
  5. Arno S.

    Arno S. I never asked 4 this

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    Lijkt me een leuke game, hopelijk heeft Inafune zich er niet teveel mee bemoeit.
     
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  6. Hybrid

    Hybrid Well-Known Member

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    Loot drops and Crafting

    Staten: So when you're playing the game, you probably saw that you're picking up parts, materials, spider optics and beast knuckles and all of these parts that fall off the Corebots. The system is a blueprint system. So you'll have a recipe, ingredients, parts, and as you travel around the world, you're able to collect them and then make these blueprints into frame pieces for your Corebots.

    You can upgrade the look of your dog, the look of the spider, the look of your beast. It's not just the look either, they have combat properties as well, stat changes. So Mack is a good example, you can find an armor set that will turn the normal Mack dog into a wolfish, pointed-snout type, or a big, heavy bulldog, and some other more exotic things too.
    [​IMG]
    [​IMG]

    Dungeons:

    Staten: I'll just say without ruining the surprise that if you're a fan of Metroid and the idea that there are places in the world that you just can't get to right away. They're teasing you, tantalizing you. "If I just had the right thing to get up high to get to that door I could go and explore it." Recore is the exact same way. There are absolutely places in the world that you'll see early, that you won't be able to get to, that you'll be able to come back to later.

    Reason for $39.99 price point:

    Inafune: So the price point was decided very early on in collaboration with Microsoft. The reason they did that strategic price point was to try to appeal to a much wider audience. Microsoft already has a wide library of mature rated games that are for the super-hardcore and the older target audience. But with ReCore, what we're trying to do is make something a little lighter, it has a teen rating, but it still has a lot to offer fans from all sorts of audiences.

    Game Length:

    Inafune: So the game takes around eight to ten hours for our playtesters who know the direct path, start to finish. That doesn't include exploring, finding the extras, easter eggs and so on.
    So I would certainly say in terms of how everything is oriented, ReCore leans much more heavily towards action – but that doesn't mean to say puzzling and story takes a back seat. I would probably place it at around two-thirds action, with puzzling and storytelling taking up around one-third. A lot of those gameplay aspects are integrated seamlessly, story elements will show up through segments even in combat, with voice overs.

     
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  7. Arno S.

    Arno S. I never asked 4 this

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    Nice!
     
  8. Arno S.

    Arno S. I never asked 4 this

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    Hier het filmpje

     
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  9. Insane/Erret

    Insane/Erret If in doubt.. Flat out

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    Gespeeld op gamescom en ben zeer verrast wat een leuke game het is. De gameplay is erg leuk en er komt nog best wat bij kijken om je tegenstanders te slopen, 15 min gespeeld op het showcase fanfest event van Xbox, al met al ga ik deze game zeker halen
     
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  10. X-Junk

    X-Junk GT: Reflex Xeros

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    Als de reviews het goed ga ik deze game wel halen.
    Ben nog niet helemaal overtuigd, maar deze game heeft iets :)

    Zit er een co-op optie in ?
     
    AnubisNefer vindt dit leuk.
  11. Hybrid

    Hybrid Well-Known Member

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    Insane/Erret en Arno S. vinden dit leuk.
  12. Arno S.

    Arno S. I never asked 4 this

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    Leuke doos.
     
  13. Hybrid

    Hybrid Well-Known Member

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    AnubisNefer en Arno S. vinden dit leuk.
  14. AnubisNefer

    AnubisNefer Well-Known Member

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    De fuck..... Nice.

    [​IMG]
     
  15. Hybrid

    Hybrid Well-Known Member

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    Verstuurd vanaf mijn HUAWEI GRA-L09 met Tapatalk
     
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  16. Arno S.

    Arno S. I never asked 4 this

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    Hoop dat er een deel 2 komt want de IP biedt potentie. Floppen zal ie helaas.
     
  17. Hybrid

    Hybrid Well-Known Member

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    Lekkere instelling. ;)
     
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  18. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    Dit lijkt me een ontiegelijk vette game, al wacht ik toch even de reviews af ;) *please be good, please be good*
     
  19. Arno S.

    Arno S. I never asked 4 this

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    Genoeg tekens aan de wand. Ook al lijkt MS er vertrouwen in te hebben.
     
  20. Hybrid

    Hybrid Well-Known Member

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    Zoals wat?
     

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